Cazalan :
-Fran- :
That 58% should catapult the 290X's in P/P ratio over the Titans and 780TI in SLI, right? I wonder how MANTLE will work out the framing issue. Since it's a whole new driver part, it should be included, right? (Frame Pacing thingy).
Cheers!
By enabling Mantle for Intel what did they just do to the i3?
Mantle numbers are going to create absolute chaos with the whole "yo bro I got dis sweet gaymen PC it's Intel + Nvidia + Corsair with
water cooling bro!" crowd. It's going to make a lot of people switch from Nvidia to AMD. People that would never consider AMD CPUs in the first place. Because lets be honest, Core i3 is not cost effective at any price range in comparison to AMD's offerings for gaming and if you go i3 or (god forbid) Pentium/Celeron, you're drinking Intel kool aide. And it's been my experience in lurking in forums that newbs to the enthusiast community absolutely love the Nvidia/Intel/Corsair combination. Seeing Radeon get a 50% boost in a high end review using Intel hex is going to be a massive blow to Nvidia.
Here's a review with 290x running on 3960x.
http://www.guru3d.com/articles_pages/gigabyte_radeon_r9_290x_review,20.html
Multiply those scores by 1.58 (or if you're conservative even 1.40) and see what happens.
If you're too lazy to do the math, that puts 290x at 107.44fps (optimistically).
If someone is looking to play Mantle enabled games, AMD is going to be a clear winner. And if the game isn't Mantle enabled, you're not going to end up with a horribly slow card either.
@gamerK, I know that you need to emulate and lot of chips, but I'm referring to what I thought were the largest bottlenecks. Generally, from what I understand, the major bottleneck is usually the CPU emulation itself. The other things usually aren't
that bad, but I do know audio can be a problem as well.
Mantle's threading of rendering is all abstracted for the coder. At the very least I was thinking it would alleviate a bottleneck. Dolphin has tried by doing things like GPU accelerated texture decoder. Emulation has a lot of things that depend on syncing and single threaded performance, but IMO any chance you get on spreading the load around should be used. Switching from DX11 to Mantle should at least help move towards figuring things out and getting things to scale better.
Historically, the developers who get applications to scale to multiple cores have been the most successful ones.