gamerk316 :
Well, nice to see Intel's approach of making a big core then making more of them is working out. 5960x looks beastly outside of gaming.
Seriously, look at those BF4 results. We all admit BF4 is the most well threaded game out right now, so obviously, the 8 cores of the 5960x will be a huge gain for Intel, right?
i7 5690x: 3.0 GHz, 8 Physical Cores, 16 Logical Cores
i5 4590: 3.3 GHz, 4 Physical Cores
The i5 4590 wins in our most threaded title out right now. Why? Because the CPU isn't the problem. Even in our most threaded game right now, pure per-core power wins the day over more, slower cores. Which I've been saying for 5 years now...Thief, another example of a "well threaded" game, is the same way, favoring the ever so slightly more power quad, despite the fact it scales well.
Seriously, look at those BF4 results. We all admit BF4 is the most well threaded game out right now, so obviously, the 8 cores of the 5960x will be a huge gain for Intel, right?
i7 5690x: 3.0 GHz, 8 Physical Cores, 16 Logical Cores
i5 4590: 3.3 GHz, 4 Physical Cores
The i5 4590 wins in our most threaded title out right now. Why? Because the CPU isn't the problem. Even in our most threaded game right now, pure per-core power wins the day over more, slower cores. Which I've been saying for 5 years now...Thief, another example of a "well threaded" game, is the same way, favoring the ever so slightly more power quad, despite the fact it scales well.
I find it interesting that after years promoting the i3 for next gen gaming, now you turn your eyes to 8-core chips...
![Sarcastic :sarcastic: :sarcastic:](/data/assets/smilies/sarcastic.gif)
I expect the 8-core Haswell to outperform the FX-9000 series in any imaginable metric. But compared to other Intel chips things are not easy for gaming.
BF4 core profiles show that the game is optimized for six-threads. The six-core FX has average load of 95% and the lowest load core was at 92%. This contrast with the eigth-core FX with an average load of only 68% and the lowest load core at 55%.
In average FPS, the 8-core FX is only a 10% faster than the six-core FX, when could be up to 52% faster (assuming perfect linear scaling).
This is a consequence of only six cores of the consoles being available to games. Six single-thread cores.
Now the situation for Intel is radically different because of hypertreading. An i3 get maximised its four threads. The next hyperthreaded model is a quad-core eight-thread i7. This has average load of 68% with lowest load of 60% for one of the physical cores. It is evident that BF4 is not maximizing the CPU usage. A six-core twelve-thread i7 has average load of only 64% (for loaded threads), the minimum core load decreases to 56% for one of the physical cores and several of the twelve available threads are no used (0% load) because the game doesn't scale up.
In average FPS, the twelve-thread CPU is only a 30% faster than the eigth-thread CPU, when theorically (linear scaling) could be up to 54% faster. The difference coincides with the upgrade from 4 to 6 physical cores. In fact, several of the virtual cores that are loaded in the quad-core i7 are empty in the six-core i7 because the scheduler fill first the empty physical cores.
In my opinion the future eigth-core sixteen-thread i7 will barely match the six-core twelve-thread i7 and it is even possible that run the game slower due to the reduction in frequency from 3.5GHz to 3.0GHz.