I would put the pentium G about even with a Phenom II, as it is faster than 750k, which is slower than a PhII. I am not a fan of the pentium. I would much prefer not to overclock, and have an i3.
if you don't know hwat you talk about and have not tested it for your self, then stop defending ubisoft for makening everyone buy a so called 64 bit game with redicules min requirements, for a bloody 32 bit single core game.
let me give you some hints here, incase you have not noticed it.
1st win_32 folder contains actual data to the game it self, mostly the graphics, if it supposed to be 64 bit then wy the win_32 refference folder name.
2nd the game is installed in the Program files (x86) folder, a clear sign it is a 32 bit progam(it is 64 bit exe file, but i come to that later), if it would be a actual 64 bit game it would go to the Program files (without the 86).
3rd while exploring and examening the 64 bit exe files, i noticed there was a second forced pe refference in there, judging from that code it is a 32 pe refference to continue loading the nessary files who are all 32 bit.
4rd Every thing this game does shows that it is a bloody 32 bit game, all dependencies it loads or uses are all 32 bit dll and additiional data code in 32 bit.
Naming a file or dll with a 64 in it does not mean it is actualy 64 bit, anaylzed those files to, and they all are 32 bit.
5th it uses the old far cry 2 engine, wich is again 32 bit, not judging about the age of that engine, they have adjusted some things in there but again all 32 bit code.
6th Because this game is actualy 32 bit, and they tried to optimize it for a 64 bit machine and code, where they failed big time, they where forced to use the old single core function RDTSC, and forced it to use a single core(inthis case froced to core3) with a even more bigger scam to demmand a min req of 4 cores, to hide their misstakes.
If they would not use this RDTSC single core operation, they would have frame drops, lags, freezes, huge glitches and slow motion effects in the game, deu to the optimization on their part, on their 32 bit game.
Don't belive me try ising ida pro, pe explorer,Dependency Walker, to check what the progam needs to run and some other program analyzers.
UBISOFT could not even tweak and optimize a 32 bit application, let alone program and optimize it on 64 bit, and tried to get away with it by obscuring it with fake file naming that look like a 64 bit dll or addons on the ouside but are 32 bit on the inside, and hide their 32 bit exe, in a 64 bit exe file.
Ubisoft SHAME ON YOU, do you realy think we would not notice it, REALY, i'm not the only one who saw this and they are also examening your game code!!!!
if you don't know hwat you talk about and have not tested it for your self, then stop defending ubisoft for makening everyone buy a so called 64 bit game with redicules min requirements, for a bloody 32 bit single core game.
let me give you some hints here, incase you have not noticed it.
1st win_32 folder contains actual data to the game it self, mostly the graphics, if it supposed to be 64 bit then wy the win_32 refference folder name.
2nd the game is installed in the Program files (x86) folder, a clear sign it is a 32 bit progam(it is 64 bit exe file, but i come to that later), if it would be a actual 64 bit game it would go to the Program files (without the 86).
3rd while exploring and examening the 64 bit exe files, i noticed there was a second forced pe refference in there, judging from that code it is a 32 pe refference to continue loading the nessary files who are all 32 bit.
4rd Every thing this game does shows that it is a bloody 32 bit game, all dependencies it loads or uses are all 32 bit dll and additiional data code in 32 bit.
Naming a file or dll with a 64 in it does not mean it is actualy 64 bit, anaylzed those files to, and they all are 32 bit.
5th it uses the old far cry 2 engine, wich is again 32 bit, not judging about the age of that engine, they have adjusted some things in there but again all 32 bit code.
6th Because this game is actualy 32 bit, and they tried to optimize it for a 64 bit machine and code, where they failed big time, they where forced to use the old single core function RDTSC, and forced it to use a single core(inthis case froced to core3) with a even more bigger scam to demmand a min req of 4 cores, to hide their misstakes.
If they would not use this RDTSC single core operation, they would have frame drops, lags, freezes, huge glitches and slow motion effects in the game, deu to the optimization on their part, on their 32 bit game.
Don't belive me try ising ida pro, pe explorer,Dependency Walker, to check what the progam needs to run and some other program analyzers.
UBISOFT could not even tweak and optimize a 32 bit application, let alone program and optimize it on 64 bit, and tried to get away with it by obscuring it with fake file naming that look like a 64 bit dll or addons on the ouside but are 32 bit on the inside, and hide their 32 bit exe, in a 64 bit exe file.
Ubisoft SHAME ON YOU, do you realy think we would not notice it, REALY, i'm not the only one who saw this and they are also examening your game code!!!!