Ranth
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gamerk316 :
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gamerk316 :
Freesync reviews:
http://www.techspot.com/review/978-amd-freesync/
http://www.pcper.com/reviews/Displays/AMD-FreeSync-First-Impressions-and-Technical-Discussion/Inside-and-Outside-VRR-Wind
Found the PCPer one interesting, especially the explanation for what happens when FPS dips too low.
The Ghosting could be a major factor here, and as FPS rises, it's going to be a larger and larger concern. So we're clearly in "stay tuned" mode here.
http://www.techspot.com/review/978-amd-freesync/
http://www.pcper.com/reviews/Displays/AMD-FreeSync-First-Impressions-and-Technical-Discussion/Inside-and-Outside-VRR-Wind
Found the PCPer one interesting, especially the explanation for what happens when FPS dips too low.
Above the maximum refresh rate, AMD’s current solution is actually better than what NVIDIA offers today, giving users the option to select a VSync enabled or disabled state. G-Sync forces a VSync enabled state, something that hardcore PC gamers and competitive gamers take issue with.
Below the minimum refresh rate things get dicey. I believe that NVIDIA’s implementation of offering a variable frame rate without tearing is superior to simply enabling or disabling VSync again, as the issues with tearing and stutter not only return but are more prominent at lower frame rates. When I pressed AMD on this issue during my briefing they admitted that there were things they believed could work to make that experience better and that I should “stay tuned.” While that doesn’t help users today, AMD thinks that these problems can be solved on the driver side without a change to the AdaptiveSync specification and without the dedicated hardware that NVIDIA uses in desktop G-Sync monitors.
My time with today’s version of FreeSync definitely show it as a step in the right direction but I think it is far from perfect. It’s fair to assume that after telling me FreeSync would be sent to reviewers as far back as September of last year, AMD found that getting display technologies just right is a much more difficult undertaking than originally expected. They have gotten a lot right: no upfront module costs for monitor vendors, better monitor feature support, wide vendor support and lower prices than currently selling G-Sync options. But there is room for improvement: ghosting concerns, improving the transition experience between VRR windows and non-VRR frame rates and figuring out a way to enable tear-free and stutter-free gaming under the minimum variable refresh rate.
The Ghosting could be a major factor here, and as FPS rises, it's going to be a larger and larger concern. So we're clearly in "stay tuned" mode here.
Wasn't ghosting 100% dependent on the panel used instead of the transmission method and driver/card? That's why you always want fast response LCDs, so ghosting doesn't come bite you in the... pixels. Heh.
Cheers!
Better panels cost more, which means the cost advantage AMD has goes right out the window.
How come? Isn't the cost advantage based on not having the G-sync module? Or did I misinterpret that?