AMD crossfire clock speed difference. Stumped

limmjaheyy

Commendable
Dec 8, 2016
11
0
1,510
So I recently just bought another msi Radeon rx 480 8gb card to crossfire with my other rx 480 of the same kind I have enalbled crossfire and gpuz tells me that it's enabled and there's 2 cards crossfired. Mass effect just came out and I was hoping to get a little better graphics out of the 2 cards but when I start the game up the monitors tell me that the clock speed of the first card is about 1100 to 1500 MHz but the other card in slot 2 is running at exactly 300 MHz. It seems like it's not even being used at all is there some sort of tweak I need to do to get them to utilize the same clock speed? They are the exact same cards my build is

MSI Z270 gaming M7 mobo,i5 7600k (not overclocked) , corsair cx 600 watt psu, corsair 8gb ddr4 3000 ram (2 4gb sticks) and 2 MSI Radeon rx 480s one is in first slot and other is in slot 2 the drivers for these cards is amd's newly released 17.3.3 (supposed to make mass effect andromeda run better with multiple gpu's but I get a little bit of lag after updating from 17.3.2) please help!
 
Have you disabled DX12 and currently running the game in DX11?

I've reproduced the whole of the new driver highlights section below:

New Multi GPU profile:
Mass Effect: Andromeda (DirectX 11)
Multi GPU can be enabled from command line using
"-RenderDevice.AmdCrossfireEnable 1"
Fixed Issues:
Texture flickering may be observed in Mass Effect: Andromeda in Multi GPU system configurations.
 


The game only supports DirectX 11. You are on to something with the command line part though. Even though the newest AMD driver adds support for Crossfire it doesn't work in the game by default. This article should help you get this sorted out.

http://www.game-debate.com/news/22544/amd-radeon-17-3-3-driver-adds-crossfire-to-mass-effect-andromeda-enabled-through-console

Unfortunately, actually enabling Multi-GPU in Mass Effect Andromeda is a little more confusing than it needs to be. You’ll have to hit the tilde key (~) in order to open the console and then type in the following command:

"-RenderDevice.AmdCrossfireEnable 1"

It’s unclear whether you’ll have to type this in every you boot up Mass Effect 4, so bear this in mind.
 
I didnt realize the game didnt support dx12? i would imagine the downside is that you would actually have to enter the command prompt every time one plays the game, which is quite frustrating. But HEY, at least they have a somewhat good multi gpu support. Its march 2017 and Battlefield 1 still plays like trash with xfire or sli. Albeit ive seen most sli users dont have the issues with bf1 running xfire.