AMD: DirectX Comments Taken Out of Context

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Direct low level access to the graphics card was a nightmare for game development. Anyone remember DOS when this used to be the norm? Remember how annoying it was to have to live with crappy graphics because your graphics card wasn't supported (bummer) and you had to use something similar to VGA compatibility mode? Games built with DirectX can run on any graphics card ever created as long as said graphics card has enough muscle. With DirectX it's possible to create graphics so realistic that they almost don't even look animated. It takes very little effort compared to DOS's direct low level access. Many of AMD's 5000 series graphics cards are capable of rendering these kinds of graphics both in single mode and in Crossfire.
 
Interesting, I'm all for DX11 but if developers take the time they can still make some gorgeous DX9 games (Napoleon: Total War, Crysis- even Crysis 2 still looks amazing). And annymmo- read the quote again- it got me as well. What they are saying is that people buy really expensive hardware to run Crytek's games. If it wasn't for Crytek really- high end cards wouldn't sell as much.
 
does 3dmark 2011 graphics need a low level to make such a graphics? that is dx11 with all features on and looks fantastic, sometimes even looks photorealistic. what cant crysis2 do that? why cant you developers develops some games with that such a graphics?
 
As a relatively new machine builder but avid gamer, I want to go on record as saying that this comment section is confusing. All this time I've been wandering around thinking I knew what DirectX was, what it did, where it was going, etc... now I see it's just an old dog still hanging around that no one really likes.
 
i'm so sick of eharing idiots say stupid things like "consoles are holding back graphical progress" or "devs need to built for teh highest system specs possible"

to those of you that have made coments along those lines, i have to say , you must be the biggest self centered, pampered a-- rich idiots in the world.

let me ask you , would you go bust your hump as a trash man for free or for 1/3 rd the usual pay??? if the answer you give is "no" then ask yourself why should you expect games developers to do the same?
graphically progressive games DO NOT put food on the table , nor does it get developer's kids through college, And it ceratinlly doesn't leave companies much moolah to work with as far as staying releveant enough to actualy make any kind of incremental graphical progress on thier next game.

my point being making games is a buisness ,much liek what ever job you avhe is a buisness , and buisnesses work to maximise profits so that they can continuallya fford an expanding eployee base, as well as afford to OCCASIONALLY push the envelope, key word being occasionally , becuase if they pushed the envelope every game , fewer people would buy thier games adn eventually they would have to start layign off employees and cosndiering closing thier doors . you don';t have to look no further than duke nukem, and many other past vapor wares to see what ahppen to copanies that do more pushing than money making (though duke nukem forever is finnally gonna see reelase , we won't being thier opriginal dev again 3d realms is pretty much out oft eh picture becuse they were pushing the envelope).
So in a way , seling games that are made for console (dx9) and then ported to PC is a VERY VERY large part of progress , beucase progress COST MONEY , any that thinks progress doesn't cost should have thier head examined.
 
I don't use directx and havn't for years as I'm a linux only guy.
I must say OpenGL impresses me in games like Doom and quake
I'd be happy in a world without directx, but I'm likely the exception ...
 
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