renz496
Champion
the way i see it when people are discussing about DirectX most people will only assume the software is made solely for gaming purpose. this matter has been explained by nvidia
source: http://www.brightsideofnews.com/news/2012/11/21/nvidia-doesnt-fully-support-directx-111-with-kepler-gpus2c-bute280a6.aspx
The GTX 680 supports DirectX 11.1 with hardware feature level 11_0, including all optional features. This includes a number of features useful for game developers such as:
Partial constant buffer updates
Logic operations in the Output Merger
16bpp rendering
UAV-only rendering
Partial clears
Large constant buffers
We did not enable four non-gaming features in Hardware in Kepler (for 11_1):
Target-Independent Rasterization (2D rendering only)
16xMSAA Rasterization (2D rendering only)
Orthogonal Line Rendering Mode
UAV in non-pixel-shader stages
So basically, we do support 11.1 features with 11_0 feature level through the DirectX 11.1 API. We do not support feature level 11_1. This is a bit confusing, due to Microsoft naming. So we do support 11.1 from a feature level for gaming related features."
source: http://www.brightsideofnews.com/news/2012/11/21/nvidia-doesnt-fully-support-directx-111-with-kepler-gpus2c-bute280a6.aspx