juanrga :
http://www.techspot.com/review/1348-amd-ryzen-gaming-performance/
In addition to including more games, we're also adding results for the 1800X and 1700X with SMT disabled as Anandtech forum-goers have discovered a problem with the Windows 10 scheduler that can cause Ryzen to perform worse in lightly-threaded applications with SMT enabled.
But:
From the 16 games tested we see that disabling SMT on the 1800X resulted in 3% more performance for the average frame rate and just 1% for the minimum.
Disabling SMT didn't change anything because the problem with RyZen is other.
truegenius :
i think this article can explain how much of an issue slow memory is now
http://www.eurogamer.net/articles/digitalfoundry-2016-is-it-finally-time-to-upgrade-your-core-i5-2500k
and ryzen is around haswell ipc, and turbo is also mediocre compare to intel, thus expect only around haswell level gaming performance from it
also i don't think scheduling is causing a performance issue, 2-3% performance difference is too small to call it a day, if os is scheduling threads at core1 then second thread at smt of same core then we would be getting only 145% performance ( as smt is giving 45% performance ) compared to 1 core that means much more performance difference than just 2-3%.
Ok, so I took TechSpot's review, and did the math:
Out of 32 tests (16 games at 1080 and 1440), 15 resulted in improved performance with SMT disabled. A few got worse, and the rest had no effect.
But if you consider they solve the SMT issue, then only those games who had better performance without it will see gains, while the others will not (since they look already optimized, or has no effect). So, I did the difference in each scenario where SMT hurts performance, and found this (sorry for the bad table):
SMT - no SMT
min/avg - min/avg == %min/%avg (game)
56/94 - 59/96 == 5,4/2 (hitman)
50/71 - 53/72 == 6/1 (civ)
47/70 - 52/70 == 10,6/0 (civ)
133/166 - 146/170 == 9,8/2,4 (ow)
95/136 - 98/139 == 3,2/2,2 (ow)
104/126 - 106/131 == 1,9/4 (gears 4)
102/126 - 105/130 == 2,9/3,2 (gears 4)
57/79 - 58/93 == 1,8/17,7 (deus ex)
85/120 - 99/128 == 16,5/6,7 (F1 2016)
87/111 - 90/114 == 3,5/2,7 (F1 2016)
65/78 - 71/88 == 9,2/12,8 (TW Warh)
65/79 - 70/86 == 7,7/8,9 (TW Warh)
87/104 - 96/111 == 10,3/6,7 (GTA V)
60/88 - 65/100 == 8,3/13,6 (FC Primal)
61/86 - 66/93 == 8,2/8,1 (FC Primal)
which resulted in 6,98% average increase in min FPS, and 6,13% for average FPS. Highlights for F1 2016 at 1080p, for a 16.6% increase in minimum FPS, and Deus Ex at 1080p, with a 17.7% increase in average FPS.
Also, this only takes into consideration the games that won't take advantage of SMT instead of being hindered by it, in which case performance would grow even higher.
Solving the SMT problem will bring A LOT to the table. It won't solve the latency issues, but many reviews would have to be redone, and I think conclusions would change. AMD realy should have waited a bit more to launch Ryzen.