cemerian :
BulkZerker :
chimera201 :
"When consoles are first launched, games are first developed on console and then ported to PC,"
Wrong. Do UnrealEngine, CryEngine, Source Engine,etc run on consoles? No they run on PCs and games are first developed on PCs first then the performance is fined tuned to that of the consoles, then this version of the game is ported to PC so console gamers won't cry about PC games being high quality.
Why was and is the PC platform being neglected. It wasnt the difference in architecture between consoles and PC but it was the high rate of piracy on the PC platform. Eliminate piracy on PC and consoles will not exist.
Where is that tactical face palm IMG?
They proved console piracy is just as big if not a bigger issue years ago.
agreed, best example is gtav it was in all torrents for both consoles as early as 11th and they say pc has piracy issues
http://www.tweakguides.com/Piracy_4.html
http://www.tweakguides.com/Piracy_6.html
"The next logical question is: if piracy is a reason for the discrepancy in sales, why would it affect the PC so much and not the consoles? This is a perfectly valid question, because a torrent search will show you that pirated versions of most any console game are also available. Consoles are definitely not exempt from piracy. However the data we examined in the Scale of Piracy section provides a clear answer to this question: the scale of piracy is far lower on consoles than it is on PCs. Looking at torrent data for the same games on PC vs. XBox 360 vs. PS3, we saw that the number of downloads of the PC version is often five or ten times higher than the console versions. The number of individual active torrents for the console versions were also noticeably lower; in some cases there were no PS3 torrents at all for certain games.
The most likely reason is that undertaking console piracy is not as straightforward an exercise as PC piracy for the average user. To successfully play a pirated game on a console, you need to modify the console in some way, whether by installing a 'mod chip', or flashing the console with custom firmware. Indeed on some consoles, even these steps are not enough - on the PS3 not only the complexity of the hardware, but also the use of Blu-Ray media for games has significantly deterred piracy. Furthermore hacking a console to allow piracy carries risks which the user may not consider worth bearing, including being banned from popular online services such as XBox Live, or being denied warranty repairs. PC piracy on the other hand carries no costs and usually has insignificant risks, it's as quick and easy as downloading and installing a small torrent client, clicking a torrent link, and within minutes you're off and running. There is one exception: the Steam client does introduce additional risks to piracy and this has aided its success - we discuss this in the Copy Protection & DRM section."