-Fran-
Glorious
https://www.phoronix.com/scan.php?page=news_item&px=GCC-9.1-Compiler-Released
Zen 2 added to GCC 9.1 officially. They're close!
Cheers! 😛
Zen 2 added to GCC 9.1 officially. They're close!
Cheers! 😛
I care about cheaper higher-core-count models because they displace the rest of the product stack down the pricing ladder, which translates to cheaper newer CPUs (including second-hand) for just about everyoneI personally don't care much for their higher core count models gonna stick with 8 cores for a little while longer.
Well, if Intel's leaked roadmaps are genuine, your wish has been granted. Instead of being complacent, looks like Intel may be bailing out of the retail CPU market until 2022.It's time Intel got a kick in their complacency for delivering mediocre speed increases with no price breaks for over 10 years now
Probably you have already read that.
https://www.tomshardware.com/news/amd-epyc-radeon-frontier-exascale-supercomputer,39275.html
The fact that both AMD CPUs and AMD GPUs have been selected to power most powerful supercomputer in the world, is a clear evidence that upcoming AMD products are really competitive.
It is more about total throughput per watt than just core count. Having twice as many cores for the same performance and power budget is pointless since you now have twice as many threads to manage, more than twice as much inter-process communication overhead to optimize and it is this overhead that ultimately dictates how many threads the algorithm can hypothetically scale to. (I say hypothetical because the practical limit where incremental cost far exceeds incremental performance will come long before that.)To be fair, for those applications you care more about power per core rather then pure number crunching power, as you are aiming to install the maximum amount of cores possible.
100% believe this unlike the other 5ghz 16 core rumors lol
https://www.tomshardware.com/news/amd-ryzen-3000-series-16-core-cpu-specs,39304.html
I also beleive the 4.5ghz turbo speeds motherboard manufacturers received from 4 core samples.
Max turbo will be 4.5-4.7 and max OC will probably be 4.4 on most chips. I expect a 10% IPC increase on average.
Just some napkin math. If Zen 2 ends up hitting 5 GHz with a 15% IPC increase, then the theoretical single thread performance would increase by 37%.
If it hits only 4.7 GHz with a 10% IPC increase, then theoretical ST performance increase would be 29%.
Of course, this doesn't translate directly into real world performance, but in either of those scenarios, it should be enough to beat Intel at gaming and pretty much everything else.
It's a good time for AMD's CPU division.
It'll be quite a few more years before game developers get up to speed with next-gen consoles to the point of it becoming a concern on the PC side. Plenty of time for AMD to solidly establish 8C16T as mainstream and possibly force Intel to follow unless Intel is taking a break from retail CPUs as seems to be the case in the leaked roadmaps.Just wait until AAA developers start coding for the new ryzen based game consoles. Anybody who decided to buy 4 thread and 6 thread intel CPU's for the better game performance is going to be regretting that.
Just wait until AAA developers start coding for the new ryzen based game consoles.
We do have considerably more games that scale at least up to 4C8T/6C6T today, thanks to per-thread performance having more or less flat-lined for the past eight years and very little likelihood of it getting any better at any point in the future. If software developers need to get more performance, their only option is more thread-level parallelism even if it means having to write code in a counter-intuitive way to achieve that.I'm pretty sure we all heard the same exact statements when the PS4/XB1 came out.
sounds like you know a thing or two about software development. yes, I agree. the new consoles will however give us really smooth 4k and all that stuff, higher sustained frame rates, etc.. etc.. and yes, the code is most likely almost identical for consoles and pcs, they are fundamentally the same thing (in a different package) for crying out loud... lolI'm pretty sure we all heard the same exact statements when the PS4/XB1 came out. You don't code SW that way; you make threads as necessary and let the OS manage them. Honestly, OS calls aside, the majority of the functional code is more or less identical between consoles and PCs.
Some context of the speeds and gaps between the i7 8700K (I still consider this a great CPU, BTW) and the engy sample:
We do have considerably more games that scale at least up to 4C8T/6C6T today, thanks to per-thread performance having more or less flat-lined for the past eight years and very little likelihood of it getting any better at any point in the future. If software developers need to get more performance, their only option is more thread-level parallelism even if it means having to write code in a counter-intuitive way to achieve that.
sounds like you know a thing or two about software development. yes, I agree. the new consoles will however give us really smooth 4k and all that stuff, higher sustained frame rates, etc.. etc.. and yes, the code is most likely almost identical for consoles and pcs, they are fundamentally the same thing (in a different package) for crying out loud... lol
I marvel at my lowly Xbox One (first gen) and how magnificent games like Red Dead Redemption run and look, and that hardware isn't that impressive at all.