Archived from groups: alt.games.vgaplanets4 (
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>And then I doubt that any of these changes will get introduced in the
forseeable future.
Dear Nameless, although it seems that you know more than we all together,
although you find bugs and loopholes where others see nothing and although
your suggestion are most of the time quite good there is an cardinal mistake
in all you do:
The form of presentation which makes it impossible many poeple accepting
your suggested pathes.
You know the German phrase "The tone makes the music" ? That's it. As long
you want to have effects on the host and client of what you are saying you
have to change the attitude or character of your presentation mode.
BTW: I doubt that it takes a long time till we see some further personnel
requirements for ground structures...because it follow the a main line of
the game: Without colonists you are nothing and most of the time the more
you spread them the more you get economically. So why not should give father
all his childs this feature?
GFM GToeroe
"Nameless" <unknown_ai@web.de> schrieb im Newsbeitrag
news:1109977745.551335.260700@z14g2000cwz.googlegroups.com...
Well first of all there is no reason why any of the mentioned
buildings, should not need any kind of personnel to function fully - or
all the others for that matter.
But then I never liked the prerequisite of 1 k Colonists to operate
just 1 farm, while it is probably for most races not damaging and even
good to have such a limit, it is definitly not good for some of the
real slow breeding races (why do again come the Cents and Dracs to my
mind).
There is also absolutly no reason why fighters should not need 1 Crew,
Troop or HG to be able to fly, unless it is maybe the Unmanned Drone
(type-1 fighter) of the RCS or a smiliar fighter - eventhough in that
case I strongly recommend to lower the farming personnel needed for the
Cents and Dracs to 10% of what the other races need.
And then in the case of shipyards I would rather suggest a rather
variable number of personnel needed (and in case of shipyards I would
not differ between Colonists,Crew and Troops - any of those should be
ok) depending on number of ships and hull mass of each of them.
And then I doubt that any of these changes will get introduced in the
forseeable future.
Gabor Törö wrote:
> A base without only few or even without any personnel is still able
to build
> ships. So for example if one fights against any ally with an XTal the
> partner of the XTal can build him ships even if he has become
meanless
> small or even have one base with no personnel at all.
>
> I would like to see a minimum limit for colonists and crew to get a
MSP
> working. And in addition to this why not having personnnel minimum
> requirements for all structures like it already is the case for
structures
> like farms, factories, mines, cities, tech institutes, cantinas. And
even
> the LCs should need some troops to work.
>
> I think a lot ingame anomalies would vanish on their own...
>
> Hm? What do you think about it!
>
> GFM GToeroe