another guy with Sidewinder ff Wheel's problems

G

Guest

Guest
Archived from groups: microsoft.public.windowsxp.hardware (More info?)

Thank you Joshua for reply and for registry key (i will remember it in
the future), but my PCI audio card is disabled and i use a Soundblaster
Live's gameport

'Joshua Smith [MSFT Wrote:
> ']
> I am not sure I understand what is wrong...
> [/i][/color]

I'm sorry for my english, but i had a bad teacher 😉

For example (in racing game of course) the force feedback pull ever on
left and the wheel never simulate crash.

The force feedback is wrong and i suppose it's a joystick ff not a
wheel ff 😕

Hi


'Joshua Smith [MSFT Wrote:
> ']Hi Marione,
>
> I am not sure I understand what is wrong so I will just give you some
> information to work with and hope it covers it. :)
>
> The gameport force feedback devices can be messed up easily if there
> is
> more then one gameport in the system. Disabling an onboard gameport is
> usually sufficient to fix this. Some gameports are just not very good.
>
> Sometimes it is necessary to get a sound card by a reputable
> manufacturer. Remember to disable any existing onboard gameports if you
> add
> another one to the system.
>
> If you want to adjust the level of forces in Windows XP you have to
> use
> these instructions since the software that usually handles this
> doesn't
> operate on Win NT systems.
>
> Reducing device default force levels:
>
> There is a value that Dinput writes in the registry that keeps track
> of
> how hard the forces should be applied to a device. The range of values
> it
> takes is from 0 to 10000. If the driver has told Dinput to set the
> force
> level at the default (10000) then the registry key is deleted. This is
> why
> the key doesn't exist on your system.
>
>
> 1. Open the Registry editor
> 2. Navigate to the following key:
> HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\MediaResources\Joystick\Dinput.dll\CurrentJoystickSettings
> 3. In the right pane of the editor right click and create a new "DWORD
> value".
> 4. Make the name of the value Joystick##FFConfiguration, replacing the
> "##"
> with the same number as seen in the Joystick#Configuration key. If you
> have
> more than one joystick device this can be tricky, but in your case it
> is
> almost sure to be 1. e.g. Joystick1FFConfiguration
> 5. Right Click the Joystick#FFConfiguration and choose Modify.
> 6. Set the value to something between 0 and 10000 Decimal. Depending on
> the
> device values lower than about 2500 may not be felt at all. 10000 is
> the
> default and represents 100% force strength. 5000 is probably a good
> point to
> start. That would be 50% strength.
> 7. Try your game to see if the force level is better for you. If so
> close
> the editor.
>
>
> Let me know if that didn't help.
>
>
> Joshua Smith
> OpenGL Test Lab
> Microsoft
> -----
>
> Get Secure! www.microsoft.com/security
>
> This posting is provided "AS IS" with no warranties, and confers no
> rights
>
>
>
>
> "marione" marione.1tnfpp@pcbanter.net wrote in message
> news:marione.1tnfpp@pcbanter.net...-
>
> Hi,
> I bought a microsoft sidewinder force feedback wheel (gameport
> version).
>
> It work fine under windows 98/ME.
> Now under XP it don't work fine.
>
> Windows XP recognize the wheel driver, but force feedback work wrong
> and i do to disable it.
>
> There is a mode to use force feedback in xp?
>
> Thanks
>
>
> --
> marione-


--
marione
 
Archived from groups: microsoft.public.windowsxp.hardware (More info?)

Hi Marione,

What game are you seeing this in? I don't know of any games in
particular that have issues like this, but maybe I can set up a system here
and see if I can see what you see. Can you also send me a dxdiag report of
your system?

DXDIAG:
1. Click Start -> Run
2. Type "dxdiag" without the quotes and press Ok.
3. In the DirectX Diagnostic tool click "Save All Information..."

If you have any questions or I didn't explain something well enough don't
hesitate to e-mail me (remove "online") back. Good Luck,

Joshua Smith
OpenGL Test Lab
Microsoft
-----

Get Secure! www.microsoft.com/security

This posting is provided "AS IS" with no warranties, and confers no rights
"marione" <marione.1tod1s@pcbanter.net> wrote in message
news:marione.1tod1s@pcbanter.net...
>
> Thank you Joshua for reply and for registry key (i will remember it in
> the future), but my PCI audio card is disabled and i use a Soundblaster
> Live's gameport
>
> 'Joshua Smith [MSFT Wrote:
>> ']
>> I am not sure I understand what is wrong...
>> [/i][/color]
>
> I'm sorry for my english, but i had a bad teacher 😉
>
> For example (in racing game of course) the force feedback pull ever on
> left and the wheel never simulate crash.
>
> The force feedback is wrong and i suppose it's a joystick ff not a
> wheel ff 😕
>
> Hi
>
>
> 'Joshua Smith [MSFT Wrote:
>> ']Hi Marione,
>>
>> I am not sure I understand what is wrong so I will just give you some
>> information to work with and hope it covers it. :)
>>
>> The gameport force feedback devices can be messed up easily if there
>> is
>> more then one gameport in the system. Disabling an onboard gameport is
>> usually sufficient to fix this. Some gameports are just not very good.
>>
>> Sometimes it is necessary to get a sound card by a reputable
>> manufacturer. Remember to disable any existing onboard gameports if you
>> add
>> another one to the system.
>>
>> If you want to adjust the level of forces in Windows XP you have to
>> use
>> these instructions since the software that usually handles this
>> doesn't
>> operate on Win NT systems.
>>
>> Reducing device default force levels:
>>
>> There is a value that Dinput writes in the registry that keeps track
>> of
>> how hard the forces should be applied to a device. The range of values
>> it
>> takes is from 0 to 10000. If the driver has told Dinput to set the
>> force
>> level at the default (10000) then the registry key is deleted. This is
>> why
>> the key doesn't exist on your system.
>>
>>
>> 1. Open the Registry editor
>> 2. Navigate to the following key:
>> HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\MediaResources\Joystick\Dinput.dll\CurrentJoystickSettings
>> 3. In the right pane of the editor right click and create a new "DWORD
>> value".
>> 4. Make the name of the value Joystick##FFConfiguration, replacing the
>> "##"
>> with the same number as seen in the Joystick#Configuration key. If you
>> have
>> more than one joystick device this can be tricky, but in your case it
>> is
>> almost sure to be 1. e.g. Joystick1FFConfiguration
>> 5. Right Click the Joystick#FFConfiguration and choose Modify.
>> 6. Set the value to something between 0 and 10000 Decimal. Depending on
>> the
>> device values lower than about 2500 may not be felt at all. 10000 is
>> the
>> default and represents 100% force strength. 5000 is probably a good
>> point to
>> start. That would be 50% strength.
>> 7. Try your game to see if the force level is better for you. If so
>> close
>> the editor.
>>
>>
>> Let me know if that didn't help.
>>
>>
>> Joshua Smith
>> OpenGL Test Lab
>> Microsoft
>> -----
>>
>> Get Secure! www.microsoft.com/security
>>
>> This posting is provided "AS IS" with no warranties, and confers no
>> rights
>>
>>
>>
>>
>> "marione" marione.1tnfpp@pcbanter.net wrote in message
>> news:marione.1tnfpp@pcbanter.net...-
>>
>> Hi,
>> I bought a microsoft sidewinder force feedback wheel (gameport
>> version).
>>
>> It work fine under windows 98/ME.
>> Now under XP it don't work fine.
>>
>> Windows XP recognize the wheel driver, but force feedback work wrong
>> and i do to disable it.
>>
>> There is a mode to use force feedback in xp?
>>
>> Thanks
>>
>>
>> --
>> marione-
>
>
> --
> marione