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Thank you Joshua for reply and for registry key (i will remember it in
the future), but my PCI audio card is disabled and i use a Soundblaster
Live's gameport
'Joshua Smith [MSFT Wrote:
> ']
> I am not sure I understand what is wrong...
> [/i][/color]
I'm sorry for my english, but i had a bad teacher 😉
For example (in racing game of course) the force feedback pull ever on
left and the wheel never simulate crash.
The force feedback is wrong and i suppose it's a joystick ff not a
wheel ff 😕
Hi
'Joshua Smith [MSFT Wrote:
> ']Hi Marione,
>
> I am not sure I understand what is wrong so I will just give you some
> information to work with and hope it covers it.
>
> The gameport force feedback devices can be messed up easily if there
> is
> more then one gameport in the system. Disabling an onboard gameport is
> usually sufficient to fix this. Some gameports are just not very good.
>
> Sometimes it is necessary to get a sound card by a reputable
> manufacturer. Remember to disable any existing onboard gameports if you
> add
> another one to the system.
>
> If you want to adjust the level of forces in Windows XP you have to
> use
> these instructions since the software that usually handles this
> doesn't
> operate on Win NT systems.
>
> Reducing device default force levels:
>
> There is a value that Dinput writes in the registry that keeps track
> of
> how hard the forces should be applied to a device. The range of values
> it
> takes is from 0 to 10000. If the driver has told Dinput to set the
> force
> level at the default (10000) then the registry key is deleted. This is
> why
> the key doesn't exist on your system.
>
>
> 1. Open the Registry editor
> 2. Navigate to the following key:
> HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\MediaResources\Joystick\Dinput.dll\CurrentJoystickSettings
> 3. In the right pane of the editor right click and create a new "DWORD
> value".
> 4. Make the name of the value Joystick##FFConfiguration, replacing the
> "##"
> with the same number as seen in the Joystick#Configuration key. If you
> have
> more than one joystick device this can be tricky, but in your case it
> is
> almost sure to be 1. e.g. Joystick1FFConfiguration
> 5. Right Click the Joystick#FFConfiguration and choose Modify.
> 6. Set the value to something between 0 and 10000 Decimal. Depending on
> the
> device values lower than about 2500 may not be felt at all. 10000 is
> the
> default and represents 100% force strength. 5000 is probably a good
> point to
> start. That would be 50% strength.
> 7. Try your game to see if the force level is better for you. If so
> close
> the editor.
>
>
> Let me know if that didn't help.
>
>
> Joshua Smith
> OpenGL Test Lab
> Microsoft
> -----
>
> Get Secure! www.microsoft.com/security
>
> This posting is provided "AS IS" with no warranties, and confers no
> rights
>
>
>
>
> "marione" marione.1tnfpp@pcbanter.net wrote in message
> news:marione.1tnfpp@pcbanter.net...-
>
> Hi,
> I bought a microsoft sidewinder force feedback wheel (gameport
> version).
>
> It work fine under windows 98/ME.
> Now under XP it don't work fine.
>
> Windows XP recognize the wheel driver, but force feedback work wrong
> and i do to disable it.
>
> There is a mode to use force feedback in xp?
>
> Thanks
>
>
> --
> marione-
--
marione
Thank you Joshua for reply and for registry key (i will remember it in
the future), but my PCI audio card is disabled and i use a Soundblaster
Live's gameport
'Joshua Smith [MSFT Wrote:
> ']
> I am not sure I understand what is wrong...
> [/i][/color]
I'm sorry for my english, but i had a bad teacher 😉
For example (in racing game of course) the force feedback pull ever on
left and the wheel never simulate crash.
The force feedback is wrong and i suppose it's a joystick ff not a
wheel ff 😕
Hi
'Joshua Smith [MSFT Wrote:
> ']Hi Marione,
>
> I am not sure I understand what is wrong so I will just give you some
> information to work with and hope it covers it.

>
> The gameport force feedback devices can be messed up easily if there
> is
> more then one gameport in the system. Disabling an onboard gameport is
> usually sufficient to fix this. Some gameports are just not very good.
>
> Sometimes it is necessary to get a sound card by a reputable
> manufacturer. Remember to disable any existing onboard gameports if you
> add
> another one to the system.
>
> If you want to adjust the level of forces in Windows XP you have to
> use
> these instructions since the software that usually handles this
> doesn't
> operate on Win NT systems.
>
> Reducing device default force levels:
>
> There is a value that Dinput writes in the registry that keeps track
> of
> how hard the forces should be applied to a device. The range of values
> it
> takes is from 0 to 10000. If the driver has told Dinput to set the
> force
> level at the default (10000) then the registry key is deleted. This is
> why
> the key doesn't exist on your system.
>
>
> 1. Open the Registry editor
> 2. Navigate to the following key:
> HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\MediaResources\Joystick\Dinput.dll\CurrentJoystickSettings
> 3. In the right pane of the editor right click and create a new "DWORD
> value".
> 4. Make the name of the value Joystick##FFConfiguration, replacing the
> "##"
> with the same number as seen in the Joystick#Configuration key. If you
> have
> more than one joystick device this can be tricky, but in your case it
> is
> almost sure to be 1. e.g. Joystick1FFConfiguration
> 5. Right Click the Joystick#FFConfiguration and choose Modify.
> 6. Set the value to something between 0 and 10000 Decimal. Depending on
> the
> device values lower than about 2500 may not be felt at all. 10000 is
> the
> default and represents 100% force strength. 5000 is probably a good
> point to
> start. That would be 50% strength.
> 7. Try your game to see if the force level is better for you. If so
> close
> the editor.
>
>
> Let me know if that didn't help.
>
>
> Joshua Smith
> OpenGL Test Lab
> Microsoft
> -----
>
> Get Secure! www.microsoft.com/security
>
> This posting is provided "AS IS" with no warranties, and confers no
> rights
>
>
>
>
> "marione" marione.1tnfpp@pcbanter.net wrote in message
> news:marione.1tnfpp@pcbanter.net...-
>
> Hi,
> I bought a microsoft sidewinder force feedback wheel (gameport
> version).
>
> It work fine under windows 98/ME.
> Now under XP it don't work fine.
>
> Windows XP recognize the wheel driver, but force feedback work wrong
> and i do to disable it.
>
> There is a mode to use force feedback in xp?
>
> Thanks
>
>
> --
> marione-
--
marione