Any other OpenGL games on the horizon?

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Archived from groups: alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.games.action (More info?)

On Sat, 09 Oct 2004 12:16:39 +0200, Icon <carnajo@invalid.co.za>
scribbled:

>So...
>It was the second encounter, i.e. the encounter coming next after the
>first in order, after the first encounter that is.
>
>How does the definition prove that it is a sequel?
>It may be the second game in the series, but it is not necessarily a sequel.

Couldn't it be likened to a TV show, where you have multiple episodes
per series, but can have multiple series as well? Series 1, episode 3.
Series 2, episode 1. The second series would be considered a continued
retelling of what was seperated into multiple segments in the first
series. Another example would be fantasy novels. You can certainly
have multiple books in a set, each continuing the story, and then have
a second book which perhaps picks up in the same realm but at a later
date in time to tell a larger storyline.

Or, to quote Eep², it's all relative.

-Slash
--
"Ebert Victorious"
-The Onion
 
Archived from groups: alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.games.action (More info?)

Pacific Fighters by default has OpenGL, and you get new effects, water
with pixel shader 3 only with OpenGL I think.

Along with Quake4, also add Soldier of Fortune 4, that uses the D3
engine (opengl). And since Raven has licensed Jedi Knight series, they
will probably make the installment on the ID engine.