Anyone else tried Matrix Online Stress test?

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wolfing1@yahoo.com writes:

> Yep, sound makes up for it, like you know... real life? Call it
> immersion.

Don't argue "real world" ANYTHING with MMORPGs. And in real life you
can move your head sideways - in first person games it seems your
character has some sort of neck injury.
 
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Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> wrote on 10

>> Yep, sound makes up for it, like you know... real life? Call it
>> immersion.

> Don't argue "real world" ANYTHING with MMORPGs. And in real life
> you can move your head sideways - in first person games it seems
> your character has some sort of neck injury.

Yeah, in real life your average person has somewhere between
140-180 degree field of vision, and with only slight turning around
of the head, you can fairly easily have a very good feel for 270
degrees around you. In a computer game, you're pretty much
restricted to a third of that: there's no easy way to keep turning
your head around subtly, constantly, to have a good perception of
the area around you. Furthermore, sound is often quite poor
compared to real life -- whereas in real life I would rely on the
sound of footsteps to know if somebody's approaching behind me, I
can't really rely on that in a computer game.

In short, the restrictions inherent to a computer game (until a
high quality virtual headset is perfected) necessitate third person
view. *For me*.

If some people like first person, whoopee for them.

Me, I can't deal with it. Makes me feel claustrophobic.

--
Samy Merchi | samy@iki.fi | http://www.iki.fi/samy | #152235689
Reader of superhero comic books, writer of superhero fanfiction
"*Astrolabe*...whirls...*twirls*!"
 
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Jim Vieira wrote:
>
> Still, the reason some of us prefer a first person view is they find it to
> be more immersive. Also, with good 3D sound, you'll know if someone
> is coming behind you.

Mind you, in the case of MxO, the character will be doing backflips,
frontflips, sideflips and various other assorted acrobatics, right (I
mean, the Matrix was a tech-demo for Wire Fu, amongst other things). An
FPS view of all that would induce motion sickness fairly reliably :)

--
Remove the mess to reply.
 
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"Cataleptic" <cat.the.mess@ihug.co.nz> wrote in message
news:XRJXd.8243$1S4.881327@news.xtra.co.nz...
> Jim Vieira wrote:
> >
> > Still, the reason some of us prefer a first person view is they find it
to
> > be more immersive. Also, with good 3D sound, you'll know if someone
> > is coming behind you.
>
> Mind you, in the case of MxO, the character will be doing backflips,
> frontflips, sideflips and various other assorted acrobatics, right (I
> mean, the Matrix was a tech-demo for Wire Fu, amongst other things). An
> FPS view of all that would induce motion sickness fairly reliably :)

I should have mentioned I was speaking generally, as the person I
responded to seemed to be questioning first person view in general.
I'm not fully famaliar with the Matrix Online. I can imagine how it
would work better in 3rd person. Like I said, I was speaking in
general.
 
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Samy Merchi wrote:

> Lizard <lizard@mrlizard.com> wrote in
>
> > > I tried and didn't like it either. First, no first person view at all.
>
> > I was unaware of that. It just dropped from 'maybe if I have some free
> > time and money' to 'No'. Smeg. What were they THINKING?
>
> Probably something along the lines of "it's easier to watch your back if
> you can actually SEE your back".
>
> I can't understand how some people can play in first person view. I'd have
> to do three-sixty turns every five seconds just to make sure nobody was
> behind me.
>
> Making sure I'm not surprised from behind is SO much easier in third
> person. Much less stressful playing that way.
<end quote>

why not they just add a rear-view mirror like the race-sims did?

--
-------------------------------------------------------------
"Aaaaah yourself!.....Uh, oh-o!"
-Serious 'Second Encounter' Sam-
-------------------------------------------------------------
 
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"ChoyKw" <newsreader@newsgroup.com> wrote on 11 maalis 2005:

>> Making sure I'm not surprised from behind is SO much easier in
>> third person. Much less stressful playing that way.

> why not they just add a rear-view mirror like the race-sims did?

What would be kind of interesting is if they had picture-in-pictures,
smaller frames inside the main screen, for left and right, and perhaps
rear. I'm picturing, your left 90 degrees in a small PIP view on the
upper left corner, your right 90 degrees in a small PIP view on the
upper right corner, and maybe rear in the bottom middle. That'd allow
you to see all around fairly quickly, equally easily as you can in
real life.

I suspect it'd take some getting used to, but I bet after a few weeks
playing like that, it'd become second nature.

--
Samy Merchi | samy@iki.fi | http://www.iki.fi/samy | #152235689
Reader of superhero comic books, writer of superhero fanfiction
"*Astrolabe*...whirls...*twirls*!"
 
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"Samy Merchi" <samy@iki.fi> wrote in message
news:Xns961646DF071DCsamyikifi@130.232.1.14...
>
> What would be kind of interesting is if they had picture-in-pictures,
> smaller frames inside the main screen, for left and right, and perhaps
> rear. I'm picturing, your left 90 degrees in a small PIP view on the
> upper left corner, your right 90 degrees in a small PIP view on the
> upper right corner, and maybe rear in the bottom middle. That'd allow
> you to see all around fairly quickly, equally easily as you can in
> real life.

I've seen something similar to that in a dungeon crawl shareware game.
Four view windows of equal size, one for each of the cardinal directions.

RelMark
 
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it's still 10000% more immersive than watching a toon from his back,
you can never feel like you're there
 
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On Fri, 11 Mar 2005 04:58:15 +0000 (UTC), Samy Merchi <samy@iki.fi>
wrote:

>"ChoyKw" <newsreader@newsgroup.com> wrote on 11 maalis 2005:
>
>>> Making sure I'm not surprised from behind is SO much easier in
>>> third person. Much less stressful playing that way.
>
>> why not they just add a rear-view mirror like the race-sims did?
>
>What would be kind of interesting is if they had picture-in-pictures,
>smaller frames inside the main screen, for left and right, and perhaps
>rear. I'm picturing, your left 90 degrees in a small PIP view on the
>upper left corner, your right 90 degrees in a small PIP view on the
>upper right corner, and maybe rear in the bottom middle. That'd allow
>you to see all around fairly quickly, equally easily as you can in
>real life.

One of the features I miss from the original System Shock...

>I suspect it'd take some getting used to, but I bet after a few weeks
>playing like that, it'd become second nature.

It was very easy to get used to.
 
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so you're telling me that, if I put my hands to the sides of my eyes
thus reducing my field of vision just like playing in FPV is not more
immersive that attaching a camera to my back with a pole hanging from
10 feet and wearing goggles that show me what the camera shows?
let's get real please, I agree the 3rd person view is tactically more
convenient, but definitely not more immersive than 1st person view
 
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wolfing1@yahoo.com writes:

> it's still 10000% more immersive than watching a toon from his back,
> you can never feel like you're there

No it's not more immersive. "First person" in games is just a camera
with no "real" player model attached to it (but there might be a
weapon stuck to the camera). And the field of vision is, as has been
pointed out, smaller than "in the real world". And the lack of
pointing the "head" in a different direction than the direction you
move in is exceedingly rare (generally only found in 'mech games).
 
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wolfing1@yahoo.com wrote:
> let's get real please, I agree the 3rd person view is tactically more
> convenient, but definitely not more immersive than 1st person view

If you are in 1st person view you will never be able to see your
character do the cool moves, like the scorpion kick, side spins, virus
attacks etc. First person view would be fine for games where all you
have to do is look around, move, fire a weapon. In MxO hands, arms,
legs, body etc. are all involved as you fight with your body. (You can
"specialize" in long range fire and not bother with hand combat, but
that will diminish the flavour of the Matrix, IMHO.)

Mind you the game is still buggy in the stress test. I've had to do
some quests more than once because of bugs, e.g. an NPC was ordered to
follow you, but she did for 2 steps then just stood there, your guard
wouldn't follow you up certain stairs etc. And it would not let me take
another quest without finishing the one before, so I had to abort the
mission and restart it, and hope I don't run into bugs.