Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> wrote on 10
>> Yep, sound makes up for it, like you know... real life? Call it
>> immersion.
> Don't argue "real world" ANYTHING with MMORPGs. And in real life
> you can move your head sideways - in first person games it seems
> your character has some sort of neck injury.
Yeah, in real life your average person has somewhere between
140-180 degree field of vision, and with only slight turning around
of the head, you can fairly easily have a very good feel for 270
degrees around you. In a computer game, you're pretty much
restricted to a third of that: there's no easy way to keep turning
your head around subtly, constantly, to have a good perception of
the area around you. Furthermore, sound is often quite poor
compared to real life -- whereas in real life I would rely on the
sound of footsteps to know if somebody's approaching behind me, I
can't really rely on that in a computer game.
In short, the restrictions inherent to a computer game (until a
high quality virtual headset is perfected) necessitate third person
view. *For me*.
If some people like first person, whoopee for them.
Me, I can't deal with it. Makes me feel claustrophobic.
--
Samy Merchi | samy@iki.fi |
http://www.iki.fi/samy | #152235689
Reader of superhero comic books, writer of superhero fanfiction
"*Astrolabe*...whirls...*twirls*!"