we’ve asked every HMD maker we meet with--especially “mixed reality” giant Microsoft--why they don’t have the same. They all point to latency as the main problem
Thanks for this. Good info.
As for latency, I would think MS' Hololens would have to solve the same problem, since it has to track the HMD and render the CG overlays to be exactly in sync with the real world imagery that you see through the visor.