I realistically don't care what API's it supports, anything can be designed support an API. What matters is actual performance at a given resolution. It makes no sense to boast what API's it supports when it can only output those awesome looking graphics at a maximum resolution of 640x360.
[citation][nom]saturnus[/nom]With a release now it won't be in products on the shelf until 2014 so the estimate is correct.[/citation]
yeah. i believe nvidia had made that estimate. they know their shit.
This chip can't handle OpenGL 4.0, because this type of GPU's only handle OpenGL *ES* versions, a subset of the 'mainstream' OpenGL. The last version of this is the 3.0.
And perhaps supports DirectX 11, but is very probable that this not mean that you can run DirectX 10 or 9 code without change. Low power chipsets have very limitations in options and funcionality in comparison with the desk PC GPU's, and the shaders arquitechture and implementation rules have some fundamental differences too.
The new handhelds GPU's are true impresive, but in numerical power and programation resources are very far to traditional mainstream GPU's and the (now some dated) last generation consoles.