ARM Reveals 8-Core GPU For Superphones

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@nebun

because that would be called a PC, and i think we established a console is not a PC. What is this obsession with trying to turn a console into a PC

the hardware changes you talk about is called cost consolidation (i.e we figured how to make it cheaper), they ensure the new hardware matches the same operational profile as the hardware it is replacing
 
[citation][nom]nebun[/nom]ok, i see your point but they can still upgrade the hardware, microsoft and sony have changed some hardware since they launched their consoles, but why not got a little farther and actually improve them?[/citation]
Yeah, and people have to buy the upgraded models to play new games.
 
ok, i see your point but they can still upgrade the hardware, microsoft and sony have changed some hardware since they launched their consoles, but why not got a little farther and actually improve them?

Dude your clueless. They have the same hardware as when they were built in 2005. Maybe slimmer cases or different revisions but the hardware is the same.

It takes years to develop a new console and they have to start making a profit on the last one before they can spend on the new one.

Game's have to be developed specifically for the hardware.

And they are working on new ones, have been for years, they will be out likely in 2013.
 
[citation][nom]SteelCity1981[/nom]DX11 on a ARM gpu is marketing gimmick. I mean what diff does it make if it can support DX 11 if it isn't going to be able to run any setting details beyond low. Hell many, midrange gpu's have a hard enough time with DX 11 setting details on meduim that are a lot more powerful let any ARM GPU is.[/citation]

um... lets see here... windows 8?
 
[citation][nom]spp85[/nom]What ARM can also manufacture GPUs ?? Thought they are only a low power CPU company........[/citation]
ARM doesn't manufacture anything. ARM designs RISC based ULP processors.

This "Intel vs ARM" claim....is completely wrong. It's more like round 2 of Intel vs RISC.
 
@sykozis

Because RISC is company........ if you were going do that comparison then really it should be CISC vs RISC
 
[citation][nom]geekapproved[/nom]Dude your clueless. They have the same hardware as when they were built in 2005. Maybe slimmer cases or different revisions but the hardware is the same.It takes years to develop a new console and they have to start making a profit on the last one before they can spend on the new one. Game's have to be developed specifically for the hardware.And they are working on new ones, have been for years, they will be out likely in 2013.[/citation]
no i am not clueless....they only changed the hardware to keep the console sheep happy.....maybe it is you that is clueless
 
nottheking - Thanks for leaving a good comment in regard to the article, props.

The only reason it (the GPU) supports all these API's, is only so that ARM could have a bigger market share (more open doors for business opportunities for ARM).

That's it that's all!

 
Digging around a bit more, it would LIKELY appear that a Mali T658 core consists of a single TMU and ROP, coupled with a pair of unified shaders, each of which is a 4x32-bit vector unit, in a similar vein to nVidia's Stream Processors. The block diagram shown here apparently demonstrates the entire 8-core GPU... So the unit has a total of 16 "SPs," granting it 35.2 gigaFLOPS of single-precision performance at the reference 275 MHz clock speed they reference so much.

This is definitely a step up, but naturally still doesn't reach the level of even the now-antiquidated consoles, with the PS3 and 360 featuring 48-SP GPUs clocked at 500-550 MHz, for 192-211.2 gigaFLOPS per, let alone modern PC GPUs which are an order of magnitude above that.

It does still put it within striking range of things like the 3DS and PSVita, which use similarly mobile-style GPUs. The main difference there will be the RAM used; while smartphones (as well as tablets) rely on slower mobile RAM to maximize battery life, (with mobile CPUs and GPUs, memory useage becomes one of the top battery-drainers) mobile consoles don't skimp on RAM, sacrificing battery life in order to have faster memory.
 
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