I wanted to know people's thoughts on this. The min specs and recommended RAM specs for Unity are 6GB and 8GB's respectively.
I noticed that a lot of the newer console ports require high levels of Vram and Ram. I'm pretty sure this is because of lazy optimization and the developers would rather have the hardware specs as close to the consoles as possible to make their work easier.
Anyway, I just want to know what you guys think would be the difference between 6GB and 8GB in terms of performance, while running a high end 4GB gpu like a GTX 980?
Does anyone think this would create a ram bottleneck? Are we talking about annoying texture pop ins? Sudden drops in FPS during explosions or lots of textures on the screen at once? Anyone have direct experience with this?
I noticed that a lot of the newer console ports require high levels of Vram and Ram. I'm pretty sure this is because of lazy optimization and the developers would rather have the hardware specs as close to the consoles as possible to make their work easier.
Anyway, I just want to know what you guys think would be the difference between 6GB and 8GB in terms of performance, while running a high end 4GB gpu like a GTX 980?
Does anyone think this would create a ram bottleneck? Are we talking about annoying texture pop ins? Sudden drops in FPS during explosions or lots of textures on the screen at once? Anyone have direct experience with this?