[citation][nom]hairycat101[/nom]I'm not saying that the scientific community gets nothing from folding, I was saying that those who dedicate their computers to folding get very little in return. Think about the increased energy usage for folks to crunch numbers like this all across america and the world. Given supply and demand, this would create shortages of electricity or increase the cost of electricity (increased demand). Could those resources be put to better use?[/citation]
That is a different problem, if you think about it, there is more than enough ways to get Energy that could last US (the human race in general) for almost ever. Just watch "Zeitgeist 2". No one wants to create "Almost Free Energy" as no one is gonna get any kind of profit out of it in this society. In fact if you look on ebay, you could find blueprints with step by step instructions (where to order the parts, where to process the parts and etc.) on how to build your own energy source.
[citation][nom]Matt_B[/nom]Has everyone forgot about the competition, remember Havok? It is still widely out there as another physics engine. People seem to be stereotyping "Physx" with game physics in general. Don't say that it is a dead engine either, Fallout 3, Fear 2, Oblivion, Bioshock, just to name a few. Although if this engine were marketed like Nvidia is doing with PhysX, it would be Intel these days - which again ironically pits it against AMD.[/citation]
I agree Havok has been around the corner (from 1999) for quiet a longer period than PhysX (from 2002) and has been in more games that PhysX. In fact
Super Smash Bros. Brawl used Havok for physics. So Wii could use Havok for their platform.