ATTN: Hamish

strider

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Apr 14, 2004
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Archived from groups: alt.games.champ-man (More info?)

You know that certain stats make certain players good in certain
positions?
What I'd like you do (if you would) is create me some custom filters for
players in these positions. I don't trust scouts and I don't want
players that everyone knows are already good, like fredi adu for
example.

http://strider.clansites.com/e107_plugins/kig_menu/index.php?
view=image&imageId=32

If you could do this I'd appreciate it.

--
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Homepage: stri.tk

"You are a clever imitation of life... Can a robot
write a symphony? Can a robot take a blank canvas and
turn it into a masterpiece?"
"Can you?"
 
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Strider wrote:

> You know that certain stats make certain players good in certain
> positions?

(Butting in first)

Though FM sounds like it is better in terms of improvements over previous versions, some things
I know have not changed.
Namely the game engine favours brute force; despite SI saying having 'tweaked' the
indominability of pace/accel/agility.
Always for forwards and SCs and central defenders, go for players with good headers. By that I
do not mean the 'heading' attribute. In fact, it could be single digit. The attribs you need are
'jumping' and 'strength'. Without these two, it does not matter how good your tiny-tot SC or DC
is, he will lose out. Even with the defending players heading modifier.*
For wide attacking players, of course the CM favouroites 'dribbling', 'pace', 'acceleration'
(though optional)**, 'agility' and 'balance'.

FC/SC/ DC - jumping, strength
AMLR/ FRL - pace, accel, agility, balance, dribbling

For a goal-machine - finishing, pace, accel, heading, strength, jumping
(any other high attrib values in the mental and tech columns will only 'confuse' the player AI)


* Defending players have a high chance of heading a ball regardless of jumping and heading
attrib values. In some situations, also a tackling modifier as they also can tackle better than
their tackling attrib shows.

**As anyone with 'pace of 20 accel of 10' can outpace one with 'pace of 10 accel of 20'.
 
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Strider proclaimed...

> That's all good. But could you not create me some filters?
> If you make a filter for a 'super' player in each postilion then I can
> just reduce the filter until I find a player who will join and I can
> afford.

What about central midfielders and left and right backs?

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"You are a clever imitation of life... Can a robot
write a symphony? Can a robot take a blank canvas and
turn it into a masterpiece?"
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The Wielder of the Scythe proclaimed...

> (De Niro - You talking to me?)
>
> Well, I can't make you a filter for the player search. Reason is, I do not play FM. Even the
> 0304 is completely toasted now. Sorry.

Thats ok dude, you've been very helpful. thanks.

--
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"You are a clever imitation of life... Can a robot
write a symphony? Can a robot take a blank canvas and
turn it into a masterpiece?"
"Can you?"
 
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Strider wrote:

> Strider proclaimed...
>
> > That's all good. But could you not create me some filters?
> > If you make a filter for a 'super' player in each postilion then I can
> > just reduce the filter until I find a player who will join and I can afford.
>
> What about central midfielders and left and right backs?

(You talking to me again?)

Per CM4 and 0304, most likely FM too

DMC - tackling, anticipation, decision, workrate (optional- passing, creativity, jumping)

MC - tackling, passing, workrate, decision, anticipation

AMC / FC playing in midfield - finishing, passing, anticipation, decision (optional- workrate,
creativity, jumping)

DR/DL - Personally really does not matter it seems as long as they have decent attributes. Some
gamers do not even use full/wingbacks as they can be superfluous and do not perform well.
Unless........you instruct one to always stay behind in offensive corners, FKs. He will
intercept just about every pass by the opposition.

Basically, the midfield must have good anticipation, decision and workrate. They cover a lot of
ground though may not be the guys who the most passes unless you have set a 'playmaker'. One of
the DCs and the GK will usually have the most passes.

Values needed are in the double digit range depending on the level of your league and division.
Youngsters under 24 however may have these in the mid to higher single digits as the game gives
young players a huge advantage in match performance. This is independent of current ability but
ones with 160 or higher potential ability will gain more of a modifiying roll so to speak. Do
not understand why but that is what it is. (Why do you think so many CM/FMers ask for player
lists of young stars?)
 
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The Wielder of the Scythe proclaimed...

> DMC - tackling, anticipation, decision, workrate (optional- passing, creativity, jumping)
>
> MC - tackling, passing, workrate, decision, anticipation
>
> AMC / FC playing in midfield - finishing, passing, anticipation, decision (optional- workrate,
> creativity, jumping)
>
> DR/DL - Personally really does not matter it seems as long as they have decent attributes. Some
> gamers do not even use full/wingbacks as they can be superfluous and do not perform well.
> Unless........you instruct one to always stay behind in offensive corners, FKs. He will
> intercept just about every pass by the opposition.
>
> Basically, the midfield must have good anticipation, decision and workrate. They cover a lot of
> ground though may not be the guys who the most passes unless you have set a 'playmaker'. One of
> the DCs and the GK will usually have the most passes.
>
> Values needed are in the double digit range depending on the level of your league and division.
> Youngsters under 24 however may have these in the mid to higher single digits as the game gives
> young players a huge advantage in match performance. This is independent of current ability but
> ones with 160 or higher potential ability will gain more of a modifiying roll so to speak. Do
> not understand why but that is what it is. (Why do you think so many CM/FMers ask for player
> lists of young stars?)

Thanks for that.
--
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"You are a clever imitation of life... Can a robot
write a symphony? Can a robot take a blank canvas and
turn it into a masterpiece?"
"Can you?"
 
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Mescalito wrote:

> The Wielder of the Scythe <scytheNOSPAMWIBBLE@netvigator.com> wrote in message news:<4204C87A.C5159C45@netvigator.com>...
> > Well, I can't make you a filter for the player search. Reason is, I do not play FM. Even the
> > 0304 is completely toasted now. Sorry.
>
> My two penneth: I personally think FM is the best incarnation so
> far....having started way back on cm1. You can over analyse the AI
> and realism IMHO, and forget that the scope of the game is now very
> impressive (and, dare I say it? FUN).

I am aware of that. But it is the way I play these games. Delving into how the game works by really messing around with it is
part of the fun for me. Sometimes, more fun than playing the game itself. It has its side-effects of course. The more you
know, the less you may find the game attractive. Familiarity does breed contempt.

But I can see the wood from the trees. I do hold CM/FM as still the best around of the genre. I was so hoping CM5 will try to
give SI something to compete against as CM/FM is far too dominant in the field but no luck. No surprise either.

> I think there is alot of rose tinted nostalgia for those old CM
> experiences, probably related more to 'who we were' when we played,
> rather than the outright quality of the older games.

I don't. Certainly do not see the older CMs as flawless, bugless, stonkingly immaculate games. The difference is once SI
decided to use visualisation for the matches, I knew they had to do it right or we would be laughing our arses off when we
saw how stupid the game could be. I was right. We laughed. The AI is not there more than half the time to credit a plausible
realistic football match. When it emulates it well, it does look like football. When it does not, therein lies the rub. It
takes you out of the immersion and you habe to fight the game rather than play it.

The older releases, while full of bugs as well, with limited commentary variety, did offer some 'romance' in your imagining
the proceedings. I think that is one of the major 'rose tints' is. The game now does not quite click with some's fantasies.
It has taken the fantastical element out. Once SI made it a visual game, they raised the bar high for themselves. They may
say it has been very successful so far. People must love it; pointing at sales charts. In that case, I must be one of the
very few who does not think it has been worthwhile. But it is my money. Most of all, my time. I choose how to use both.

Anyway, the reason for why I have been so negative about the game recently is compound. The stupid AI, bugs notwithstanding.
Too many of the things I do not like in the older versions are being carried over continuously throughout new releases. The
things I would like to see are not introduced - SI may have a reputation for listening to their fans but they do so rather
selectively. Naturally, they cannot implement every single fan suggestion but neither do they choose the more obviously good
ones. They tend to pick up on the superficial in my point of view.
 
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The Wielder of the Scythe <scytheNOSPAMWIBBLE@netvigator.com> wrote in message news:<42063677.4B1F81AA@netvigator.com>...
..
> Too many of the things I do not like in the older versions are being carried over continuously throughout new releases. The
> things I would like to see are not introduced - SI may have a reputation for listening to their fans but they do so rather
> selectively. Naturally, they cannot implement every single fan suggestion but neither do they choose the more obviously good
> ones. They tend to pick up on the superficial in my point of view.

I can see where your coming from mate....problem is to sell to the
masses you usually have to dumb down slightly. SI want to shift
units: ergo a less evolved product than could have been produced.

But then you already know all this.

We need an opensource footy manager product without the restraints of
the profit motive. Anyone up for some coding? 🙂
 
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Mescalito wrote:

> We need an opensource footy manager product without the restraints of
> the profit motive. Anyone up for some coding? 🙂

You get started, I'll join later. ;-)

PS I've already done a very high quality match AI, also known as The
Oracle.

--
Miljenko [milcrnko at inet dot hr]

np: Green Day - Letterbomb
 
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On Sun, 06 Feb 2005 21:13:27 +0100, Miljenko
<milcrnko.spamgohome@inet.hr> wrote:

>Mescalito wrote:
>
>> We need an opensource footy manager product without the restraints of
>> the profit motive. Anyone up for some coding? 🙂
>
>You get started, I'll join later. ;-)

Nice motto

>
>PS I've already done a very high quality match AI, also known as The
>Oracle.

Indeed. I hear that William Hill, Ladbrokes & Interwetten stopped
accepting your bets.

-Nick
 
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Nick the Greek wrote:

> >> We need an opensource footy manager product without the restraints of
> >> the profit motive. Anyone up for some coding? 🙂
> >You get started, I'll join later. ;-)
> Nice motto

I promise I'll join on the same day you do. ;-)

> >PS I've already done a very high quality match AI, also known as The
> >Oracle.
> Indeed. I hear that William Hill, Ladbrokes & Interwetten stopped
> accepting your bets.

Stopped? They never even started! ;-)

--
Miljenko [milcrnko at inet dot hr]

np: Green Day - Letterbomb
 
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On Sun, 06 Feb 2005 22:01:18 +0100, Miljenko
<milcrnko.spamgohome@inet.hr> wrote:

>Nick the Greek wrote:
>
>> >> We need an opensource footy manager product without the restraints of
>> >> the profit motive. Anyone up for some coding? 🙂
>> >You get started, I'll join later. ;-)
>> Nice motto
>
>I promise I'll join on the same day you do. ;-)

what will you join?

>
>> >PS I've already done a very high quality match AI, also known as The
>> >Oracle.
>> Indeed. I hear that William Hill, Ladbrokes & Interwetten stopped
>> accepting your bets.
>
>Stopped? They never even started! ;-)

Right !

-Nick
 
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Nick the Greek wrote:

> >I promise I'll join on the same day you do. ;-)

> what will you join?

The open source footy manager project. You really are getting senile
in your old age. 😛

> >> Indeed. I hear that William Hill, Ladbrokes & Interwetten stopped
> >> accepting your bets.

> >Stopped? They never even started! ;-)

> Right !

It's the truth.

--
Miljenko [milcrnko at inet dot hr]

np: The Arcade Fire - Neighborhood #2 (Laika)
 
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On Mon, 07 Feb 2005 20:06:37 +0100, Miljenko
<milcrnko.spamgohome@inet.hr> wrote:

>Nick the Greek wrote:
>
>> >I promise I'll join on the same day you do. ;-)
>
>> what will you join?
>
>The open source footy manager project. You really are getting senile
>in your old age. 😛
>

I wasn't talking about that though. Can't you read between the lines ?

>> >> Indeed. I hear that William Hill, Ladbrokes & Interwetten stopped
>> >> accepting your bets.
>
>> >Stopped? They never even started! ;-)
>
>> Right !
>
>It's the truth.

Sad but true.

-Nick
 
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Nick the Greek wrote:

> >> what will you join?

> >The open source footy manager project. You really are getting senile
> >in your old age. 😛

> I wasn't talking about that though. Can't you read between the lines ?

It's the exams time of the year. I hardly even read the lines.

> >> Right !

> >It's the truth.

> Sad but true.

Apologize for that remark!

--
Miljenko [milcrnko at inet dot hr]

np: The Arcade Fire - Rebellion (Lies)
 
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On Mon, 07 Feb 2005 22:51:47 +0100, Miljenko
<milcrnko.spamgohome@inet.hr> wrote:


>
>It's the exams time of the year. I hardly even read the lines.

How do you pass your exams then ?


>
>Apologize for that remark!

No way !

-Nick
 
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Nick the Greek wrote:

> >It's the exams time of the year. I hardly even read the lines.

> How do you pass your exams then ?

With flying colours.

> >Apologize for that remark!

> No way !

That a boy!

--
Miljenko [milcrnko at inet dot hr]

np: Hot Hot Heat - Talk to Me, Dance With Me
 
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Strider wrote:
> The Wielder of the Scythe proclaimed...
>
>> (De Niro - You talking to me?)
>>
>> Well, I can't make you a filter for the player search. Reason is, I
>> do not play FM. Even the 0304 is completely toasted now. Sorry.
>
> Thats ok dude, you've been very helpful. thanks.

I agree with what has been said. I only use the position filter and maybe
Strength, Stamina and Pace.
That's for all positions, I find if you have a physical player they tend to
do ok.

--
Hamish

Life is not about how fast you run, or how high you climb, but how well
you bounce.