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William wrote:
> Richard Clayton wrote:
>
>> William wrote:
>>
>>> Richard Clayton wrote:
>>>
>>>> Guillaume JAY wrote:
>>>>
>>>>> On Fri, 18 Feb 2005 23:55:44 -0800, Stephenls <stephenls@shaw.ca>
>>>>> wrote:
>>>>>
>>>>>> You know, I don't think I'm needed. Everybody is saying pretty
>>>>>> much what I'd say, only better.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Yes, for example : "I heard that the game is a blast for players, but
>>>>> a real chore to GMs"
>>>>> It's exactly what I'm thinking, too bad I'm supposed to be the GM...
>>>>
>>>>
>>>>
>>>> This is simply not true. Exalted games practically write
>>>> themselves; once your players get into the swing of it, they'll have
>>>> thousands of things they want to do, and you'll have cool ideas
>>>> coming out of your ears.
>>>
>>>
>>>
>>> Yes, but effective opponents are a chore to build. Building a 50+
>>> experience Exalt who won't be owned by a circle or massacre them
>>> without effort takes hours if you manage it at all. Exalted is
>>> ultimately a min-maxing system, mechanically, and getting it right is
>>> a pain in the ass.
>>>
>>> And that's at the _start_.
>>
>>
>>
>> I politely suggest you're going at it the wrong way. A rival
>> Circle of Solars or deathknights isn't going to just run up and tackle
>> the group in combat; they're going to use the same ultra-heroic
>> abilities the PCs have. Which means instead of charging straight in,
>> the enemy Zenith Caste is training an army of fanatically loyal tiger
>> warriors, the Twilight is equipping them with powerful weapons and
>> armor, and the Eclipse is establishing mutual defense agreements with
>> neighboring kingdoms. Sure, your PCs could just charge the gates and
>> attempt to plow through a few hundred mortal troops who could put the
>> Empress's Own Guard to shame, but it's more fun if it's run as a
>> large-scale war between upstart demigods.
>> There are plenty of other supernaturals who rival or surpass the
>> power of the newly reborn Solars, from gods to elder Sidereals, and
>> I've never had trouble creating plots and confrontations that
>> genuinely endanger the PCs.
>
> You completely missed the point. Challenges are abundant and varied, but
> stating them in such a way that they are what you want them to be takes
> rediculous (defined, here, as a couple of hours) of time.
You're right. I DID completely miss your point. On that level, Exalted
doesn't seem to me to take an excessive amount of prep time, but then
I'm also the kind of ST who usually DOES spend hours working up story
material... so I'm not the best of judge of whether Exalted takes more
than others. (^_^)
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Richard Clayton
"During wars laws are silent." -- Cicero