Barb Questions

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"Oliver Wenzel" <ouuch@t-online.de> wrote in message
news:cvmkph$rlg$01$1@news.t-online.com...

> I believe damage reduction is capped at 50% (at least in Hell diff).

Yep, but it's 50% cap in all difficulties, not just Hell.

> Oliver
 
Archived from groups: alt.games.diablo (More info?)

Shiflet wrote:
> "Oliver Wenzel" <ouuch@t-online.de> wrote in message
> news:cvmkph$rlg$01$1@news.t-online.com...
>
>> I believe damage reduction is capped at 50% (at least in Hell diff).
>
> Yep, but it's 50% cap in all difficulties, not just Hell.

Thanks for the confirm Shiftlet.
--
~misfit~



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Oliver Wenzel wrote:
> Hi,
>
> "~misfit~" <misfit61nz@hooya.co.nz> wrote in
> news:421ed390$1_2@127.0.0.1:
>
>> Oliver Wenzel wrote:
>>> Hi,
>>>
>>> my level 68 SP Pally Ranger is currently trying a combo of upgraded
>>> Shaftstop, Harley and Soe with a total of 51% damage reduction.
>>> Without it, he was taking really heavy damage from thos Claw Vipers
>>> and Succubus in NM Act5 (especially in the Icy Cellar for the Anya
>>> Quest). I shall see how he does with this combo. And he had resists
>>> like 76/77/80/76 while searching for Anya.
>>
>> I forgot Shaftstop. With a Shaft Boneweave he'd have in excess of 80%
>> damage reduction!!!!!
>>
> I believe damage reduction is capped at 50% (at least in Hell diff).

Ahh, Ok, thanks for that.

> I had to equip some rings/ammus with lots of Strength to meet the 158
> STR requirement on the upgraded Shaftstop.

Stormshield's 156 anyway, Medusa's Gaze is 219.

>>> Stormlash is level 82, but you could try a Crescent Moon axe until
>>> then.
>>
>> Yep, it sure is. I am so bummed that you can't make Cresent Moon in a
>> mace(flail) as I'd be using mace mastery. I didn't realise it
>> couldn't be done and spent ages looking for, and was really happy
>> when I found, a three-socket superior scourge. Luckily shady said to
>> me "Are you sure you can make it in maces"? just as I was about to
>> drop the Shael in, the Shael wouln't have hurt me but I would have
>> been bummed if I'd wasted an Um in it. --
>
> Duh, I hope you didn't put too many skill points in mace mastery. If
> you have some +skills, you can get away with 5 hard points in a
> mastery. I'd try to get some combat masteries +skill charms, as this
> increases a lot of your base skills.

This is a theoretical build, I haven't started him yet. Yeah, I usually
don't max masteries anyway. All my barbs up until now have been
dual-weilding frenzy barbs. This will be my first single weapon and shield
build. I take it concentrate is the way to go? I'm ignorant of barb builds
other than frenzy barbs.
--
~misfit~



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Shiflet wrote:
> "~misfit~" <misfit61nz@hooya.co.nz> wrote in message
> news:421ed390$1_2@127.0.0.1...
>> I forgot Shaftstop. With a Shaft Boneweave he'd have in excess of
>> 80% damage reduction!!!!!
>
> Percentage Damage Reduction is capped at 50%. No matter how much %
> DR you have, you'll never take less than 50% damage. You CAN combine
> it with just plain damage reduced by X though, which is not capped.

Ok, thanks again Shiftlet, much appreciated.
--
~misfit~



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"~misfit~" <misfit61nz@hooya.co.nz> wrote in message
news:421eb7ec$1_2@127.0.0.1...
> Oliver Wenzel wrote:
> > Hi,
> >
> > "RegNitto" <RegNitto@hotmail.com> wrote in
> > news:1109263940.856841.69430 @l41g2000cwc.googlegroups.com:
> >
> >> I have never built a barb... gave plenty of that equipment away in
> >> the past... but never got around to building one until now. That
> >> being said (i feel like a newb), I'd like some advise. Currently,
> >> my newly created barb (RegArion) is level 24 and ready to take on
> >> the ancients. 8 skill points have been saved up.
> >
> > at level 51 you or your merc can get a DELIRIUM helmet (LEM, IST, IO).
> > This is all the crowd control you'll ever need. So you only need to
> > put skill points in Shout, Battle Orders and Battle command.
> > Also, as BC/BO/Shout are the basic warcries of each barb, I always
> > try to time them so at least Shout/Battle Command last about the same
> > time. So I always know that after about 3-4 minutes I have to yell
> > them again..
> > One other Warcry (one point is enough mostly) is Find Item which
> > gives a second chance for loot from a body.
> >
> > Five hard points in Iron Skin/Natural Resists together with +skills
> > give a nice basic pool of additional defense and resists.
> >
> > I don't like Frenzy too much. Wait and see if you like it, before you
> > put too many points in. It receives synergies from Taunt and Double
> > Swing and I wouldn't put skills points there..
> >
> > OTOH, Concentrate gets 10% damage per BO level, which you are going to
> > max anyhow. Level 15 Conc with maxed BO has 200% AR, 340% damage and
> > 240% def.
> > Level 15 Frenzy with 20 Taunt has 320% damage and 200% AR. You still
> > need lots of BO, so that costs you 55 skill points against 35 with
> > Conc/BO.
> >
> > Frenzy can still be a one-point wonder. First attack with Frenzy for
> > the speed bonusses, then switch to Conc using the speed-up attack..
> >
> > The most versatile weapons are axes. There's a bunch of runewords for
> > them, they are quite fast and crafting Blood axes can get amazing
> > results. I especially like the Kingslayer runeword. It has +1
> > Vengeance as your skill of choice against physical immune/stone skin
> > guys.
> >
> > If you can get a LO rune, look at the Fortitude (armor) runeword. It
> > has a built-in might merc (300% Enhanced damage), a somewhat weaker
> > Defiance merc (20% ctc level 15 Chilling armor), some resists and
> > other good stuff. Now just hire a Holy Freeze merc and you are set..
> >
> > Hmm, I've got the sudden urge to go and build this guy..
>
> So have I, minus the Fortitude as the closest I've got to a Lo is two Mals
> which I'd have to cube for the Delerium. Especially as I have had
> Stormshield, Medusa's Gaze, Head Hunter's Glory and Spike Thorn on a mule
> for ages now and really want to use at least one of them before the
re-set.
> 35% damage reduction on Stormshield? How cool is that? With a SoE and a
> Harly I could easilly get in excess of 50% damage reduction.
>
Heh, nice dusty stash you have there, sir!

> Hmm, don't have runes for Kingslayer but there are other options. I am
> partial to Stormlash and have two. PIs are no problem with Stormlash.
Sorta
> goes nicely with Stormsheild too. 🙂
>
> I really want to build this guy now but I have three characters I'm
working
> on ATM, a record for me as I usually stick to one at a time.

Max Block Stormlash/shield Concentrate guy could be fun for sure.


short
 
Archived from groups: alt.games.diablo (More info?)

short wrote:
> "~misfit~" <misfit61nz@hooya.co.nz> wrote in message
> news:421eb7ec$1_2@127.0.0.1...
>>
>> So have I, minus the Fortitude as the closest I've got to a Lo is
>> two Mals which I'd have to cube for the Delerium. Especially as I
>> have had Stormshield, Medusa's Gaze, Head Hunter's Glory and Spike
>> Thorn on a mule for ages now and really want to use at least one of
>> them before the re-set. 35% damage reduction on Stormshield? How
>> cool is that? With a SoE and a Harly I could easilly get in excess
>> of 50% damage reduction.
>>
> Heh, nice dusty stash you have there, sir!

Heh, you're not joking there.

>> Hmm, don't have runes for Kingslayer but there are other options. I
>> am partial to Stormlash and have two. PIs are no problem with
>> Stormlash. Sorta goes nicely with Stormsheild too. 🙂
>>
>> I really want to build this guy now but I have three characters I'm
>> working on ATM, a record for me as I usually stick to one at a time.
>
> Max Block Stormlash/shield Concentrate guy could be fun for sure.

Cool, then that's what I'll do when one of my current characters loses it's
appeal. I've never played a Conc barb before, believe it or not, every barb
I've ever made has been fenzy.
--
~misfit~



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