Battlefield 2 Hands-On Preview

Archived from groups: alt.games.battlefield1942 (More info?)

Mitch wrote
>If this was already been posted, I beg your pardon.
>
>http://pc.gamespy.com/pc/battlefield-2/572130p1.html

Interesting read, not sure how this commander system will work on public
servers though.

My main concern is whether the ground units will just be fodder for the
flyboys like in DC, I'm going to hold off buying it until that is clear
one way or another.

Cheers

--
[AGB]Villy Vonka
Sheffield, UK
http://www.villyvonka.co.uk
 
Archived from groups: alt.games.battlefield1942 (More info?)

Villy Vonka wrote:

> Interesting read, not sure how this commander system will work on public
> servers though.

It will be interesting to try out. Nice to see some new ideas.

> My main concern is whether the ground units will just be fodder for the
> flyboys like in DC, I'm going to hold off buying it until that is clear
> one way or another.

Agree, I also quickly tired of DC for the same reason. The balance is
reasonable in Battlefield Vietnam.

At least, functioning heat seeking missiles has been added, that should
keep the flyboys a bit more humble. The DC "Stingers" is simply too lame
an approach.

regards,

Achtung Ecco
 
Archived from groups: alt.games.battlefield1942 (More info?)

"Villy Vonka" <Villy@[127.0.0.1]> wrote in message
news:Ufz$4+G8gr9BFwkF@srobertson.net...
> Mitch wrote
> >If this was already been posted, I beg your pardon.
> >
> >http://pc.gamespy.com/pc/battlefield-2/572130p1.html
>
> Interesting read, not sure how this commander system will work on public
> servers though.
>
> My main concern is whether the ground units will just be fodder for the
> flyboys like in DC, I'm going to hold off buying it until that is clear
> one way or another.
>
> Cheers
>
> --
> [AGB]Villy Vonka
> Sheffield, UK
> http://www.villyvonka.co.uk



http://www.eagames.com/official/battlefield/battlefield2/us/videos.jsp


Look at the wetlands video, seems choppers are still king!
 
Archived from groups: alt.games.battlefield1942 (More info?)

In article <Ufz$4+G8gr9BFwkF@srobertson.net>, Villy@[127.0.0.1] says...
> Mitch wrote
> >If this was already been posted, I beg your pardon.
> >
> >http://pc.gamespy.com/pc/battlefield-2/572130p1.html
>
> Interesting read, not sure how this commander system will work on public
> servers though.
>
> My main concern is whether the ground units will just be fodder for the
> flyboys like in DC, I'm going to hold off buying it until that is clear
> one way or another.
>
> Cheers
>
>


Recently, after reading all the reviews of BF2, I decided to move our
community toward a command and control type atmosphere "once in while".
We've setup our server to work as different units and we'll be using
teamspeak to it's fullest potential to simulate different radio
frequencies used by HQ and passed to the troops.

We have squad commanders and assistants in place along with a "work in
progress" infrastructure. Hopefully, we'll be better prepared for BF2.

We're anticipating BF2's VoIP on public servers (if they even release a
server for the public to have access to, there's no confirmation on that
as of yet) to be a pain in the ass for a semi-private group such as ours
to play on. We're already considering how to disable VoIP and the
command and control of BF2 being passed to random players. While some
folks want to venture to different servers and show their command
prowess, it's not something we want to happen on OUR server.

We'll see how it goes, but we're expecting the worst. Especially if I
have to not only watch smacktards type, but also LISTEN to 'em. I just
hope EA has put some thought into the admin side of the VoIP tech that's
built into BF2.



/CF
 
Archived from groups: alt.games.battlefield1942 (More info?)

Me, Myself wrote
>http://www.eagames.com/official/battlefield/battlefield2/us/videos.jsp
>
>Look at the wetlands video, seems choppers are still king!

Seeing that missile take down the chopper just half way through was
nice, though just after that you see another chopper let off a salvo of
about 15 rockets. I just hope they make the blighters land to reload,
might give us ground pounders and tankers a chance.

Cheers

--
[AGB]Villy Vonka
Sheffield, UK
http://www.villyvonka.co.uk
 
Archived from groups: alt.games.battlefield1942 (More info?)

"Colonel_Flagg" <colonel_flagg@_NOSOUPFORJ00_internetwarzone.org> wrote in
message news:MPG.1c61dc3ff6178ada9896c0@nntp.charter.net...
> Recently, after reading all the reviews of BF2, I decided to move our
> community toward a command and control type atmosphere "once in while".
> We've setup our server to work as different units and we'll be using
> teamspeak to it's fullest potential to simulate different radio
> frequencies used by HQ and passed to the troops.
>
> We have squad commanders and assistants in place along with a "work in
> progress" infrastructure. Hopefully, we'll be better prepared for BF2.
>
> We're anticipating BF2's VoIP on public servers (if they even release a
> server for the public to have access to, there's no confirmation on that
> as of yet) to be a pain in the ass for a semi-private group such as ours
> to play on. We're already considering how to disable VoIP and the
> command and control of BF2 being passed to random players. While some
> folks want to venture to different servers and show their command
> prowess, it's not something we want to happen on OUR server.
>
> We'll see how it goes, but we're expecting the worst. Especially if I
> have to not only watch smacktards type, but also LISTEN to 'em. I just
> hope EA has put some thought into the admin side of the VoIP tech that's
> built into BF2.
>
>
>
> /CF

After reading your response, I sure hope the EA/Dice puts in a system
whereby , semi-private servers such as yours that are going to be modified
in order to get around the system in place don't update the stats on the
main server, so that smacktards like yourself don't setup your server so
that all your semi-private smacktards don't build up 'false' points and are
able to take over other NON-SEMI-PRIVATE servers.
 
Archived from groups: alt.games.battlefield1942 (More info?)

"Villy Vonka" <Villy@[127.0.0.1]> wrote in message
news:bb1hNOHwF+9BFwVU@srobertson.net...
> Me, Myself wrote
> >http://www.eagames.com/official/battlefield/battlefield2/us/videos.jsp
> >
> >Look at the wetlands video, seems choppers are still king!
>
> Seeing that missile take down the chopper just half way through was
> nice, though just after that you see another chopper let off a salvo of
> about 15 rockets. I just hope they make the blighters land to reload,
> might give us ground pounders and tankers a chance.
>
> Cheers
>
> --
> [AGB]Villy Vonka
> Sheffield, UK
> http://www.villyvonka.co.uk


very true mate, I have been playing DC for a bit the last few days, doing a
two man crew in either the hind or apache, me and mate were unstoppable
against ground crews, we waste them, if we get damaged go back and repair..
it will be nice to even things up a bit, I like going in choppers and planes
n stuff, but you cannot beat haulin ass in a tank lol!
 
Archived from groups: alt.games.battlefield1942 (More info?)

In article <6OZJd.12102$mo2.930297@news.xtra.co.nz>, none@none.com
says...

> "BTW, the next time you are outside, have a good look around, notice all
> > those other people in the world, there are billions of us, IOW, you aren't
> > alone and you are as important as you think you are, and neither is your
> > 'leet' clan. "
>

evidently, you lack the insight to understand when someone is being
facetious. I expressly pointed out, anything -----below this line---- is
for the troll attempting to get a rise out of me by misinterpreting that
which I have written.



> Hmm, I second this. You can't come into an open forum and gloat about how
> great you are with a couple of Jpegs. For all we know, you were playing 15
> slack jawed retard rednecks.
>

I happen to be a redneck and I often out perform folks that think
they're better than me, in my profession and online. folks just like
you.


> Until you have done well in a proper, recognised tournament you are no one.

you sir, are a hypocrite and probably, someone that engages in clan-tard
matches where all of you run around telling each other how good you are.

the best players i've ever seen in this game, belong to no clan. of
course, the best players i've seen in this game, don't necessarily have
the best overall stats either. they're the folks that make critical
kills, the folks that hold their own in every aspect of the game plus,
they'll be the one to stop the enemy flag carrier at just the right
moment.

statistics are geared toward a bare minimum of criteria. things that can
be counted by a computer. you currently cannot count, unless you modify
your server, the number of times a player stops another player from
taking a spawn, which is sometimes much more important than the simple
kill point and spawn cap points they receive. you also cannot properly
count the number of times a player stops the flag carrier 5 ft. from
capping the flag. sure, they get points for doing it, but "timing" is
everything. they had the ability to get in position and make the
critical stop. they bypassed all kills along the way in order to
stealthly enter the enemy base and setup for the critical kill.

most clan-tards will kill everything along the way and subject
themselves to the likelihood that they'll be killed while trying to get
there when the point is, to get there and make ONE KILL, not 10 or 20.
most anyone interested in their personal stats would rather KILL KILL
KILL than interest themselves in stopping the flag carrier unless it's
convenient. this is one reason i really like CTF over CQ. while CTF
still has a number of folks more interested in themselves than the team,
CTF garners more team oriented players.

I know for a fact that one of the most popular BF stats programs for
individual servers, SelectBF, has enough bad programming in it that when
it's ran against a stats file, it kicks out statistics that falls
outside it's parameters. perhaps the bigger websites that host
statistics for games don't have these problems, how can we be sure? how
do we know all statistics are really being counted? we cannot be sure.
therefore, who's to say that EA won't have skewed data as well?



/CF
 
Archived from groups: alt.games.battlefield1942 (More info?)

"Villy Vonka" <Villy@[127.0.0.1]> wrote in message
news:mL2JfQCa8V+BFwbq@srobertson.net...
> Finally, I understand the preference not to have some random pubber join
> when you're having a nice friendly mature game, and start dishing out
> orders because he happens to have been assigned the commander role. No
> thanks. Co-operation and team play is one thing but having some snotty
> teenager order you about when you're trying to relax and have fun? LOL no
> thanks!
>
> Cheers
>
> --
> [AGB]Villy Vonka
> Sheffield, UK
> http://www.villyvonka.co.uk

IF I remember correctly, he can be voted off.
 
Archived from groups: alt.games.battlefield1942 (More info?)

In article <opsk98jziil9ldtq@default>, no@spam.no says...
> no voice communication between the squads. If your squad is to loud you
> just start a new squad and invite ony those you want. There is also the
> opportunity to go solo.

Now this, sounds a lot better :)
--
Best regards, flyace
Thou infectious beetle-headed death-token!
 
Archived from groups: alt.games.battlefield1942 (More info?)

flyace Wrote
>no@spam.no says...
>> no voice communication between the squads. If your squad is to loud you
>> just start a new squad and invite ony those you want. There is also the
>> opportunity to go solo.
>
>Now this, sounds a lot better :)

It does, thanks Saitek and Flash, looks like I hadn't read up enough
about these particular features :)

--
[AGB]Villy Vonka
Sheffield, UK
http://www.villyvonka.co.uk
 
Archived from groups: alt.games.battlefield1942 (More info?)

In article <41f96443$0$6284$9a6e19ea@unlimited.newshosting.com>,
saitek@saitek.com says...
>
> "Villy Vonka" <Villy@[127.0.0.1]> wrote in message
> news:mL2JfQCa8V+BFwbq@srobertson.net...
> > Finally, I understand the preference not to have some random pubber join
> > when you're having a nice friendly mature game, and start dishing out
> > orders because he happens to have been assigned the commander role. No
> > thanks. Co-operation and team play is one thing but having some snotty
> > teenager order you about when you're trying to relax and have fun? LOL no
> > thanks!
> >
> > Cheers
> >
> > --
> > [AGB]Villy Vonka
> > Sheffield, UK
> > http://www.villyvonka.co.uk
>
> IF I remember correctly, he can be voted off.
>
>
>


only if a server is set to vote-kick, which is a very amateurish way of
admin'ing a server. it may be ok for vote-kick to be enabled when an
admin isn't around, however, a properly admin'd server will always have
an admin on during peak game-play times and will always remain vigilant.



/CF
 
Archived from groups: alt.games.battlefield1942 (More info?)

"Colonel_Flagg" <colonel_flagg@_NOSOUPFORJ00_internetwarzone.org> wrote in
message news:MPG.1c63c030ed0961af9896c6@nntp.charter.net...
> In article <41f96443$0$6284$9a6e19ea@unlimited.newshosting.com>,
> saitek@saitek.com says...
>>
>> "Villy Vonka" <Villy@[127.0.0.1]> wrote in message
>> news:mL2JfQCa8V+BFwbq@srobertson.net...
>> > Finally, I understand the preference not to have some random pubber
>> > join
>> > when you're having a nice friendly mature game, and start dishing out
>> > orders because he happens to have been assigned the commander role. No
>> > thanks. Co-operation and team play is one thing but having some snotty
>> > teenager order you about when you're trying to relax and have fun? LOL
>> > no
>> > thanks!
>> >
>> > Cheers
>> >
>> > --
>> > [AGB]Villy Vonka
>> > Sheffield, UK
>> > http://www.villyvonka.co.uk
>>
>> IF I remember correctly, he can be voted off.
>>
>>
>>
>
>
> only if a server is set to vote-kick, which is a very amateurish way of
> admin'ing a server. it may be ok for vote-kick to be enabled when an
> admin isn't around, however, a properly admin'd server will always have
> an admin on during peak game-play times and will always remain vigilant.
>
>
>
> /CF

is this your idea of keeping an open mind. Once again making judgements of
"the right way to do things". Who are you to say that YOUR WAY IS RIGHT and
everyone else is wrong.

Grow up
 
Archived from groups: alt.games.battlefield1942 (More info?)

In article <41fa29c3$0$20205$9a6e19ea@unlimited.newshosting.com>,
saitek@saitek.com says...
>
> "Colonel_Flagg" <colonel_flagg@_NOSOUPFORJ00_internetwarzone.org> wrote in
> message news:MPG.1c63c030ed0961af9896c6@nntp.charter.net...
> > In article <41f96443$0$6284$9a6e19ea@unlimited.newshosting.com>,
> > saitek@saitek.com says...
> >>
> >> "Villy Vonka" <Villy@[127.0.0.1]> wrote in message
> >> news:mL2JfQCa8V+BFwbq@srobertson.net...
> >> > Finally, I understand the preference not to have some random pubber
> >> > join
> >> > when you're having a nice friendly mature game, and start dishing out
> >> > orders because he happens to have been assigned the commander role. No
> >> > thanks. Co-operation and team play is one thing but having some snotty
> >> > teenager order you about when you're trying to relax and have fun? LOL
> >> > no
> >> > thanks!
> >> >
> >> > Cheers
> >> >
> >> > --
> >> > [AGB]Villy Vonka
> >> > Sheffield, UK
> >> > http://www.villyvonka.co.uk
> >>
> >> IF I remember correctly, he can be voted off.
> >>
> >>
> >>
> >
> >
> > only if a server is set to vote-kick, which is a very amateurish way of
> > admin'ing a server. it may be ok for vote-kick to be enabled when an
> > admin isn't around, however, a properly admin'd server will always have
> > an admin on during peak game-play times and will always remain vigilant.
> >
> >
> >
> > /CF
>
> is this your idea of keeping an open mind. Once again making judgements of
> "the right way to do things". Who are you to say that YOUR WAY IS RIGHT and
> everyone else is wrong.
>
> Grow up
>
>
>


experience. something you evidently don't have or you're lacking the
ability to reason.

vote kicks are a very irritating part of a server, something mature
servers don't need when admin'd properly. of course you don't understand
this, probably because you have no idea how to admin a server properly.

thanks for reaffirming this.


/CF
 
Archived from groups: alt.games.battlefield1942 (More info?)

You seem to have missed my point completely, aswell as trying to personally
attack me to try and show how great you are...

I wasn't talking about stats and never did I talk about stats, I agree with
you that stats could make a bad player look good and they don't measure what
people do to help the team. Tournaments can go some way to measuring these
kind of things as there is more to winning a tournament than just kills.
What I was trying to say is that you can't just come in here saying how
great you and your friends are and expect us to take it as being credable.
However, if you had won some recognised tournament then we would have
something to measure you on.

"you sir, are a hypocrite and probably, someone that engages in clan-tard
matches where all of you run around telling each other how good you are."

Hmmmm, no you are the only one running around telling people how good you
are, arent you the Hypocrite?

Not only did you misinterpret what I was saying and went off on some tangent
about statistics, you also make some silly assumptions about me.

"I happen to be a redneck and I often out perform folks that think
they're better than me, in my profession and online. folks just like you."

See, this just shows that you really arent as smart as you think you are.
Try coming back here once you have grown up abit.


"Colonel_Flagg" <colonel_flagg@_NOSOUPFORJ00_internetwarzone.org> wrote in
message news:MPG.1c626f65900eb62d9896c5@nntp.charter.net...
> In article <6OZJd.12102$mo2.930297@news.xtra.co.nz>, none@none.com
> says...
>
> > "BTW, the next time you are outside, have a good look around, notice all
> > > those other people in the world, there are billions of us, IOW, you
aren't
> > > alone and you are as important as you think you are, and neither is
your
> > > 'leet' clan. "
> >
>
> evidently, you lack the insight to understand when someone is being
> facetious. I expressly pointed out, anything -----below this line---- is
> for the troll attempting to get a rise out of me by misinterpreting that
> which I have written.
>
>
>
> > Hmm, I second this. You can't come into an open forum and gloat about
how
> > great you are with a couple of Jpegs. For all we know, you were playing
15
> > slack jawed retard rednecks.
> >
>
> I happen to be a redneck and I often out perform folks that think
> they're better than me, in my profession and online. folks just like
> you.
>
>
> > Until you have done well in a proper, recognised tournament you are no
one.
>
> you sir, are a hypocrite and probably, someone that engages in clan-tard
> matches where all of you run around telling each other how good you are.
>
> the best players i've ever seen in this game, belong to no clan. of
> course, the best players i've seen in this game, don't necessarily have
> the best overall stats either. they're the folks that make critical
> kills, the folks that hold their own in every aspect of the game plus,
> they'll be the one to stop the enemy flag carrier at just the right
> moment.
>
> statistics are geared toward a bare minimum of criteria. things that can
> be counted by a computer. you currently cannot count, unless you modify
> your server, the number of times a player stops another player from
> taking a spawn, which is sometimes much more important than the simple
> kill point and spawn cap points they receive. you also cannot properly
> count the number of times a player stops the flag carrier 5 ft. from
> capping the flag. sure, they get points for doing it, but "timing" is
> everything. they had the ability to get in position and make the
> critical stop. they bypassed all kills along the way in order to
> stealthly enter the enemy base and setup for the critical kill.
>
> most clan-tards will kill everything along the way and subject
> themselves to the likelihood that they'll be killed while trying to get
> there when the point is, to get there and make ONE KILL, not 10 or 20.
> most anyone interested in their personal stats would rather KILL KILL
> KILL than interest themselves in stopping the flag carrier unless it's
> convenient. this is one reason i really like CTF over CQ. while CTF
> still has a number of folks more interested in themselves than the team,
> CTF garners more team oriented players.
>
> I know for a fact that one of the most popular BF stats programs for
> individual servers, SelectBF, has enough bad programming in it that when
> it's ran against a stats file, it kicks out statistics that falls
> outside it's parameters. perhaps the bigger websites that host
> statistics for games don't have these problems, how can we be sure? how
> do we know all statistics are really being counted? we cannot be sure.
> therefore, who's to say that EA won't have skewed data as well?
>
>
>
> /CF