[citation][nom]invlem[/nom]People keep saying there's no difference if a game gets re-sold, that the developer isn't affected, that it doesn't make a difference to their service.There is one BIG difference, they have to continue to maintain that service, maintenance costs money, insane amounts of money.1. So you have a person who buys a game: -Game company nets $15 profit-Retailer nets $15 profit-Game company incurs costs to support the game & servers2. 2 months later, the person gets bored, trades it in.3. New person buys that copy.-Game company nets $0 profit-Retailer nets an additional $30 profit-Game company incurs costs to support the game & servers4. 2 months later, new person gets bored, trades it in.5. A New new person buys that copy.-Game company nets $0 profit-Retailer nets an additional $20 profit (its 4 months old now)-Game company incurs costs to support the game & servers6. 2 months later, new person gets bored, trades it in.7. A New new NEW person buys that copy.-Game company nets $0 profit-Retailer nets an additional $10 profit (its 6 months old now)-Game company incurs costs to support the game & serversSo 6 months down the road...Developer nets $15, still has to spend money to support the services.Retailer nets $15+30+20+10 = $75 (and I'm depreciating this game very rapidly, most games 6 months old still sell used for $45)Summary😀eveloper sells 1 copy, has to support it, costs money to support it.Retailer sells the same copy 4 times, doesn't have to support anything.Net result - Developer only makes money if its sold new, therefore developer is going to push new sales or make new sales more enticing.I'll support the developer, at least I know my money will support further game development, if they don't get the money, who's going to make the game? Game Stop? I think not![/citation]
a server for lets say 32 players is a 20$ month upkeep cost, about 62 cents per gamer.
pin up an advertisement on the loading screen for multiplayer, and you have at least 32 people per match looking at it, and with a volume of 1000 per sale unit, and at minimum 3$ per unit, it would be 3 sale units per day on the server, giving the server 9$ a day going to a monthly upkeep of 20$
or better yet... LET US RUN OUR OWN SERVERS, the players will be more than willing to run their own servers, pay for them, and play on them.
sever costs are MINUSCULE IN THE LONG RUN. and its the publishers that push the servers, not the devs i believe, at least looking at how blacklight tango down went.
and also, SERVERS ARE CALCULATED INTO THE GAMES EXPENSES FROM THE START. you see that box with the game inside of it, they already ran the numbers of how long you will likely play that game online, and figured part of the profit to the per game sales that would go to keeping an official server up.