News Battlefield 6 open beta won't run if you have Valorant installed, thanks to Riot's anti-cheat — uninstall if you plan to joint the second open beta...

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Battlefield 6 will refuse to load if you have Valorant installed on your computer because its anti-cheat software, Riot Vanguard, conflicts with Battlefield's own. The issue boils down to kernel-level anti-cheat software looking for control over the computer to prevent exploits on the deepest possible level, maybe a little too deep.

Battlefield 6 open beta won't run if you have Valorant installed, thanks to Riot's anti-cheat — uninstall if you plan to joint the second open beta... : Read more
 
"...if you plan to joint the second open beta"

Are you implying something, besides needing a proof reader?
Well, mayyybee?

far-out-man.jpg
 
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You would think by now Microsoft would kick 3rd party apps out of kernel space, if they cared at all about security. Granted, userspace or admin level anticheats might not be as effective, but you're never going to catch EVERYBODY that way.
 
This is false. How about you do SOME research instead of just shouting nonsense.

It runs with it installed. It even runs with it open.

I tested with both League and Valorant installed. The only time it refused to boot is if valorant was open at the SAME time as BF6.
 
If it requires that much access to my system then no thank you. Speak with your wallets people. Cheaters are always going to find another way to cheat. I won't be buying this game. Just another exploit waiting to happen.
If you get exploited because of kernel anti cheat it's most likely your own fault for downloading something else that was malicious and able to take advantage of a vulnerability in it.
 
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You would think by now Microsoft would kick 3rd party apps out of kernel space, if they cared at all about security. Granted, userspace or admin level anticheats might not be as effective, but you're never going to catch EVERYBODY that way.
They have Already said they are doing this.
 
That is a throwback into the pre-Steam horrors 20 years ago.

I gamed a bit on my Apple ][, but PCs were always for work.

But I got my triplets a set of laptops when they started primary school, mostly as an incentive to read and write and play educational games: those iGPUs were carefully chosen so they couldn't run anything too graphic.

Most of these games came on CD-ROMs, but soon included all kinds of copy-protection nasties, so that after installing a 1st game, the 2nd typically corrupted the entire Windows installation, which I then had to re-do.

I became reasonably efficient at rebuilding, but it was still a huge time waster and copy-protection removal tools and application image deployment tools were only ever half-baked.

Steam was the godsent, that eliminated all that other copy-protection crap and made games a fun experience on PCs, especially since I didn't have to buy games three times for one set of triplets: the more educationally oriented stuff wasn't multi-player.

Anti-cheat is like anti-virus, fundamentally an Emil Post Correspondance Problem that fundamentally cannot really be solved, while the dirty hacks employed as counter measures cause more issues than they solve, especially when not gaming.

But before this gets any worse: unconditional, life-long full money back returns for any game that employs anti-cheat must be the minimal legal base line, that can't be negotiated away by any vendor "license agreement" or similar.

Regulators, start you engines!
 
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Or.. hear me out bring back dedicated servers so people can actually you know have an active server community and boot and ban cheaters when they see them and allow you know a network of servers to work together to ban said people like we used to do.

They've taken the power from us when they did what they did with these live service versions of fps titles and cheating has only gotten worse..
 
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I had to uninstall "Daemon Tools Lite" to play the beta, even though their anticheat says it just needs to be not running. I made sure both the software and service were off, and even prevented it from running on startup, but still couldn't launch the game.
 
Or.. hear me out bring back dedicated servers so people can actually you know have an active server community and boot and ban cheaters when they see them and allow you know a network of servers to work together to ban said people like we used to do.

They've taken the power from us when they did what they did with these live service versions of fps titles and cheating has only gotten worse..
'Member when you could play games like Doom, Quake and Unreal peer-to-peer and not even need a server? I 'member.
 
Choosing between rampant hacks or programmable controllers, I choose the latter.
Psst...You can get programmable controllers for PC. 8BitDo has an entire line of them. Also, Linux pretty much avoids these problems. Wanna know how? EA doesn't like it, so their games don't exist within the mind of a Linux user. It's rather liberating, if I can be perfectly honest. And for the studios and publishers that do like it, every single one of their games are sandboxed, and incapable of accessing the kernel, or any other low-level area of the OS.
 
Psst...You can get programmable controllers for PC. 8BitDo has an entire line of them. Also, Linux pretty much avoids these problems. Wanna know how? EA doesn't like it, so their games don't exist within the mind of a Linux user. It's rather liberating, if I can be perfectly honest. And for the studios and publishers that do like it, every single one of their games are sandboxed, and incapable of accessing the kernel, or any other low-level area of the OS.
Ok. Rampant hackers AND programmable controllers vs. programmable controllers.