cleeve
Illustrious
You guys are forgetting something.
In a year or so, game developers may well be using over 128 megs of textures in games. If that is the case, the 256 megs would come in handy.
Don't get me wrong, I don't think it's a major issue. but for a measley $10? Come on, I usually keep my video cards for over a year, I don't think it's a bad investment.
256 megs is only really stupid when a n00b chooses a 256 meg 5200 ULTRA over a 128 meg 9600 PRO because it seems so much more powerful...
But I'd pay the $10 to get the extra 128 megs on a decent GPU. Why not?
------------------
Radeon 9500 (modded to PRO w/8 pixel pipelines)
AMD AthlonXP 2000+
3dMark03: 3529
In a year or so, game developers may well be using over 128 megs of textures in games. If that is the case, the 256 megs would come in handy.
Don't get me wrong, I don't think it's a major issue. but for a measley $10? Come on, I usually keep my video cards for over a year, I don't think it's a bad investment.
256 megs is only really stupid when a n00b chooses a 256 meg 5200 ULTRA over a 128 meg 9600 PRO because it seems so much more powerful...
But I'd pay the $10 to get the extra 128 megs on a decent GPU. Why not?
------------------
Radeon 9500 (modded to PRO w/8 pixel pipelines)
AMD AthlonXP 2000+
3dMark03: 3529