[citation][nom]rantoc[/nom]Ahh good old quake, gives me memories! Shame ID have fallen from being a company that were pushing the boundaries to making mainstream crap for low-mid hardware.[/citation]
Rage has an awesome engine that pushed many boundaries for texture utilization. Well that is now that the kinks are worked out. (=
[citation][nom]aoneone[/nom]Quakeworld v2.30 ^_^ 1997 with Windows 65 and a 486dx2 66 mhz with a 28.8k Baud modem LOL[/citation] Ugggghhh, I had the 486 dx2 66mhz too, and I have to admit, quake was hurting on it. It was like 5 fps... but.... I still beat it on that rig.
[citation][nom]rantoc[/nom]Sparse Voxel Octree that is stream read and id is currently working on it could be a major step however but its far off. Should be interesting to see what they can get out of that tech.[/citation]
Voxels suck at non-orthogonal walls. If you want angles, you're gonna need polygons or similar.