Bethesda caves in and lists a minimum set of specifications for The Evil Within on PC.
Bethesda Reveals Minimum System Specs For The Evil Within : Read more
Bethesda Reveals Minimum System Specs For The Evil Within : Read more
So, let me get this straight: they're implying that the game is extremely CPU-intensive (because they're listing an i7 as both the recommended and minimum CPU equivalent)...but they're also implying that it's GPU-intensive (because even though 1GB of VRAM is the minimum, they "recommend" 4GB of VRAM in order to at least game at 1080p, if not higher, resolutions)?
I can only conclude that 1 of the following has happened:
1. Bethesda's programmers apparently don't know how to write code. We're talking about ported code, & consoles have inferior hardware (CPU/GPU-wise) compared to the specs they've listed for a PC version, so apparently their coders have managed to bloat the code beyond mainstream CPUs & GPUs simultaneously. Or,
2. Bethesda & the coders have focused all of their energies on creating the most whiz-bang graphics effects for a game...which, as history shows us, usually means a game with an extremely craptacular storyline, limited replayability, & laughable single-player campaign mode (assuming they even bothered with a single-player mode). Or,
3. The "minimum" and "recommended" specs were written by the marketing department, with no actual input from the coders working on the project, & they said, "Well, what are the absolute top-of-the-line CPUs & GPUs out there? OK, we'll say that's what you need for the game." Or,
4. For the true conspiracy theorists out there, Bethesda has signed a secret deal with nVidia, AMD & Intel, where Bethesda gets a "royalty" fee for implying that their product will require gamers to go out & upgrade their machines simultaneously with the latest & "greatest" hardware, thereby boosting nVidia, AMD & Intel's sales. Or,
5. A combination of two or more of items #1 - 4 previously mentioned.