BioWare Doctors Did Not Leave Due to Fan Negativity

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If they no longer have the passion they once did for video games, then I look at it as a good thing that they are moving on. Get some people to take over Star Wars The Old Republic that DO have passion and can really turn things around.

Look at Halo 4. Bungie clearly no longer had a passion for the Halo franchise. 343i takes over, and Halo 4 looks like a fresh rejuvenation to the franchise. Bioware games can clearly benefit from the same thing.

Now whether EA helps or hurts this, remains to be seen.......
 
[citation][nom]itchyisvegeta[/nom]If they no longer have the passion they once did for video games, then I look at it as a good thing that they are moving on. Get some people to take over Star Wars The Old Republic that DO have passion and can really turn things around. Look at Halo 4. Bungie clearly no longer had a passion for the Halo franchise. 343i takes over, and Halo 4 looks like a fresh rejuvenation to the franchise. Bioware games can clearly benefit from the same thing.Now whether EA helps or hurts this, remains to be seen.......[/citation]

I agree, but the grim look I see when a company spirals downwards while under EAs control. Common examples would be Bullfrog Entertainment(theme series), Pandemic Studios(SW: Battlefront, Mercenaries, Destroy all humans), as well as dissolve a lot of companies and relocated some of the members elsewhere.
 
EA isn't as evil as most people believe. A lot of people seem to label any big corporations in the world as "evil".

As for this fan reaction, it's quite overblown actually. The ending isn't as bad as most people claim it to be. If you take your time slowly through the game and read everything (email, codex, datapads, and all the little clues that have been provided), the ending makes perfect sense. Most people who reacted to the ending probably didn't have all the facts going in and just rushed it.

On the topic of Ray and Greg though, the average person changes careers on average around 7 times in their lifetime. If they've been working at Bioware since 1995 or so, then this may be their first or second major career change.
 
[citation][nom]magnetite[/nom]EA isn't as evil as most people believe. A lot of people seem to label any big corporations in the world as "evil". As for this fan reaction, it's quite overblown actually. The ending isn't as bad as most people claim it to be. If you take your time slowly through the game and read everything (email, codex, datapads, and all the little clues that have been provided), the ending makes perfect sense. Most people who reacted to the ending probably didn't have all the facts going in and just rushed it. On the topic of Ray and Greg though, the average person changes careers on average around 7 times in their lifetime. If they've been working at Bioware since 1995 or so, then this may be their first or second major career change.[/citation]
Ea is evil. Every series and developer EA has taken over, is dead or ruined.

All they care about is money when we need love towards gaming.
 
Ohh yes they are... They (EA) were named 'America's Worst Company' (article on Cnet, just google). They've effectively destroyed the reputation and quality of almost every game company they've absorbed. Pushed deadlines, games not ready for release, etc. Not to mention hacking up the absorbed companies and doing other damage. There's plenty of evidence all over the place.
 
EA aren't 'evil'... they're just shit. A blight on creativity and quality. Everything they touch is designed, not to increase the quality of the user experience but to make them more money.

Bioware used to create quality games until EA came along, things have gone steadily downhill from there. The problem is that buying BioWare isn't the problem, it's the meddling that happens afterwards. ME3 is case-in-point, all of the games major flaws can be attributed to EA's meddling.

Poor ending - Most likely reason: Pen-holders at EA placing unrealistic/unmoving time constraints on the development team.
Buggy Multiplayer - Again, not enough play-testing & bug fixing prior to release, also due to inadequate servers, provided by EA.
Day 1 DLC - From completion of the game to release is a gap of perhaps a month, more like 3 weeks, not enough time to complete the DLC which means it's development started prior to the games completion and smacks of more money-grabbing, perhaps this is just the way things have gone in the gaming sector but it still stinks of EA.
 
I can only comment on swtor, but it had some short comings that ruined the experience for many that had been expecting the game for years. The game had a huge budget and yet some how the game comes out on a game engine that wasn't build from the ground up by themselves. Due to the extreme limitation of the game engine, the final release and current on going has issues.

Many have framerate issues, the game runs terrible for what it offers graphically. The game feels clunky and unresponsive. Content was to easy most felt the game relied to heavy on everything being voice-overed. End game was lacking, raid content was so bugged for most it was not doable. It felt like what devs that were left were on a schedule to fix bugs, instead of fixing them asap within days. They would draw out issues for weeks to months before touching something. Many got tired of what was offered like myself and quit a few months after launch. Some felt they were trying to create another World of Warcraft and not an individual game itself with it's own soul. Such is a game if you take shortcuts and expect the player base to stick around on your bug fix schedule on a game engine you never created.
 
Its well simple, support Indie Game Developers!

Steam helps you here by highlighting great Indie Games that are fun and dont cost a fortune.

EA Sucks more than a Dyson!
 
BioWare founders : We are going to design the game this way. I am sure fans will like it.

EA personal : You have a Good idea/design there, but I think we need to change a little bit of here, a little bit of thre.. .... There, this is the great new design the fans will like it, so are our shareholders.

BioWare founders: .................., sign....ooookay.....u are the boss.

Gamer/Fans: Wtf is this game, EA ruin bioware!

EA personal: Hey BioWare founders, look what have u guys done, the fans doesnt like our game. u guys are not going ur job well, You should quit now.

BioWare founders: So it is my fault again? ok, I no longer have passion to develop a game.
 
I blame EA. For DA2, for ME3, for SWTOR, for BioWare's demise. I think Bioware is not the type of dev that would just dramatically change things the way the DA and ME turned out in the end. These series turned out mainstream because that's how EA shareholders wanted. I'm sure These 3 games would've turned out a lot different was it not for EA. I don't think SWTOR would've been made then but at least DA and ME wouldve been better
 
Before people go "well that's what you get for selling out to them"

They had no choice in the matter. The holding company that had them sold them to EA. And guess who was in that holding company? The current CEO of EA!

Yea, that's right. He setup Bioware and Pandemic to be bought by EA and then became CEO of EA. James Bond movie plot here.
 
I find it kind of funny that people who post negative comments against EA comments get upvoted, but anyone who doesn't believe EA is evil gets downvoted.

Bioware isn't ruined by EA. There was nothing wrong with the ending to Mass Effect 3. You just don't understand it that well. Makes perfect sense if people were paying attention and not rushing through the game.
 
[citation][nom]magnetite[/nom]I find it kind of funny that people who post negative comments against EA comments get upvoted, but anyone who doesn't believe EA is evil gets downvoted. Bioware isn't ruined by EA. There was nothing wrong with the ending to Mass Effect 3. You just don't understand it that well. Makes perfect sense if people were paying attention and not rushing through the game.[/citation]
"too deep for you, bro"

3 similiar endings with different colors, get a taste in video games, please.
 
[citation][nom]Pennanen[/nom]"too deep for you, bro"3 similiar endings with different colors, get a taste in video games, please.[/citation]

There's a lot more to it than just three colors. It is a deep ending which a lot of people probably didn't understand that well, because it wasn't familiar to them, hence the outrage. I've heard a lot of people wanted a traditional Hollywood ending (mindless, lots of action, etc) for this game, but Bioware tried to do something different. However, for those who looked a little further, there's a lot more to this ending than everyone realizes.

However, I can't really convince some, because they are still mad about it even 7 months later.
 
[citation][nom]magnetite[/nom]There's a lot more to it than just three colors.[/citation]

My main beef was that the previous choices (like , lol) don't matter.
 
Whoa whoa whoa hol'up bro. You talkin' some whack sh*t up in here. This 'you don't understand the ME3 ending because it's too deep' is total BS. Was the first Mass Effect ending too deep or any part leading up to it? NO. How about Mass Effect 2? NO. But ME3 takes lease on an ending with some deep philosophy? You can actually say that and believe it? That suggests the last 1% of the series caters to some new greatly more cereberal audience! How did all you deep intelects get through the base nature of the first 99% of the game? Did you just have faith that it would somehow cater to a higher level intelect in the end? Well it's either that or just plain bad.

But I digress. Back on topic. I do believe they left due to the negativity; something depleted their passion and it wasn't making great games (er... mostly great post EA). I do believe EA had a large part in it. It always seems the top guys in these exceptional studios get fed up with a shareholder pleasing parent company and leave The the reputation, quality, and creativity decline soon after. Reminds me of the Activition vs. Infinity Ward episode a few years back. Perhaps they'll rediscover their passion, start a new studio, and absorb former coworkers into a new effort.
 
[citation][nom]itchyisvegeta[/nom]If they no longer have the passion they once did for video games, then I look at it as a good thing that they are moving on. Get some people to take over Star Wars The Old Republic that DO have passion and can really turn things around. Look at Halo 4. Bungie clearly no longer had a passion for the Halo franchise. 343i takes over, and Halo 4 looks like a fresh rejuvenation to the franchise. Bioware games can clearly benefit from the same thing.Now whether EA helps or hurts this, remains to be seen.......[/citation]

bungie clearly ended the story, but microsoft wanted more milk.
 
"I’ve reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation."

This is evident in how Mass Effect 3 falls flat after the first 45 mins of gameplay. It's like everything was built up to be great, then they just wanted to be done with it. Disappointing game.
 
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