[citation][nom]Rur[/nom]People still whine about this?They're called expansions, StarCraft 1 had the same thing! So did WarCraft III and every other Blizzard game. Why did they have to break these games into 2? hur durI'd rather get 3 deep and unique campaigns then 6-9 short and shallow ones. If you can't afford 60 bucks every 2+ years for these incredible games, go get a job.[/citation]
Heart of the swarm is actually $40! Plus people don't process the fact that it's not so easy to whip up 3 completely lengthy and distinct campaigns, with all the cinematics, graphical effects and all else. People just expected it because SC1 did that, but those campaigns weren't nearly as hard or time consuming to create than what Blizzard is pulling off now.
It also brings you on a journey so to speak. You could even compare it to the Lord of the Rings trilogy, they could have just make a 9 hour epic all together (for this example just imagine thats a viable choice) but no you make each one, seperate it by a year or 2 and develop it, keeps interest alive and you can also learn and try new things along the way. Build that tension, makes people eager to see how it all works out. And in Starcraft 2's case they get to introduce new units each time, and try something new like Brood War.