Blizzard....It must be humbling for them..

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In article <42321c92$0$24186$c3e8da3@news.astraweb.com>
, David Carson <david@eldergothSPAMTRAP.com> wrote:

>Guess what? All three of them (Blackrock, Spinebreaker and Proudmoore)
>are in the set of twenty that have had basically 0 uptime for the last
>48 hours.
>
>Oh well, another 5 free days to add to the week or two they've already
>given me..
>Cheers!
>David...


I'm curious how that works ? Did they advance your billing date ? So if
your normal monthly billing was on the 5th of the month, did it now move
to 19th eg ? If not, how do you ever collect the free time ? Or instead of
being billed X dollars for the month, do they only charge you X - 14/30th's
for that month ?

Jim
 
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Thusly Knight37 <knight37m@email.com> Spake Unto All:

>FIX *MY* SERVER BIOTCHES!!

From "Blizzard = God" to "Blizzard = biotches" in a week... ;-)

--
"Forgive Russia. Ignore Germany. Punish France."
-- Condoleezza Rice, at the time National Security Adviser, on how to deal
with european opposition to the war in Iraq. 2003.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"chainbreaker" <noone@nowhere.com> wrote in message
news:d0ur1a02d45@news3.newsguy.com...
> Heh, Vieira might end up being pretty close to the mark with his 6-month
> crash and burn prediction after all. 🙂

I've been pretty humbled since I made those remarks. I know
you are kidding around but I've been flabbergasted by the number
of subscribers the game has taken in. I'm sure there are others like
Knight who are getting fed up. But it's pretty clear there are a shitload
of people who love the game regardless of problems. So I'm willing
to admit that I was wrong in this regard.

I'm suffering from jilted-fanboy-itis and it makes me a bit less
objective when regarding the game. I was pretty upset with the way
the whole beta rush job went. But I don't miss the game. To me,
the best MMORPG was always UO, and I didn't feel that WoW was
as good as even UO while I was playing it.

Jim
 
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On 2005-03-12, Jim Vieira <WhiplashrAT@wiDOT.rrDOT.com> wrote:

> I've been pretty humbled since I made those remarks. I know
> you are kidding around but I've been flabbergasted by the number
> of subscribers the game has taken in. I'm sure there are others like
> Knight who are getting fed up. But it's pretty clear there are a shitload
> of people who love the game regardless of problems. So I'm willing
> to admit that I was wrong in this regard.

I loved it at first and quickly got fed up with the technical
issues. I remember Knight being a huge proponent of the game and
slow sliding into complaining about the tech issues. I wouldn't
be surprised if he like others just got sick of it in the end.
 
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Knight37 wrote:
> I tend to agree from reading your comments.
>
> But I do think that the server-issues could definitely impact their
> popularity negatively. I did get on some today and played with no
> problems and no waits. We'll see if that holds true the rest of the
> weekend.
>

Oh the server issues will be become very big if they don't fix them, but
they MUST fix them and I believe they will. I think the high level
characters #s are about to reach critical mass, though, and when that
happens, watch out. Blizz better have some bulletproof content ready to
ladle into the soup to cool it off, and lots of it, or, hooboy!

> And on that note, downloading Matrix Online Beta now. We'll see if it
> is as bad as people are saying. :)

Until further notice, IMO they're ALL as bad as people are saying. :)

--
chainbreaker
 
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foamy wrote:
> In article <42321c92$0$24186$c3e8da3@news.astraweb.com>
> , David Carson <david@eldergothSPAMTRAP.com> wrote:
>>Guess what? All three of them (Blackrock, Spinebreaker and Proudmoore)
>>are in the set of twenty that have had basically 0 uptime for the last
>>48 hours.
>>
>>Oh well, another 5 free days to add to the week or two they've already
>>given me..
>
> I'm curious how that works ? Did they advance your billing date ? So if
> your normal monthly billing was on the 5th of the month, did it now move
> to 19th eg ? If not, how do you ever collect the free time ? Or instead of
> being billed X dollars for the month, do they only charge you X - 14/30th's
> for that month ?

They add an extra "free" billing period in after the current one. So
while it currently says:

March 7 $14.99 USD 1 Month Recurring Active
April 7 $14.99 USD 1 Month Recurring Pending

When they add the free days, it will say:

March 7 $14.99 USD 1 Month Recurring Active
April 7 free one-off Pending
April 12 $14.99 USD 1 Month Recurring Pending

And my CC won't get billed again until April 12th.

Cheers!
David...
 
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In article <4233696d$0$16714$c3e8da3@news.astraweb.
com>, David Carson <david@eldergothSPAMTRAP.com> wrote:

>They add an extra "free" billing period in after the current one. So
>while it currently says:
>
>March 7 $14.99 USD 1 Month Recurring Active
>April 7 $14.99 USD 1 Month Recurring Pending
>
>When they add the free days, it will say:
>
>March 7 $14.99 USD 1 Month Recurring Active
>April 7 free one-off Pending
>April 12 $14.99 USD 1 Month Recurring Pending
>
>And my CC won't get billed again until April 12th.
>
>Cheers!
>David...


Ahh thanks. It's refreshing to see they didn't weasel around and
were up front with the credit.

Jim
 
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"chainbreaker" <noone@nowhere.com> wrote in message
news:d11lgp0b28@news4.newsguy.com...

> An alternative would be a server completely full of 100% forthright,
> honest, loyal, anal retentive types--a haven where you know that you'll be
> safe unless you ever make the unforgiveable error of breaking out of
> roleplaying character or speech, then god help you.

> Since I don't see any way for that to ever happen, MMOs, the way I see it,
> will continue to be a haven and paradise for munchkins, griefers and those
> who can abide the associated BS. That's not me, I'm afraid.

Yeah, I said it from the beginning and I realize now it's even more true now
than I realized. At one point I even apologized for what I believed was an
overly broad criticism of the WoW player population. It was, and I was wrong
to so generalize. But it turns out that I was more right than I knew; that
game's biggest liability (even beyond the server problems) is probably its
audience, and the griefer's world you predict may indeed play itself out
there just as it did in Diablo.

But my point here is that this is not necessarily inherent in MMOG's and
anyone familiar with the MUD universe will know what I mean.

The player population issue was actually the reason I gravitated toward EQ2
in the first place. I knew that of all the games I'd played EverQuest
traditionally had a generally more mature audience (I lived and experienced
this difference) and I guessed that that tradition would continue with EQ2.
I think I was right. The game has its legendary flaws and many people have
struggled with these as the game has evolved. The population has churned and
turned over many times. People that I started with are in some cases gone,
and new faces have replaced them. Many of the munchkin, l33t-speaking
gnome-wizards and kewl dewds that looked so out of place in EQ2 have gone
(many have confided to me that they were headed for WoW), and in their place
have come a pretty steady stream of generally more mature, patient players
seeking depth rather than a fast track, reminiscent of the type who
eventually made it to the endgame raiding high-end content in EQ.

I know that this message won't resonate with most in this newsgroup, EQ2 has
enough of its own problems and limitations that it's generated a significant
bad buzz around here and elsewhere from folks who in many cases gave it an
honest shot and still left, disappointed. The emphasis on grouping, the high
system requirements, SOE's legendary stupidity, the high hand of control the
game exerts over behaviors, whatever particular dislike people have about
the game, these things are all significant liabilities, they're true, and
have cost subscriptions. Many of these same people disliked EQ for the same
reasons, so that's nothing new and nothing more needs to be said about it
other than, to each his own.

But to your point, however, the two things that I believe keep the core
audience coming to EQ2 are:

1) The maturity of the player population. I'm pretty proud of my guild and
the people in it, for example. We value skilled play, we respect other
people's camps, we know how to fully form the word "please" and we value
discipline and skill in our grouping and know how to play our classes and
how to depend upon our partners to play theirs. We disfavor hacks and
exploits. We don't spam group invites or guild invites, we always have
conversations with other players before inviting them to either.

2) The depth of gameplay. At level 42 (of 50) I'm now running around in the
highest zones the game offers today and the exhiliration I get from figuring
out how to manage a zone like The Obelisk of Lost Souls remains thrilling
and challenging. Nektropos Castle is like a gothic horror movie with ghosts
of dead sisters (poor Melanie Everling ...) and the tragic drama of their
father gone over the edge. The Obelisk of Lost Souls is a fascinating maze
to puzzle out and conquer, fast-paced and yielding up extraordinary loot and
wonderful mysteries tying into the EverQuest lore. The Temple of Cazic Thule
is a swamp-infested jungle, teeming with heart-stopping wildlife,
vine-covered pyramids and bloodthirsty natives, but the treasures and
mysteries unfolded there are worthy of Indiana Jones. It's pretty high
adventure. And I'm just now getting into Lavastorm and Everfrost where I'll
meet and fight the dragons of Norrath ...

These two factors are what make EverQuest 2 satisfying to me. I've had to
adjust to some things. I gave up crafting, for example, and went back to
full time adventuring and questing. As the leader of a guild with a solid
population of dedicated, honorable, skilled players, I have no shortage of
good groupmates (not to mention that I play one of the more popular healer
classes), and this of course makes a significant difference in my personal
frustration factor (relative to someone else who can't get a group). I've
been able to complete ten Heritage quests because I've been able to count on
the cooperation of an oustanding group of skilled players to help me get
there. Many of the players I know who chose classes they thought would lend
themselves to soloing, left in disappointment when they realized that
soloing, despite all SOE's claims to the contrary, just isn't a viable way
to get through EQ2. For the universe of soloing players, WoW is heaven and
EQ2 is hell.

The EQ2 vs WoW threads usually miss the mark when they focus on which game
is "better". Both are great games in so many ways, fun to play when they are
played optimally. But, as with most things in life, what you get out of them
depends a lot on what you put into them and what you expect from them in the
first place. Most of the dissatisfaction I see over both games seems to come
from failed expectations, mis-alignment of objectives and a certain social
pre-disposition that favors one game over the other. Both games have their
technical failings and so things like WoW's server failures are balanced by
EQ2's own technical problems elsewhere, I think that's a wash.

So I don't agree that MMOGs inherently lead to the kind of munchkin,
griefer's world you postulate. Some do, WoW may be one of them. EQ2, for all
its own flaws, will probably wind up very similar to EQ in setting itself
apart from the rest through its own unique positioning. Everyone reading
this will of course have different opinions on the appeal of these
differences. On the content side, one man's depth is another man's tedium.
On the player population side, one man's view of maturity is another man's
view of insufferable arrogance. So I'm really only speaking for myself with
these observations, but for those folks out there reading this who feel
disappointed by your less than optimistic forecast, I'll state the obvious
and remind them to keep in mind that YMMV.

--
Redbeard, the Lore Seeker
<Veritas>
Dwarven Mystic and Alchemist
Loyal Citizen of the Antonia Bayle
Current resident of Qeynos Harbor
http://veritas.everquest2guilds.com

Descendant of the Elder Winterfury Thunderwolf
<Resolution, Retired>
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie
 
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On Sun, 13 Mar 2005 10:16:43 -0500, "chainbreaker" <noone@nowhere.com>
wrote:

>Since I don't see any way for that to ever happen, MMOs, the way I see it,
>will continue to be a haven and paradise for munchkins, griefers and those
>who can abide the associated BS. That's not me, I'm afraid.

It's not that that puts me off - I've never had a bad experience of
that sort in a MMORPG.

I'm giving up on them because I've gotten tired of it never ending -
there are no real achievements in them, just an endless march onwards.
I like the have endings in my games, but obviously that's against the
MMORPg design.

Sad, as I really like the concept of them, but in practice they're
just not for me.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
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Thus spake "Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com>, Sat, 12 Mar 2005
23:00:58 GMT, Anno Domini:

>"chainbreaker" <noone@nowhere.com> wrote in message
>news:d0ur1a02d45@news3.newsguy.com...
>> Heh, Vieira might end up being pretty close to the mark with his 6-month
>> crash and burn prediction after all. 🙂
>
>I've been pretty humbled since I made those remarks. I know
>you are kidding around but I've been flabbergasted by the number
>of subscribers the game has taken in. I'm sure there are others like
>Knight who are getting fed up. But it's pretty clear there are a shitload
>of people who love the game regardless of problems. So I'm willing
>to admit that I was wrong in this regard.
>
>I'm suffering from jilted-fanboy-itis and it makes me a bit less
>objective when regarding the game. I was pretty upset with the way
>the whole beta rush job went. But I don't miss the game. To me,
>the best MMORPG was always UO, and I didn't feel that WoW was
>as good as even UO while I was playing it.
>
>Jim

Lucky me - never played UO before this week & now I have hundreds of free
shards to pick from to find a home in. :)))

--
Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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Bob Perez <myfirstname@thecomdomaincalledSHADOWPIKE> wrote:
>The player population issue was actually the reason I gravitated toward EQ2
>in the first place. I knew that of all the games I'd played EverQuest
>traditionally had a generally more mature audience (I lived and experienced
>this difference) and I guessed that that tradition would continue with EQ2.
>I think I was right. The game has its legendary flaws and many people have
>struggled with these as the game has evolved. The population has churned and
>turned over many times. People that I started with are in some cases gone,
>and new faces have replaced them. Many of the munchkin, l33t-speaking
>gnome-wizards and kewl dewds that looked so out of place in EQ2 have gone
>(many have confided to me that they were headed for WoW), and in their place
>have come a pretty steady stream of generally more mature, patient players
>seeking depth rather than a fast track, reminiscent of the type who
>eventually made it to the endgame raiding high-end content in EQ.

I picked up Everquest II last week and so far my biggest problem with
the game is the player base. Too many people who think "u" is a word.
Too many people making unsolicitated group invitations, including a
couple of people who think if you get turned down you should just keep
repeatedly inviting them. No real griefing, the game doesn't allow for
much, but if I end up cancelling my account before the end of the free
month, it will probably be because I can't find enough people that I'd
want to group with.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
 
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"Ross Ridge" <rridge@csclub.uwaterloo.ca> wrote in message
news:d14p7s$8h5$1@rumours.uwaterloo.ca...

> I picked up Everquest II last week and so far my biggest problem with
> the game is the player base. Too many people who think "u" is a word.
> Too many people making unsolicitated group invitations, including a
> couple of people who think if you get turned down you should just keep
> repeatedly inviting them. No real griefing, the game doesn't allow for
> much, but if I end up cancelling my account before the end of the free
> month, it will probably be because I can't find enough people that I'd
> want to group with.

Yeah, that's bound to happen in certain cases, particularly at that level
where new players are still trying out the game to figure out if there's a
fit for them (or not). There are probably even a lot of WoW players at that
level migrating over because of all the server problems. If you decide to
hold out for a bit longer and get some levels and quests behind you, I bet
you'll find most of those guys will disappear or -- even better -- adjust to
the different culture. Then again, maybe you won't. Good luck, whatever you
decide.

--
Bob Perez

"Men do not quit playing because they grow old; they grow old because they
quit playing."
- Oliver Wendell Holmes
 
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In article <11397cl7g3vg2c9@news.supernews.com>, Bob Perez
<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:
> 2) The depth of gameplay. At level 42 (of 50) I'm now running around in the
> highest zones the game offers today and the exhiliration I get from figuring
> out how to manage a zone like The Obelisk of Lost Souls remains thrilling
> and challenging. Nektropos Castle is like a gothic horror movie with ghosts
> of dead sisters (poor Melanie Everling ...) and the tragic drama of their
> father gone over the edge. The Obelisk of Lost Souls is a fascinating maze
> to puzzle out and conquer, fast-paced and yielding up extraordinary loot and
> wonderful mysteries tying into the EverQuest lore. The Temple of Cazic Thule
> is a swamp-infested jungle, teeming with heart-stopping wildlife,
> vine-covered pyramids and bloodthirsty natives, but the treasures and
> mysteries unfolded there are worthy of Indiana Jones. It's pretty high
> adventure. And I'm just now getting into Lavastorm and Everfrost where I'll
> meet and fight the dragons of Norrath ...

I'm curious--about how many days /played do you have in EQ2 so far?
I've heard various figures on how long it takes to advance in WoW, but
don't have much of a sense on EQ2's speed of progression.

- Damien
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

I played WOW during the end of closed beta as well as the stress test.
I really liked it until it got to the stress test and the numbers on
the servers went way up. From a stable great platform, the game was
suddenly overrun with lag. When it came out, the same problem
happened, so I decided to wait.

In the meantime, I picked up EQ2 on a lark and have played it a few
months. I loved lvl 1-15, great game at those levels. Lots of quests,
quick pacing, easily soloable. After lvl 15-20, depending on the
character, soloing gets more progressively more difficult. The
crafting concepts on initial release were very interesting, but have
largely been completely changed and gutted since release (basically
making my crafting main useless after 3-4 months, nice job). I am
quitting ... mostly because it is literally impossible to accomplish
much of anything in the game unless you play for 3-4 hours straight.
Access quests take forever. You often have to simply run back and
forth across zones over and over just to advance a quest.

Then I really have no desire to go back to WOW either. I liked the
depth of EQ2. Although there was little depth with character creation
and development in EQ2, it was initially there with crafting and
remains with quests and lore.
 
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"Damien Neil" <neild-usenet2@misago.org> wrote in message
news:150320050138225246%neild-usenet2@misago.org...

> I'm curious--about how many days /played do you have in EQ2 so far?
> I've heard various figures on how long it takes to advance in WoW, but
> don't have much of a sense on EQ2's speed of progression.

My /played value is currently 49d 18h and I'm a level 43 Mystic.

--
Redbeard, the Lore Seeker
<Veritas>
Dwarven Mystic and Alchemist
Loyal Citizen of the Antonia Bayle
Current resident of Qeynos Harbor
http://veritas.everquest2guilds.com

Descendant of the Elder Winterfury Thunderwolf
<Resolution, Retired>
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie
 
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In article <113ha4umopovm5f@news.supernews.com>, Bob Perez
<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:
> "Damien Neil" <neild-usenet2@misago.org> wrote in message
> news:150320050138225246%neild-usenet2@misago.org...
>
> > I'm curious--about how many days /played do you have in EQ2 so far?
> > I've heard various figures on how long it takes to advance in WoW, but
> > don't have much of a sense on EQ2's speed of progression.
>
> My /played value is currently 49d 18h and I'm a level 43 Mystic.

I just realized that isn't as indicative of anything as I'd hoped,
given that EQ2 requires you to stay online to vendor.

- Damien
 
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"Damien Neil" <neild-usenet2@misago.org> wrote in message
news:160320052351037051%neild-usenet2@misago.org...

>> > I'm curious--about how many days /played do you have in EQ2 so far?
>> > I've heard various figures on how long it takes to advance in WoW, but
>> > don't have much of a sense on EQ2's speed of progression.
>>
>> My /played value is currently 49d 18h and I'm a level 43 Mystic.
>
> I just realized that isn't as indicative of anything as I'd hoped,
> given that EQ2 requires you to stay online to vendor.

I was going to add that observation as a qualifier until I realized that it
doesn't matter in my case because my wife's account is our standing vendor,
and I've never once acted as a vendor with my account, haven't even turned
it on. So my value is indicative.

FWIW, my wife and I both started the same day (Nov 8, 2004) and I'm level 43
and she's level 34. Her /played time is 83d and 6h.

--
Redbeard, the Lore Seeker
<Veritas>
Dwarven Mystic and Alchemist
Loyal Citizen of the Antonia Bayle
Current resident of Qeynos Harbor
http://veritas.everquest2guilds.com

Descendant of the Elder Winterfury Thunderwolf
<Resolution, Retired>
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie