Blizzard: More "Broad Appeal" In Next MMOG

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bleh thas just wat we need, another mmo for an even lower common denominator

they should just pool those resources n release d3 sooner
 
Surely there's a reason WoW stil lhas over 11 million players while many other MMOs have been in steady decline?

I've played WAR, LotRO and AoC myself and while these games all have their strengths (well, maybe not WAR - aside from the IP) I keep going back to WoW in frustration.

Of course it could just be me, though the statistics don't really support that.

In conclusion, many MMO-player who doesn't play WoW loves to bash WoW. This is fine, just don't suffer from the illusion that you make up a majority of the gaming public.
 
[citation][nom]Exodite3[/nom]Surely there's a reason WoW stil lhas over 11 million players while many other MMOs have been in steady decline?I've played WAR, LotRO and AoC myself and while these games all have their strengths (well, maybe not WAR - aside from the IP) I keep going back to WoW in frustration.Of course it could just be me, though the statistics don't really support that.In conclusion, many MMO-player who doesn't play WoW loves to bash WoW. This is fine, just don't suffer from the illusion that you make up a majority of the gaming public.[/citation]
The only real difference between wow and all the others is the dedication from the developers. You can argue that blizzard support is a pile of guano, and everybody will agree. But you can't claim they're not maintaining the game. They keep adding content, updating and changing the gameplay. So while the game is what 4½ years old now? it's still 'new' as the 3.2 patch is only a month or two old - and the next content patch is on the horizon. So in wow the people never feel like they're done, which is why people come back to it. It's not like people love playing in stranglethorn over and over - they like new stuff, and even if it feels a bit recycled, it's still better than no new stuff at all.
 
[citation][nom]anotherzen[/nom]broader appeal, might be consoles..[/citation]
Perhaps they're making a cloud based counterstrike so all the kids at school can play that instead of learning - it'd be a lot easier than actually installing cs every time deepfreeze eats their install after all - and it'd immidiately be more popular than wow ..
 
[citation][nom]visa[/nom]When they talk about "broad appeal" are we sure they don't mean making it more appealing to women?Zing![/citation]

There are no women on the internet...
 
WoW in its current state is horrible.

At launch the game was at the proper difficulty. Throughout most of BC it was close. At the end of BC and through WOTLK the game became completely casual garbage unfit for any real PC gamer to touch with a 10 foot pole.

Money corrupts everything and Blizzard is no exception. This once great gaming company is being run straight into the ground by the MBA parasites that have taken over. It's all about milking their customers for as much money as possible with creating good games a distant second priority.

"More broad appeal." Like I said, it's all about the money. The game needs to appeal to non-gamers which by default means it WILL NOT appeal to PC gamers. Why would a real PC gamer want to play some dumbed down super easy joke of a game designed to appeal to 55 year old men and 17 year old girls alike? A real PC gamer wants no part of this McDonalds of gaming companies, this lowest common denominator peddling joke of a company, this Oprah of game companies, this American Idol of game companies.

Blizzard has lost me as a fan and customer. Every decision since they launched WoW has been a bad one.

Before you noobs that have only played WOTLK jump in, I was in Death Wish one of the top 5 North American Horde guilds back when only 16 guilds in North America were clearing Naxx (original, hard Naxx, not joke WOTLK Naxx). Gladiator multiple seasons. Led a "casual hardcore" (better than you) guild through all of BC. I know what WoW was and I know what WoW is - and no Blizzard MMO will ever be worth playing again.
 
probably something like "World of Facebook" where you can play a character who has friends and add applications to gain levels in "what type of rock are you?"

not to hard on graphics and it has a verry broad appeal. plus, unlike the real facebook, you could have different characters on other servers!

I never liked WoW too cartoonish and too many kids, Played Guildwars (loved it), tried WAR (Liked it but not enough) but somehow I couldn't go back to guildwars afterwards...
 
[citation][nom]griffed88[/nom]I just hope Blizzard doesn't go the way of Nintendo and it's Wii...[/citation]

Wayyyyyyyy too late for that buddy.

Look at the graphics.

Look at the dumbed down game play.

Look at the fact that 60 year old men I work with play WoW.

Look at the fact that 17 year old girls play WoW.

It is well into the Wii stage by this point.
 
It's always fun to see these comments. Let's start with broader appeal. How much room is there? Other than going to the consoles, their is nothing broader you can go. The other % of the market isn't waiting to be included in the WOW world, they want things that WoW can't offer, depth and graphics. And yes, sorry, WoW's power is that it's broad, everyone can hop in and play it, but that's what drives me away and with me, many others.

I've played WoW, so I know what I'm talking about. It's not a bad game, it's just not a game I enjoy playing. A lot of people go to the mac and buy a burger, doesn't mean the burger is a good product, it's just a product for the masses. The Ford, Toyota and Nissan are all fine cars, but it's not a Ferrari. Just because a lot of people buy it, or a lot of people play it doesn't mean it's good, it's enjoyable for a lot of people.

But.... Yes there is a big but. Most of the EU+American players didn't join from a MMO. They joined from other games. The other appeal is casual friendlier than other titles. EQ in his time had the "hardcore" players, students, who still studied and had a lot of free time. WoW has more people who could never join such a game for various reasons.

Just because you don't like camping a spot for days, doesn't mean that items should be common and everyone running around in the same gear. That's the recent games. Back in EQ, some items were too rare to get for the normal players.

Everyone loves to praise blizzard for their games, but I've learned who they are. Unlike most players think, they aren't their to help you. They have 11 million subs, yet they can only produce that low number of updates. I've seen smaller companies produce a lot more content and diversion. In 4.5 year we have seen 2 new races with 2 other new races on the way. 1 new class and it's a hero class you start at 55. The classes leave enough room to have others added.

It's not like VG or EQ2, where almost all the classes are already in the game. No monkish class, no bardish class, no berserker class, there are so many things they can do, but all they do is redistribute the class choices. Now you can be a night elf mage, the new choices are stupid. Blood elf paladin, butchering their lore to make paladins available to horde.

No thank you. As much as I liked WoW when I played it, at the end it was just a good decision to leave and look for a game with more depth, that didn't butcher it's lore whenever players whined enough and meaningless progression. The lore was all around me and I felt the world was empty of lore. I'm biased of course, just like the person who defends WoW, so in the end, you can't convince me WoW is good nor can I convince you WoW isn't good, but I don't care, don't need to convince anyone. If WoW is your game that's fine, I have my game. Don't expect me to play that new MMO from Blizzard though. I'm done with their MMOs. I'll play D3 probably and that's it from Blizzard for me.
 
The new MMO from Blizzard will be an entirely new lore. Blizzard has a lot of success and should be commended for it. Their talents and hard work have paid off for them. Why shouldn't they go into the market with another title? More power to them. Heck, I better start throwing some money into their stock now. If the next game is as good as WoW then I'm going to be raking in the stock money!
 
[citation][nom]DXWarlock[/nom]whats worse than a WoW basher? WoW fanboyhello pot, this is kettle I believe you 2 should talk, you have much in common.there is no argument...wow IS the "fisher prices my First MMO". Ive been around a while, played WAR, LOTRO, EVE, GW, CoVTR, VG, FFXI, UO, EQ, EQ2, AC, AC2, L2, AOWoW, HG, DDO, AoC, NC, SWG, MxO, TcoSand wow DOES have the depth of a paper plate.and the argument "There are people, like myself, that have played since the game was in its initial beta, but we do not understand every aspect of the game." in no way indicated a indepth game.thats like saying playing fetch with your dog in an indepth game because you don't understand ever aspect of how the velocity, gravity, and bounce speed effects the balls travel path. Anyone with any MMO experience can pick up 95% of wows mechanics in a month tops. the other 5% is the "gear tweaking" for PvP or raiding.....very deep indeed.[/citation]

Give it a rest, son. I have played far more MMOs than you have, many that you probably never heard of. You know, I am not going to waste an intelligent response on your stupid ass. You are not worth my time.

grail: EVE sucks. I payed for it for about two months, but played it for about five minutes. How a game like that is still going is beyond me.

To Everyone else: Blizzard said that this MMO would be the start of a new franchise. Of course, it could be Blizzard blowing smoke up people's ass to keep them guessing, but they could be telling the truth. Either way, I sort of doubt it will pull the numbers that World of Warcraft has.

I could be wrong.
 
[citation][nom]bobbobbob12345[/nom]WoW in its current state is horrible.At launch the game was at the proper difficulty. Throughout most of BC it was close. At the end of BC and through WOTLK the game became completely casual garbage unfit for any real PC gamer to touch with a 10 foot pole.Money corrupts everything and Blizzard is no exception. This once great gaming company is being run straight into the ground by the MBA parasites that have taken over. It's all about milking their customers for as much money as possible with creating good games a distant second priority."More broad appeal." Like I said, it's all about the money. The game needs to appeal to non-gamers which by default means it WILL NOT appeal to PC gamers. Why would a real PC gamer want to play some dumbed down super easy joke of a game designed to appeal to 55 year old men and 17 year old girls alike? A real PC gamer wants no part of this McDonalds of gaming companies, this lowest common denominator peddling joke of a company, this Oprah of game companies, this American Idol of game companies.Blizzard has lost me as a fan and customer. Every decision since they launched WoW has been a bad one.Before you noobs that have only played WOTLK jump in, I was in Death Wish one of the top 5 North American Horde guilds back when only 16 guilds in North America were clearing Naxx (original, hard Naxx, not joke WOTLK Naxx). Gladiator multiple seasons. Led a "casual hardcore" (better than you) guild through all of BC. I know what WoW was and I know what WoW is - and no Blizzard MMO will ever be worth playing again.[/citation]

The original Naxx was not hard either, it required gear. The fights in WotLK Naxx are the same as they were in Vanilla Naxx, the difference is the gear you got changed radically between what was available in Vanilla compared to what is available in WotLK. And yes, I also played in Vanilla Naxx cleared several wings, there are only minor differences. Patchwerk going from hitting the highest two in health after the MT with hateful strikes in Vanilla to hitting the highest two players in threat after the MT in WotLK. Raz going from a shout that does you mana in damage to you if you're in LoS to a shout that does damage to everyone throughout the instance. The only encounter that saw a real change was how Four Horseman worked, no longer the shield wall effects that went up at 50% and 20% like in vanilla, but still the main push of the fight was the same, switching between the four without the marks stacking too high and not allowing the marks to reach 100 cast.

The fact of the matter is this, every raid instance Blizzard has produced from vanilla to tBC to WotLK, isn't really hard and never really was, it was and is about learning the mechnics of the fight so you can repeat it. As it stands right now, I would say that Yogg-Saron with no keepers or Kil'Jaeden from tBC are probably the hardest fights to date, easily beating C'Thun, aka the Raid/Guild Destroyer, and Vanilla Kel'Thuzad.
 
The Naxx fights are not even close to the same as they were at 60. Oh, you stood in Faerlina's fire for 10 seconds, and now you're at 50%? Oh no, you would have been dead after 2 seconds when it was hard.

Oh noes, you took 4 hits of Heigan's eruption and almost died? You didn't have a chance of living through two before.

The fight mechanics are generally the same, yes, but both the damage avoidance required, healing required, and damage done required was tuned much, much, much tighter in real naxx.
 
[citation][nom]balister[/nom]The fact of the matter is this, every raid instance Blizzard has produced from vanilla to tBC to WotLK, isn't really hard and never really was, it was and is about learning the mechnics of the fight so you can repeat it.[/citation]
I don't truely agree with you. Sure you can learn the game tactics, but the game is hard in places. Lich king is truely dumbed down so any idiot 'can play' but the new toc raid is rather hard, and I've yet to come across a pug in aq40 that manages to take the twins even when they know what to do - and that's 20 levels later. Also zul gurub was insanely hard 20 levels ago. It's about knowing what to do, sure, but so are all games.
Anyway, the very hardest part of wow has to be levelling between 10 and 25 without heirlooms and before patch 3.02 ; or soloing some of the group quests in lich king (like the one in basin where u pick oracles or frenzyheart).
Overall the game has been simplified though, so it really isn't hard. But there are things that are hard, and there is still a lot more complexity in the game than blizzard wants. New subscribers are bombed with info they 'have to know'.
 
I have to agree. I have played WoW for many years and I love the game, but anyone who wants to honest with themselves knows that there is absolutely no comparison.

WoW gets easier, and easier and easier (with the exception of Yogg). There are players now in WoTLK who would have had no chance in vanilla. Not that this is a bad thing or a good thing, but it is the truth.

You cannot deny that Naxx was harder than anything in BC (even SWP) and that SWP was harder than anything in Wotlk (except Yogg) to date.
 
WoW is far above all of the other subscription MMO's for one basic reason, the same one that's driven much of Microsoft's success: marketing.

It has large store displays, which only a couple of others have even tried. I've seen one or two television commercials from competitors, but nothing like Blizzard's campaigns. It's reached critical mass as well among teenagers, all their friends inclined to play this sort of video game are playing WoW, so there's further incentive socially if for no other reason.

Is Blizzard just doing a Free Realms type game then? That actually had a decent launch, in spite of being a Sony game.
 
Hey haters, no one is forced to even look at Blizzard and their wonderful creations (diablo, starcraft, diablo 2, WoW, etc). You are just jealous or plain hateful person. No one is forcing you to use your $2k machine to play WoW. No one is forcing you to even play WoW (or their next MMOG).
 
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