[citation][nom]rcpratt[/nom]The Naxx fights are not even close to the same as they were at 60. Oh, you stood in Faerlina's fire for 10 seconds, and now you're at 50%? Oh no, you would have been dead after 2 seconds when it was hard.Oh noes, you took 4 hits of Heigan's eruption and almost died? You didn't have a chance of living through two before. The fight mechanics are generally the same, yes, but both the damage avoidance required, healing required, and damage done required was tuned much, much, much tighter in real naxx.[/citation]
That's because Blizzard expected you to go through and farm MC and Ony, then farm BWL, then do a good bit of farming in AQ40 before you set foot in Naxx. You needed the gear to get by the encounters in Naxx in Vanilla, you even needed to go nuts and get every buff known to man for some fights until you had farmed Naxx for a while (remember needing the head turn ins from Ony, the buffs from DM:N, every flask you could think off for your class, every elixir buff you could think of for your class so that you could get past Loatheb yet the mechanics of the Loatheb fight were the same once you learned them). WotLK Naxx was meant for people that had farmed the level 80 instances and heroics to get Emblems of Heroism to buy the epics off the EoH vendor, Naxx was the first tier raid in WotLK much as MC was the first tier raid for Vanilla. Naxx hasn't changed *that* much from Vanilla to WotLK, what's changed is the gear and talents (you didn't have haste until late in tBC, hit and crit were percentages back in Vanilla instead of ratings like they went to in tBC, the talents trees are radically different in most cases to what they were in Vanilla, and you had more debuff slots when tBC came out than the original 8 you had to work with back at the start of Vanilla). The reason the game seems easy is because Blizzard has built on fights that were seen in prior expansions and only the raid encounters brought in some freshness on some fights (while others are combinations of prior encounters).
[citation][nom]wavebossa[/nom]I have to agree. I have played WoW for many years and I love the game, but anyone who wants to honest with themselves knows that there is absolutely no comparison.WoW gets easier, and easier and easier (with the exception of Yogg). There are players now in WoTLK who would have had no chance in vanilla. Not that this is a bad thing or a good thing, but it is the truth. You cannot deny that Naxx was harder than anything in BC (even SWP) and that SWP was harder than anything in Wotlk (except Yogg) to date.[/citation]
No, I disagree, Naxx was not harder than SWP. Mu'ru and Kil'Jaedan put everything in Vanilla Naxx to shame on difficulty. The amount of doing everything right on Mu'ru and Kil'Jaedan changed things. Even on a fight like Heigen was forgiving in Naxx, you lose a group or two there and still defeat him, you lost one or two people on Mu'ru or Kil'Jaedan and for get it. As to Yogg, once you learn the fight and have the gear, only no keepers, Alone in the Dark, is difficult.
Raiding in WoW is having the know how, reflexes, and connection to do something when you need to do it, it's always been that way from Vanilla forward to WotLK.