Blizzard Not Worried About StarCraft 2 Piracy

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@fenixkane
I don't think there is any LAN parties today that doesn't have an internet connection and i don't think opengl mode should affect you, if you're on windows you have better performance using direct3d and if you're on mac it will use the opengl engine. Online activation is the norm today and unlike other games that stops your games if you lose connection that doesn't happen in sc2. RealID is optional, you don't have to give out your email to other players if you don't want to.
 
[citation][nom]fenixkane[/nom]Huh. Thats funny. I was once one of those loyal Blizzard games fans. Unfortunately with Starcraft II I lost all interest in buying the game.12 years dangit. I waited 12 years. Had my money ready, the game played just how I wanted it to and what do they pull! No LAN play, limits on map making, region locked, no opengl mode, online activation, real id, thats what!Blizzard dashed my confidence in them and I wont buy their games anymore because of this crap.When the pirates finish releasing a working version of your game (which you seem to be unable to do) I might grab that. Unlike most piracy this WAS a lost sale![/citation]

umadbro?
 
+1[citation][nom]Igot1forya[/nom]\\rant[/citation]

People who marked you down probably have never been to a real lan. Not some crap like quakecon which has gone from being a lan to a stop in a pro game circuit. Its easy, buy a switch, have 10 to 15 friends come over. And don't use the internet at all. Keep everything local. Then tell me that isn't awesome.
 
I can't believe some people support Blizzards Battle.NET decision just because they happen to have a working internet connection. There could be many reasons you can't get to battle.net:

-maybe you have no available internet connection (and thus, computer games are your only life)
-maybe you choose not to pay Big Cable $50+ a month for shitty service, and do without internet at home
-maybe you have internet, but your sys admin has blocked access to Battle.NET (think college campuses/dorms)

If Blizzard let you play Single Player without having to access Battle.NET, I might be fine with that, but requiring ALL play modes to authenticate with Battle.NET first is ridiculous. It's not just multiplayer, its the entire game that requires Battle.NET access, regardless of how short that access need be.

Oh, and related to the article:

"For World of Warcraft we have been able to work well around the piracy issue and we think we’ll be able to do the same with StarCraft II," he said.
Are they talking about private WoW servers? Cause I'm pretty sure those exist in droves. Give it a little while, and private SCII auth servers will exist as well. I think every online game has been broken and private servers created at some point.
 
@Ezence
LAN is great when you are traveling with some friends and only have some laptops and no internet.

Opengl mode matters to me because I've been playing Blizzards games through Wine on Linux (D3D performance is crap), not going to pay for Windows.

Activation should NOT be the norm. Especially when you have to activate more than once (I'm not always where an internet connection is).

I was under the impression that realid was required for Battlenet and optional in the forums. If it's completely optional I stand corrected. But the fact they decided at one point to make it required at all just shows how far out of touch they are.
 
[citation][nom]darkerson[/nom]I would say the lack of LAN play probably helps too...at least until someone comes out with something similar to what AlterIW is in regards to MW2, and then, it will probably go through the roof...[/citation]
No LAN = No buy from me. I play to game with my wife and friends. Not with a bunch of random people I care less about.
 
I am only bummed that it's the people with pirated versions who will be able to play just fine whenever bnet crashes or their internet service goes down, while the people who payed in full get an error message and get shafted....
 
[citation][nom]darkerson[/nom]Tell that to everyone that likes to play in tournaments and LAN parties...Im sure they will beg to differ...its one thing to coordinate and communicate over teamspek or ventrilo, but to me, nothing beats having all your buddies in the same house for some good old fashioned local multiplayer![/citation]

Amen!
 
"World of Warcraft--currently the MMORPG has enslaved 11.5 million subscribers worldwide."

Tell me about it, I actually have one of my toons tattooed on my right calve and the D3 barbarian on my upper right sleeve! I met my wife playing WoW on that toon btw = the reason for that tattoo, as for the barbarian... it just looks sick!!!
 
[citation][nom]fenixkane[/nom]I was under the impression that realid was required for Battlenet and optional in the forums. If it's completely optional I stand corrected. But the fact they decided at one point to make it required at all just shows how far out of touch they are.[/citation]

RealID is the email you log into your b.net account with. So in that sense, yes it's required. But as far as adding people to your friends lists, no, you don't have to use it. You can either add the person's character name, which is a one way link (you can add them even if they don't add you), or you can add them via RealID, which is a two-way link that requires approval on their end (RealID friends work across games as well).

As for the LAN argument, I co-host an annual LAN party that usually draws about 25 to 30 people. This year's event is coming up pretty soon and we're going to try to get SC2 going (our main attractions are the trinity of UT, CoD, and SC). I guess we'll find out if a single consumer-grade internet connection can handle that kind of load.
 
Sorry, but I dont get all the comments about LAN play. You can still all gather in a room and connect to the same game and lock it with a password. Do you still expect for several players to connect via LAN and be able to use one disk??

I suppose there could be lag issues, but that is the only problem I see. otherwise just all get together and connect via the internet.
 
[citation][nom]frozentundra123456[/nom]Sorry, but I dont get all the comments about LAN play. You can still all gather in a room and connect to the same game and lock it with a password. Do you still expect for several players to connect via LAN and be able to use one disk?? I suppose there could be lag issues, but that is the only problem I see. otherwise just all get together and connect via the internet.[/citation]

Not everyone has an internet package that can handle 8 people playing through battle.net. Why would anyone argue against LAN? I don't get it.
 
[citation][nom]Arestavo[/nom]11.5 million at its peak, that number is no longer that high.[/citation]

So what is the current enslaved count?
 
Piracy will still be a problem if the games does not have servers all over the world.
I would buy the games if I had servers to play in..
Otherwise it's a waste of money.. why would i buy Modern warfare 2 if i have like 250ms delay to the server?. I download it play the 3h campaign and delete it. And thats about the same for every one who doesn't live in America.
 
[citation][nom]PTR[/nom]Merge. The. servers. NOW.I'm sick of being confined in the South East Asian territory. We have friends in NA and EU ffs! And don't give us that separate download crap to connect to the US/EU servers too.[/citation]

I miss the days that we could crash every korean by spamming dots.
 
[citation][nom]PTR[/nom]Merge. The. servers. NOW.I'm sick of being confined in the South East Asian territory. We have friends in NA and EU ffs! And don't give us that separate download crap to connect to the US/EU servers too.[/citation]
Noooooo! Isolate the Koreans! The rest of us want a chance to play without getting beaten in 3 seconds!
 
"Battle.net solution is that we work really hard to offer a tailored, regional business model, so it reduces the incentives to go to a pirated solution" - yeah this is quite true, because if they will just choose on just selling the products the pirates too will compete with them.
 
Piracy = Stupidity!

How Can the Company make New Cool StarCraft Games like StarCraft 3 with No Money to pay there Developers!

Ignorant Pirates, So Dumb, they Cut there own throats.

 
[citation][nom]stingstang[/nom]LAN isn't that important anymore. It used to be when internet connections were either hard to come by, or just slow. Now it's just as good to connect to the world servers and play games from them.[/citation]

don't know where the hell you live, but for me, internet connections are still hard to come by, and slow...
 
Man, for the guys going on about the LAN issue. It IS lan, with an authentication front-end. All the reasons why LAN was popular in the old days is still present!! You still get awesome low latency playing amongst your friends, as the connections, once a game is established, are all peer-to-peer via tcp/ip. What does tcp/ip always want to do? Yes, take the shortest route possible to its intended destination, whereas in the case of a LAN party would be through your local router/switch. I've tested this myself with a couple of buds, and it works perfectly, no problem. So the only real issues one might have...

1. You don't want to have to authenticate to play with your buddy (in all honesty, is this really such a big deal and shlep? Its seamless and painless in its current implementation).

2. You're worried about high latency (debunked as per above)

3. You're worried about bandwidth restrictions (debunked above too... your internet connection is simply being used to authenticate, not to pass actual gameplay packets along. Of course there is some achievements info etc. too, but all very minimal). Therefore I would predict you could have a perfect LAN (with regards to latency) with 8 people over a dial-up connection.

So... I'm assuming that all the people crying about LAN here, haven't actually even tried it yet with a couple of buddies (i.e. ONLY playing against each other locally in the same room)...
 
Games without human players ... tend to have a short like.

Like UT3... just when the maps from the user-base started to get good, there are only a handful of populated servers and most of those have standard BORING crappy UT3 standard maps. 🙁
 
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