Breaking the addiction to WoW

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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Grackle wrote:
>
> "Spork" <asdf@ewr.com> wrote in message
> news:EuULd.30979$yY6.1221@attbi_s02...
> > maybe I will give wow another try for a month or so and do in moderation
> > as
> > everyone suggests. moderation can be difficult though.
> >
> > I plan to take advantage of the exp bonus and only play on weekends or
> > something. I will play the xbox during the week with less time consuming
> > games.
> >
>
> This is one thing I really like about WoW -- the experience bonus when
> logged off. I hope this is done in future mmorpgs.

Experience bonus? Could you explain that to someone with no experience
of WoW?

--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
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In article <420058A8.C2FF0870@ns.sympatico.ca>, RogerM
<rodger.mckay@ns.sympatico.ca> wrote:
> Experience bonus? Could you explain that to someone with no experience
> of WoW?

When a character spends time in an inn or capital city (either while
logged on or logged off), it become rested. While rested, a character
will receive double the xp from all enemies killed. (Quest xp is
unchanged.) The rested state will last until a certain amount of bonus
xp has been awarded--the more time you spend in an inn or city, the
longer you will remain rested.

The rest bonus caps after a full week logged off, with about (I think)
one level's worth of xp.

- Damien
 
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On Mon, 31 Jan 2005 21:17:42 -0600, Alexei Boukirev wrote:

> ast night my female priest(ess)
> character was told by another female character that the robe I had on
> looked very nice. ?? I had it because of the nice +sta and +int, lol.

Hey, I do choose equipment partly because of the way it looks on my
character! I'm male, and heterosexual! 😉

M.
 
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On Tue, 1 Feb 2005 17:50:34 -0500, Paul2 wrote:

> ^^^ Its still running out of steam waaaay faster than other GOOD MMORPG's...

Does "good" necessarily equal "grind several years to get to the maximum
level"? WoW may be a faster ride, but frankly, I don't really want to spend
another five, nearly six, years with the same MMORPG as I did with Ultima
Online until I quit a couple of years ago. WoW so far has been an amazing
experience for me. If I burn out on it in six months, fine, so be it --
that doesn't lower the significance of the fact that I had fun from level 1
on, which is not common for MMORPGs. (And so far I'm only playing the
European beta, but it's identical to the US release.)

M.
 
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On Tue, 01 Feb 2005 23:43:32 GMT, Spork wrote:

> I plan to take advantage of the exp bonus and only play on weekends or
> something.

Personally, I'd not worry about the level or "maximizing xp gain". That
usually causes stress and frustration for me (in all games). I just play
for the "immaterial experience". For instance, last night I accompied a new
player from Auberdine to Stormwind, which took us nearly an hour since we
also did some sightseeing. XP gain? About 300 xp. But I had fun, and so did
he ... an hour well spent, even though it didn't advance my character.

M.
 
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On Tue, 01 Feb 2005 23:43:32 GMT, Spork wrote:

> maybe I will give wow another try for a month or so and do in moderation as
> everyone suggests. moderation can be difficult though.
>
> I plan to take advantage of the exp bonus and only play on weekends or
> something. I will play the xbox during the week with less time consuming
> games.

Always remember: The first step to facing your addiction is admitting you
have a problem! <g>
--
RJB
2/2/2005 8:33:52 AM

I support efforts to limit the terms of members of Congress, especially
members of the House and members of the Senate.
-Dan Quayle, Former Vice-President
 
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RogerM <rodger.mckay@ns.sympatico.ca> writes:

> Experience bonus? Could you explain that to someone with no experience
> of WoW?

They call it the "rest time system", and basically means you get a
combat experience bonus period for not fighting for a while, either by
resting in a city or logging off.
 
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On Mon, 31 Jan 2005 23:36:07 GMT, "Spork" <asdf@ewr.com> wrote:

>Or take letter to npc x which you have
>no idea where he is. finding npcs can be very frustrating and the channels
>are constantly spammed with quest questions.


Remove this guy from the genepool! Quickly! Before it becomes
polluted! (Or at least have mercy with us and take away his computer &
net access...)

To answer the question: Want to find an NPC related to a quest?

Simple. Highlight the quest in your log (reading is also recommened)
and watch your radar for a blip at the edge. THAT's the indicator
where the NPC is to be found! It shows even on the overhead map!

I figured this out *without* reading *any* manual, usenet post,
cheating website database, whatever...

-Arnulf
 
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Spork wrote:
> "Grackle" <nowhere@lalaland.ca> wrote in message
> news:3mWLd.1858$lw4.495686@news20.bellglobal.com...
>> "Spork" <asdf@ewr.com> wrote in message
>> news:EuULd.30979$yY6.1221@attbi_s02...
>> > maybe I will give wow another try for a month or so and do in moderation
>> > as
>> > everyone suggests. moderation can be difficult though.
>> >
>> > I plan to take advantage of the exp bonus and only play on weekends or
>> > something. I will play the xbox during the week with less time
> consuming
>> > games.
>> >
>>
>> This is one thing I really like about WoW -- the experience bonus when
>> logged off. I hope this is done in future mmorpgs.
>>
>>
>
>
> ----- Original Message -----
> From: "Grackle" <nowhere@lalaland.ca>
> Newsgroups: comp.sys.ibm.pc.games.rpg
> Sent: Tuesday, February 01, 2005 7:50 PM
> Subject: Re: Breaking the addiction to WoW
>
>
>> "Spork" <asdf@ewr.com> wrote in message
>> news:EuULd.30979$yY6.1221@attbi_s02...
>> > maybe I will give wow another try for a month or so and do in moderation
>> > as
>> > everyone suggests. moderation can be difficult though.
>> >
>> > I plan to take advantage of the exp bonus and only play on weekends or
>> > something. I will play the xbox during the week with less time
> consuming
>> > games.
>> >
>>
>> This is one thing I really like about WoW -- the experience bonus when
>> logged off. I hope this is done in future mmorpgs.
>>
>>
>
> im 1 bar into level 31. im at southshore and ive finished most of the quests
> geared toward my level. I will have to grind until im 32 so im just waiting
> for that exp bar to move up.
>
> I've noticed that you can consistently get quests then all the sudden you
> have to grind until you get a few levels and are able to finsih some of the
> harder ones.

Only if you stay in that area. At any given time there are 2 or 3 areas
you can 'work' for quests. IIRC, there are some quests for your level in
Arathi Highlands, and Desolace.

--
Remove the mess to reply.
 
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Michael Vondung <mvondung@gmail.com> wrote in news:cq9byuowwh32
$.uicvsxv0ny1v.dlg@40tude.net:

>On Mon, 31 Jan 2005 21:17:42 -0600, Alexei Boukirev wrote:
>
>> ast night my female priest(ess)
>> character was told by another female character that the robe I had on
>> looked very nice. ?? I had it because of the nice +sta and +int, lol.
>
> Hey, I do choose equipment partly because of the way it looks on my
> character! I'm male, and heterosexual! 😉

I'm not totally discarding the looks either: some/most head gear looks
utterly ridiculous on a Tauren :) But oftentimes I'm willing to wear it
just because it's extra armor. Just turn off helmet display in interface
settings.
 
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"Damien Neil" <neild-usenet@misago.org> wrote in message
news:020220050050146205%neild-usenet@misago.org...
> In article <420058A8.C2FF0870@ns.sympatico.ca>, RogerM
> <rodger.mckay@ns.sympatico.ca> wrote:
>> Experience bonus? Could you explain that to someone with no experience
>> of WoW?
>
> When a character spends time in an inn or capital city (either while
> logged on or logged off), it become rested. While rested, a character
> will receive double the xp from all enemies killed. (Quest xp is
> unchanged.) The rested state will last until a certain amount of bonus
> xp has been awarded--the more time you spend in an inn or city, the
> longer you will remain rested.
>
> The rest bonus caps after a full week logged off, with about (I think)
> one level's worth of xp.
>
> - Damien

This is a great equalizer for normal humans who spend more time in the real
world.
 
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"Arnulf Guenther Jr." <arnulfg@gmx.net> wrote in message
news:itp2011vh2np31vloigc2curtkl6p7j1va@4ax.com...
> On Mon, 31 Jan 2005 23:36:07 GMT, "Spork" <asdf@ewr.com> wrote:
>
> >Or take letter to npc x which you have
> >no idea where he is. finding npcs can be very frustrating and the
channels
> >are constantly spammed with quest questions.
>
>
> Remove this guy from the genepool! Quickly! Before it becomes
> polluted! (Or at least have mercy with us and take away his computer &
> net access...)
>
> To answer the question: Want to find an NPC related to a quest?
>
> Simple. Highlight the quest in your log (reading is also recommened)
> and watch your radar for a blip at the edge. THAT's the indicator
> where the NPC is to be found! It shows even on the overhead map!
>
> I figured this out *without* reading *any* manual, usenet post,
> cheating website database, whatever...
>
> -Arnulf

*golf clap*
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Damien Neil wrote:
> The rest bonus caps after a full week logged off, with about
> (I think)one level's worth of xp.


A game that rewards you for not playing it.

Hilarious.

-st
 
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On 2005-02-03, Grackle <nowhere@lalaland.ca> wrote:
> "Damien Neil" <neild-usenet@misago.org> wrote in message
> news:020220050050146205%neild-usenet@misago.org...
>> In article <420058A8.C2FF0870@ns.sympatico.ca>, RogerM
>> <rodger.mckay@ns.sympatico.ca> wrote:
>>> Experience bonus? Could you explain that to someone with no experience
>>> of WoW?
>>
>> When a character spends time in an inn or capital city (either while
>> logged on or logged off), it become rested. While rested, a character
>> will receive double the xp from all enemies killed. (Quest xp is
>> unchanged.) The rested state will last until a certain amount of bonus
>> xp has been awarded--the more time you spend in an inn or city, the
>> longer you will remain rested.
>>
>> The rest bonus caps after a full week logged off, with about (I think)
>> one level's worth of xp.
>>
>> - Damien
>
> This is a great equalizer for normal humans who spend more time in the real
> world.

It only lasts one or two big kills even at full 200%. At least at
launch it did. Did they change it so its more meaningful?
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

>
> It only lasts one or two big kills even at full 200%. At least at
> launch it did. Did they change it so its more meaningful?
>

my 200% bonus is almost up to a full level now
 
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In article <slrnd04d6j.9ca.shadows@helena.whitefang.com>, shadows
<shadows@whitefang.com> wrote:
> >> The rest bonus caps after a full week logged off, with about (I think)
> >> one level's worth of xp.
>
> It only lasts one or two big kills even at full 200%. At least at
> launch it did. Did they change it so its more meaningful?

It takes rather more than one or two big kills to advance a level, once
you're past the very low levels.

- Damien
 
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"shadows" <shadows@whitefang.com> wrote in message
news:slrnd04d6j.9ca.shadows@helena.whitefang.com...
> On 2005-02-03, Grackle <nowhere@lalaland.ca> wrote:
>> "Damien Neil" <neild-usenet@misago.org> wrote in message
>> news:020220050050146205%neild-usenet@misago.org...
>>> In article <420058A8.C2FF0870@ns.sympatico.ca>, RogerM
>>> <rodger.mckay@ns.sympatico.ca> wrote:
>>>> Experience bonus? Could you explain that to someone with no experience
>>>> of WoW?
>>>
>>> When a character spends time in an inn or capital city (either while
>>> logged on or logged off), it become rested. While rested, a character
>>> will receive double the xp from all enemies killed. (Quest xp is
>>> unchanged.) The rested state will last until a certain amount of bonus
>>> xp has been awarded--the more time you spend in an inn or city, the
>>> longer you will remain rested.
>>>
>>> The rest bonus caps after a full week logged off, with about (I think)
>>> one level's worth of xp.
>>>
>>> - Damien
>>
>> This is a great equalizer for normal humans who spend more time in the
>> real
>> world.
>
> It only lasts one or two big kills even at full 200%. At least at
> launch it did. Did they change it so its more meaningful?
>
>

Not playing for about 3 days I returned to half a level of bonus, which is
over 10000 xp for me. Not exactly meaningless!
 
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"Steve T" <joe_fatties_boo@hotmail.com> wrote in news:1107458628.186985.202310
@f14g2000cwb.googlegroups.com:

>
> Damien Neil wrote:
>> The rest bonus caps after a full week logged off, with about
>> (I think)one level's worth of xp.
>
>
> A game that rewards you for not playing it.
>
> Hilarious.
>
> -st
>

Your character gains experience while Blizzard gets a monthly fee. Meanwhile it reduces
server load, making it more enjoyable for the players who don't take advantage of this
unique offer. Sounds like a winner to me!
 
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In article <Xns95F2BAD0C4683anonnotrealaddycom@216.168.3.44>, Alan
<anonymous@notrealaddy.com> wrote:
> "Steve T" <joe_fatties_boo@hotmail.com> wrote in news:1107458628.186985.202310
> > A game that rewards you for not playing it.
> >
> > Hilarious.
>
> Your character gains experience while Blizzard gets a monthly fee. Meanwhile
> it reduces
> server load, making it more enjoyable for the players who don't take
> advantage of this
> unique offer. Sounds like a winner to me!

Another way to think of it is that you get a certain amount of bonus xp
for free every week, but you need to play in order to receive it. If
you don't play enough to level once per week, your rest bonus will cap
out. If you play enough that the bonus never caps out, you'll get
roughly the same amount of bonus xp as anyone else

- Damien
 
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"Steve T" <joe_fatties_boo@hotmail.com> writes:

> A game that rewards you for not playing it.
>
> Hilarious.

No, it makes perfect economical sense: Active players represent a
(bandwidth) cost, the company get the monthly fee no matter how much
you play.
 
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Tor Iver Wilhelmsen wrote:
> "Steve T" <joe_fatties_boo@hotmail.com> writes:
>
> > A game that rewards you for not playing it.
> >
> > Hilarious.
>
> No, it makes perfect economical sense

Yeah, that's obvious. It's the continued obsession with
these lousy games that's hilarious.
-st
 
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Steve T wrote:
> Yeah, that's obvious. It's the continued obsession with
> these lousy games that's hilarious.

Perhaps. There's an old song by Steely Dan with a line that
goes:

"Any world that I'm welcome to,
Is better than the one I come from..."

I feel like I understand why people like these games, and
personally I don't find it funny. It may not be the route
that people might choose when, in real life, they can be
tall and handsome and successful, and in a way that's sort
of sad. Yet I still believe that it's valuable when there's
SOME place a person can go to feel noble or generous or
heroic. It's what I call an "empowering fantasy". Not
to mention the fact that the first prerequisite of empathy
is the ability to imagine yourself in someone else's shoes.

--
Nathan Engle Computer Support, IUB Psych Dept
nengle@indiana.edu http://mypage.iu.edu/~nengle
"Some Assembly Required"
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Nathan Engle wrote:
>
> Steve T wrote:
> > Yeah, that's obvious. It's the continued obsession with
> > these lousy games that's hilarious.
>
> Perhaps. There's an old song by Steely Dan with a line that
> goes:
>
> "Any world that I'm welcome to,
> Is better than the one I come from..."
>
> I feel like I understand why people like these games, and
> personally I don't find it funny. It may not be the route
> that people might choose when, in real life, they can be
> tall and handsome and successful, and in a way that's sort
> of sad. Yet I still believe that it's valuable when there's
> SOME place a person can go to feel noble or generous or
> heroic. It's what I call an "empowering fantasy". Not
> to mention the fact that the first prerequisite of empathy
> is the ability to imagine yourself in someone else's shoes.
>

Very well put, Sir.

--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Fri, 04 Feb 2005 20:23:42 GMT, RogerM
<rodger.mckay@ns.sympatico.ca> wrote:

>> I feel like I understand why people like these games, and
>> personally I don't find it funny. It may not be the route
>> that people might choose when, in real life, they can be
>> tall and handsome and successful, and in a way that's sort
>> of sad. Yet I still believe that it's valuable when there's
>> SOME place a person can go to feel noble or generous or
>> heroic. It's what I call an "empowering fantasy". Not
>> to mention the fact that the first prerequisite of empathy
>> is the ability to imagine yourself in someone else's shoes.
>>
>
>Very well put, Sir.

Yeah right. He has a very polite way of insulting people if that is
what you mean by 'well put'.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-02-04, Nathan Engle <nengle@indiana.edu> wrote:

> I feel like I understand why people like these games, and
> personally I don't find it funny. It may not be the route
> that people might choose when, in real life, they can be
> tall and handsome and successful, and in a way that's sort
> of sad. Yet I still believe that it's valuable when there's
> SOME place a person can go to feel noble or generous or
> heroic. It's what I call an "empowering fantasy". Not
> to mention the fact that the first prerequisite of empathy
> is the ability to imagine yourself in someone else's shoes.

Maybe some people just find it fun to do PvP online with their
friends?

Do we *have* to be pathetic to play games? Why can't the same be
said about people who play golf or basketball?