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"Damien Neil" <neild-usenet@misago.org> wrote in message
news:040220050153576737%neild-usenet@misago.org...
> In article <Xns95F2BAD0C4683anonnotrealaddycom@216.168.3.44>, Alan
> <anonymous@notrealaddy.com> wrote:
> > "Steve T" <joe_fatties_boo@hotmail.com> wrote in
news:1107458628.186985.202310
> > > A game that rewards you for not playing it.
> > >
> > > Hilarious.
> >
> > Your character gains experience while Blizzard gets a monthly fee.
Meanwhile
> > it reduces
> > server load, making it more enjoyable for the players who don't take
> > advantage of this
> > unique offer. Sounds like a winner to me!
>
> Another way to think of it is that you get a certain amount of bonus xp
> for free every week, but you need to play in order to receive it. If
> you don't play enough to level once per week, your rest bonus will cap
> out. If you play enough that the bonus never caps out, you'll get
> roughly the same amount of bonus xp as anyone else
There are alot of ways to look at it.. all I know is that when I was in
the beta test, Blizzard reps specifically stated that the rest state was
NOT meant to be a punishment against those who play alot, or a
bonus to those who play very little. They had some other weird
explanation for why they wanted to implement it. I'm afraid I cannot
remember what it was, which doesn't help my case. But I swear its
true and was right in their FAQ stuff. It was *not* meant to have
anything to do with who played how long. They insisted as such.
Many people speculated it was to discourage botting. That you'd
want to log out for a period of time every day to get into the bonus.
But clearly it was, after all, designed to be a way to give benefit to
people who don't play as much. I don't understand why they say
things that are patently untrue like that. They treated most of us
like saps during the beta test. There was a ton of a people against
the 24 hour clock and they kept it. They always kept saying that
they were open to feedback and would change things if enough
people wanted certain changes, etc. But they always, instead, forced
their ideas down our throats and didn't give up on them.
This is what pisses me off so much about Blizz anymore. They did
the same thing in Warcraft III, as I have ranted about before, with
that stupid "upkeep" thing, which made it a benefit / uneven playing
field for the weaker player. There was no denying that is what it did,
although many did (and still do) try to argue otherwise. But it was
clearly an attempt to give the weaker player a slight advantage during
the time after his army was decimated. They claimed it was not to
give anyone advantage, and it was widely ripped on by beta testers
as being a bad idea. But they still forced it on us.
Blizzard has become incredibly arrogant and rests too much on their
own successes. They feel they can do no wrong anymore. But they
aren't even the same company of people who made all their really
great games. But their arrogance, and touchy feel politcal correctness
are showing brightly in everything they have done since Warcraft III.
I don't even play WoW since the beta, and the current bonus rest state
doesn't sound like a big deal, so I don't want to sound like I'm saying
it's a terrible thing in and of itself. It doesn't unbalance the game as
far
as I'm concerned. I'm talking about the mentality and the principal here..
that Blizzard has move more and more into that touchy feely "let's make
everyone happy and make things fair for every single player even if
they aren't that good a player and they we'll all sit and admire pretty
rainbows in the sky" like a bunch of bigtime liberal hippies.
Starcraft and Diablo II were the best of the best they ever did, and
we'll never see the likes of those games again. They aren't the same
company anymore and they are too arrogant and politically correct
anymore.