It's the industry's fault too. Games cost way too much time and money to make these days and the AAA companies feel like they have to hit a certain visual standard, which they don't. And they can't afford flops, so less risks are taken. Also no good writers exist anymore. Top that off with the effects of the writers strike that we will see in less than a year now, and things are going to get stupid. Thankfully I can play most of my older games. Most of them....
On the other hand, a lot of gamers are FAR too quick to preorder, which makes the pubs eager to put unreasonable deadline demands on their dev teams. I've said it before, I'd actually prefer waiting a year or even more after a big console title release for them to make enough off it to put in adequate development time and testing on the PC version.
As far as the strike goes, I think that's going to help in the long run, because the writers with the talent are the ones that wanted and got the settlement, and there's also provisions in it to keep them from being exploited by AI.
It will likely be looked at as a double edged sword by many though, because it takes good writers to write good stories and dialog, but they'll be getting more pay now. It really depends how the big teams assess it, but in the end, I'd rather pay a bit more for a better product, than waste the norm full price of a game for a crap release. What it comes down to is whether the teams have enough faith in those writers to get them more sales, and may eat some or most of the pay increase, or continue driving up prices, engaging in micro trans, or cutting content.