I remember very well the original article three years ago, as I contributed half-a dozen or so posts near the end of that discussion back then, and have been running a very similar 3D projection setup (based on that idea) here ever since.
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I don't use my projector with 3D as a rule--I run 2D about 98% of the time--but it certainly does work as described (then), and it certainly can be very convincing if configured right.
My setup uses a NEC LT180 projector (1024x768 native) and the “old” Nvidia stereo drivers (which worked only up through the 7800 series video cards--I run a 7800GS). Wicked Eye-3D shutter-glasses, and a VERY big picture, giving me an exact life-size image when I sit inside the cockpits of the virtual race-cars I drive almost every day (the racing sims are "rFactor" and "Richard Burns Rally").
Even as only an occasional 3D user, I'll certainly have to agree that "bigger is better" when it comes to 3D, but I'll take it even further, and add my own, narrower, caveat to this: LIFESIZE is what you really want. IMO if the 3D objects you see aren't viewed pretty close to LIFESIZE--if the "field-of-view" they encompass isn't nearly identical to the FOV they'd encompass if they were objects in the real-world--then the 3D effects wont' be either as convincing or immersive as they really can be.
If the objects are too small--if you are driving a 3D race car that scales out closer to half size...or even if it's only 3/4 size..."something" just isn't going to feel quite right to you. Your everyday experience with similar objects is going to leave you feeling decidedly "underwhelmed" if the car you are driving seems very much undersized--it has to feel like it's as big as a real car to be believable...and not a kart.
But if you get it scaled just right...
😀 ...then objects...particularly real-world, common objects (including 3D body parts, weapons, and things like cars and trucks) will be seen by the eyes as actual objects would be seen...and if they are lifesize (or pretty close to it...say within 10%), you will really buy into it.
For this reason, I take great pains to measure out my field-of-view and to ensure that the in-game FOV settings match exactly the measured relationship between my own eyes and the screen. That means a 75 degree FOV (vertically) in my case in the case of “rFactor,” half of it above the horizon line and half below it....
For movies, or when dealing with objects (like people) in which there is commonly variation in even their real-world sizes , setting FOV this precisely won't be anywhere near as critical--there will be quite a bit more flexibility in the setup--but if you use your rig in a one-man gaming/simulator application as a rule, you're going to want to nail this down as precisely as you can, I do think....
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I just bought myself a new Mitsubishi HC3800 (1920x1080 native) DLP projector the day before this article appeared*--it should arrive here Friday. Since my 7800GS video card doesn't have a HDMI connector, I won't be able to realize the full 16:9 HD resolution from it, but even seeing only 1600x1200 (using the VGA connector) what I should get will be a huge step up in resolution from my current projector...and if it's as good as I hope it will be I just may have to open the wallet further and spring for a second unit (to try this dual-projector version). Further updates as events warrant....
[* US price was $1299 delivered, and it's price competitive with several other similar new HD-DLP models just hitting the market: Optoma HD20; BenQ WD1000; Samsung SPA600; Vivitek H1082]
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The authors of this article might also want to take a look at this new item:
http://www.depthq.com/modulator.html
…and factor it into their thinking for configuring possible future 3D projection setups.
I have no idea as to the price of this unit**, but if a similar DIY solution could be built which would work with single projectors running at only 60Hz (30Hz/eye), and if some or all of the available 3D drivers could be hacked or “spoofed” into running at the lower refresh rates of 60Hz, instead of 120Hz as a minimum, then even inexpensive HD projectors like the one I just purchased could be used for full HD resolution/passive glasses 3D projection...and in a price range which could make the idea much more acceptable to the masses.
[** note that, as described, it currently requires a projector running at a 120Hz overall minimum refresh speed, like the 720p model offered by Depth-Q, so there currently may be little or no advantage over the dual-projector solution described in this article]
C_S