Bummer: City of Heroes Closing By Year's End

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Antimatter79

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Jeez, I didn't hear this much complaining when the developers for Amalur closed shop. Who can reasonably expect that a video game development team is supposed to stick around supporting a game for the rest of their natural lives? Gaming is one of the cheapest dollar per hour forms of entertainment I can think of, so even if you spent $60 on a game, and played regularly every week for a year and then they shut down, you've only paid 5 bux a month, which is way cheaper than pretty much anything else you can do these days. Hell, it costs $60 to take my wife and son to a 3D movie with drinks and snacks and that only lasts 2 hours tops.

Now sure, I agree that it would be nice for them to release the server code so people can keep the game going, but they certainly are not obligated to give away their work if they don't want to. Besides, it may be interesting to see what cool grand finale there may be on the last day, like with Tabula Rasa, and Star Wars Galaxies. I missed out on both of those, but I may try CoH just to see what happens when the lights go out.
 

Wolfshadw

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@ Antimatter79

Just an FYI. I started playing CoH just after game release. I've been playing it for most of the last eight years, subscribed for the first six. That's $50 for the game and an average of $14/Month for my subscription or $1058 invested into this game.

Was it worth it? Absolutely! But that's only the financial side of the equation. There's also the emotional investment that goes along with the thousands of hours I poured into the game.

No, there's no legal obligation to open the server source code to the global community, but wouldn't it be nice if 10 years from now, I could fire up the old server and get my old group back together for another romp around Paragon City?

From a Developer's or Corporation's stand point, where is the harm in that?

-Wolf sends
 

zeratul600

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So WOW will be the last of it's kind! awesome!!! now i just want to see apple dying! but damn they can milk the money from idiots like none one else!
 

alidan

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[citation][nom]belardo[/nom]IF I pay $10, never the less $50 for a damn game. I expect the game to work whenever I fracking want it to. 5 years, 10 years, 15 years.Yes, if the players "go away" - then its understandable. I play UT2004 (also an 8 year old game) and there is only a few players... more than those from UT2008/3 - because the studio messed it up and made shit. There are UT2004 servers that run fine - no connection to the studio. I just bought a copy for my son for $5 so he can play online with me.So no... MY point is valid. If the company no longer wants to support the product, they release the server software to someone else / the public. There are quite a number of OLD games that work today because of this.The COH players will never come back as customers to that company.[/citation]

this is coming from me playing everquest for years, and recently losing my characters due to server closing.

by the time that happened, i had been played live servers, through servers merging, and a server wipe (test) and i can say that what makes an mmo is the community. and the community goes away long before a mmo dies.

granted there are cases like star wars galaxies where the license was up, and this one where its closed (dont know if it was a financial fail or not) but look at everquest, still active, still going, and i know that at its peak it never broke 1 million active users, i think it peaked around 350000, and probably has sub 70000 now, yet it still goes on, and is profitable, if this died due to profit, the community was gone.
 
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To clarify, CoH isn't closing due to being unprofitable or because it had lost it's community. It is closing because NCSoft have decided to close it: the hybrid F2P model adopted last year is relevant only insofar as it failed to boost revenues from the game above what they were already, but according to some sources it was pulling in approx. $11M/year ($860K/month) for at least the past 2 years. Not great compared with some other games, but steady income and achieved WITHOUT any noticeable expenditure on promotion of the game.

As for those here who have accused some of 'whining' over the closure of the game, we aren't pissed about our game closing so much as we're pissed about losing our community. CoH's community was -is- predominantly upbeat, constructive and pleasant. There's not enough of that anywhere, and by December 1st there'll be even less.
 

xaed

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[citation][nom]zeratul600[/nom]So WOW will be the last of it's kind! awesome!!! now i just want to see apple dying! but damn they can milk the money from idiots like none one else![/citation]

No, it'll probably be Rift.
 
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It is not simply the closure of the game, it is the way in which it was handled. It was, quite literally, A "bolt out of the blue". No one saw it coming. The Devs had just released more information about the next "issue:, and they were revealing plans for the next 2 issues to follow, showing that they had future plans for at least the next year. And then, suddenly, the announcement that the game is closing. And not because they were not making enough money, but because NCsoft has decided to "refocus" on other markets.

That is why people are upset. If the game was on life support, had a dwindling playerbase, horrible bugs that were receiving no attention, no communication from the devs, no hope for future improvements, then the closure would at least make som esense. As it is now, it makes very little sense.
 

eklipz330

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i spent most of my high school years playing this game, and made some awesome online friends. i quit when i entered college, but i can only imagine how bad the players who've been playing since day one feel.

some games are a great experience, but i can only imagine they feel if they've wasted so much of their life into this game, that put out absolutely no benefit to their lives aside from entertainment. which is not bad, but of course there are those people who play continuously, and try to get every single badge and enhancement available. what a waste. they should open source it. even if it's only 100 people playing it for the next year, it would be worth it.

hamidon raids before the nerf were the best.
 

eklipz330

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[citation][nom]Tickdoff Tank[/nom]It is not simply the closure of the game, it is the way in which it was handled. It was, quite literally, A "bolt out of the blue". No one saw it coming. The Devs had just released more information about the next "issue:, and they were revealing plans for the next 2 issues to follow, showing that they had future plans for at least the next year. And then, suddenly, the announcement that the game is closing. And not because they were not making enough money, but because NCsoft has decided to "refocus" on other markets.That is why people are upset. If the game was on life support, had a dwindling playerbase, horrible bugs that were receiving no attention, no communication from the devs, no hope for future improvements, then the closure would at least make som esense. As it is now, it makes very little sense.[/citation]
it's a business, and if you run a business, you go where the money is. who knows, maybe they're working on a sequel? it's been nearly 10 years since the game came out, imagine what advances they could make
 

eternaloptimist

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Correction/addition to the above post: the petition has over 11,000 signatures now--thank you to everyone here who signed--and this is just since Friday. The community at City of Heroes is one of the most tightly-knit and supportive I've ever seen; if anyone can pull together and fight for something they believe in, it is this community!

Some players have been bitter and rather ugly, but for the most part, players have simply decided that they've been saving Paragon City for more than eight years...it's time to do it .
 

eternaloptimist

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Sorry, that should read, "...it's time to do it one more time." I tried to link to the very well-written call to arms posted by Titan Network's TonyV, but it appears I was not successful. If you'd like to read it, you can find it in tigerknight's posted link above.
 

Hunter_Killers

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[citation][nom]eklipz330[/nom]it's a business, and if you run a business, you go where the money is. who knows, maybe they're working on a sequel? it's been nearly 10 years since the game came out, imagine what advances they could make[/citation]


Except we're talking about NCSoft. There isn't a secondary plan. The game is gone once its shut down. They will also pursue any attempts to keep it going afterwards by throwing their lawyers at you. This is game #3 they've shut down.

/e

I'm behind. This is actually the 7th.
 
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Okay, I’ve had about a week to calm the *bleep!* down, wrap my head around the closure of City of Heroes, and get an action plan in place for how to proceed.

This is NOT to say that it wouldn’t be more emotionally gratifying to Leeroy Jenkins my way into NCSoft and bust heads. But that only makes ME feel better (at least until the cops taser my stupid, fat ass), and doesn’t really help fix this situation at all.

Now, to be perfectly fair, NCSoft has been an EXCELLENT shepherd for the game for the last five years or so. In a time when some companies wouldn’t even look at a game unless the publishers could guarantee WoW-style numbers of players, NCSoft has basically been tossing continuous cash infusions into CoH. A niche MMO with, at best, 130,000 players at its height.

Under their watchful eye (and open pocketbook), we’ve gotten twelve Issues (because Issue 11 was effectively already in the can by the time NCSoft purchased CoH/CoV back in November of 2007.

Was going to list them all out here but NOBODY’s going to read a 20-page long review.

If you’re interested head over here and look at what was in every issue from 12 onward. And, for a point of reference. I came into the game during Issue 12. So I’ve quite literally NEVER known the game without some of these systems and settings!

I’ve played games that don’t have half the features that CoH has just ADDED in the last four and a half years!

So, please, try not to be too harsh with NCSoft over what was purely a business decision for them. They have to make what they feel are the best decisions for themselves and their stockholders.

So, what is being done?

Currently the community is mobilizing in a coordinated, multi-front effort to attempt to save City of Heroes.

There’s been an explosion of Social Media activity on Twitter, Facebook, Google+, etc.

In addition, the community is coming together and coordinating these efforts on the official boards, as well as primary (if unofficial) sites like the all important Titan Network and Unleashed.

There are demonstrations going on in-game, as well as petitions, letter writing campaigns, and even attempts to somehow acquire the game, kickstart a new studio and continue.

And while we may not have Chuck *bleep!*ing Norris “allowing us to live”, there are numerous people in the community with more than a little celebrity of their own. People such as Jim Butcher, John Kovalic, Mercedes Lackey, and more. And some of them are willing to put THEMSELVES out there for the preservation of this game.

Not just for a game. Though the game itself is fairly impressive. 14 archetypes, with over a thousand legitimate powerset combinations, leading up to the possibility of literally hundreds of quadrillions of unique character builds and over ten tredecillion (10^42) possible costume combinations.

And the game was still growing…

But the MAIN reason why people are willing to put themselves out there is the community. You hear of tightly knit player communities. You even hear of communities where the devs are somewhat communicative. But nowhere NEAR the level of CoH. The relationship between players and developers was so blurry in places it was impossible to differentiate. Some players actually moved into development, others into the marketing and community support aspects. Still others actually worked on a contractual basis with Paragon Studios to help improve the game.

The general atmosphere in-game was light, fairly inviting, and VERY casual and social. You got involved as much as your comfort level allowed and nobody asked more. You could drop the game for weeks, months, and even years. Then show back up again, and having people fall all over one another bringing you up to speed on the changes.

Now, many will move on to other games. And more power to them.

Others will not. Reasons for this about and I’ll just list a few out.

Other offerings in the same genre (superheroes) are clearly inferior. Including Champions Online, which is built off a newer version of the exact same engine by the exact same company that initially build City of Heroes (NCSoft). CoH is the benchmark used for excellence in gameplay in the superhero MMO space. And all the others have fallen far short in just about every review where such comparisons were made.
Not into the pseudo-Tolkienesque fantasy genre.
Not into the spawn-camping gear-quest/grindfest that many of the Triple A MMOs embrace. Let’s face it, WoW and it’s mutant ilk are so successful because of Asia. Where nearly two billion potential players are perfectly willing to sit down in front of a computer for days on-end and grind themselves to death (sometimes quite literally). Now I’m not saying the CoH community wouldn’t welcome a million-plus player infusion. But the Asian market, traditionally, hasn’t really been receptive to American comics culture. The attempt by CoH to push into Korea was a dismal failure. And I’m not sure we want the game to become synonymous with people so addicted to gaming that they DIE before stopping.
Don’t want to start over.
Don’t want to try and push into an existing community.
Don’t want to play games where certain types of gaming (like PVP), which they may or may not like, are “required”.



Also, after the initial push, we started noticing push back from various avenues. Essentially telling CoH players trying to save the game that they were being stupid, or childish, or what-have you for wanting to rescue the community that’s been going for eight years.

I’m sorry, but these individuals are wrong. Utterly and completely. Few of the players are being childish about this situation. There is still money to be made by City of Heroes. While it may not be financially viable in NCSoft’s eyes, it all comes down to what any given proprietor is willing to settle for in the way of “profits”.

And venues like an MMO don’t HAVE to die. Look at Everquest. It’s over 13 years old and STILL going! And, like CoH did later, it even survived it’s successor product!

And, if, at the end of it all, the game still dies, we’ll have the satisfaction of knowing we did everything humanly possible to try and save the game. Rather than the regret that we could have saved it and didn’t even try.



So, for those whom have walked in the streets and flown through the skies of Paragon City with me. It’s been an honor and a privilege.

For those who’re working their butts off trying to rescue this game from oblivion, I say “welcome to the fight, we need you”.

And for the detractors who see this as immature, or selfish, and wish to shout it out from their own web venues, I say “Thank you for your acknowledgement and we’ll see who was “right” on December 1st, 2012. But, for now, I have better things to do.”
 
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