Kiddie consoles and no-brainer commercialism are ruining real PC gaming... Console companies are strong-arming software developers into only releasing on their generic platforms now that they have massive selling power. Sells consoles... makes problem worse. They don't care about hard-core true gamers on PC's -- they want cookie-cutters, and easy money harvest from peer-pressure prone and not necessarily intelligent youngsters who then grow up only knowing the inscrutible BOX -- never knowing the joys of a hot-rod, personalized gaming rig with mind-blowing performance and latest graphics.. Neo did not use a console in the Matrix -- no real computer person does. But then 80% of the people polled think their IQ is above average....!? and many of the lower 70% of those only know consoles. In commerce, as well as in democracy, the lowest common denominator ends up making the decisions by default.
Some of your claims are just ridiculous.
Console companies are strong-arming software developers into only releasing on their generic platforms now that they have massive selling power.
Nobody is strong-arming anybody. Dev shops CHOOSE to release for console only because it's easier for THEM to develop for. When you only have one set of hardware specs to worry about, you can save a lot of time not implementing graphics scaling features and testing umpteen different set-ups to make sure your product works for nearly every possible configuration.
Call it laziness on the part of the developers if you will, but the console companies have nothing to do with it.
They don't care about hard-core true gamers on PC's
You have to realize that no matter how badly the devs want to focus on making things "cool" and "fun", at the end of the day they still rely on sales to stay in business.
The "hardcore gamer" will always be the minority. It just doesn't make sense from a business standpoint to alienate ~90% of your potential player-base by catering only to the "hardcore" players. Sure, you'll be happy, but the dev shop will be out of business. Who wins then?
Think about it from a different perspective. If you were writing a 400 page book on the wingspan variance of the rare trollolo beetle of new guinea, how many copies would you expect to sell? Sure those seven trollolo beetle fanatics would have a nerdgasm over your book, but who else would buy it? What publisher would take a risk on spending a lot of money publishing a book with a potential market of seven people?
It's the same in all avenues of media--books, music, film, etc. Money determines the focus. You can complain about it all you want, but it will never change.
If you really think that you know "how it should be done", then learn how to program and start your own game shop. Complaining solves nothing.