[citation][nom]alidan[/nom]if you know there will be dlc, and you have a planned ammount, like borderlands 2, i see no problem with a season pass. its gives you all the content the day its released, some times sooner, for less money than buying it new...borderlands 2, first pass dlc was something like 8 hours long with an over leveled character beating the hell out of it. thats 8 hours where you 1 shot and dont need to worry (gametrailers invisible walls) so if you played it naturally, ill assume 8-10 hours, per character, per play though, which would give you about a 20 hour extention per character. see thats 10$ solo or 7.50 if you buy it in pack... and honestly, every 5$ i spend should get me minimum of 2 hours of fun, and borderlands 2 with 1 dlc managed almost pay for itself, and 3 more to gogranted i look at this differently with a multiplayer fps (i never played borderlands 2 multiplayer, i just dont like that) because 15$ gets you 3 maps, when games use to ship with 30+ maps that were bigger than what they shove out now.[/citation]
Borderlands is an example of DLC done properly it is ACTUAL CONTENT not just a lame map thrown together but actual content your paying for. At no point do I think paying the redicous money Activision is asking for their DLC is worth it, you get what from what maps, guns, mabey a new skin and thats in for their DLC for COD games and the like. Those kind of things use to be free updates and we use to have several player made maps which would make a lot of the newer players heads explode from excitement.
UT2k4 for example came with a lot of maps, but than that map count increased dramatically after the modding community started and the people who put it out even made it easier for us by combining the best maps for us in map packs so we pretty all had the same maps to work with.
I miss those days, as they seem to be mostly gone. So many companies have decided now to try to milk every last cent from us instead.