It is from a game called satisfactory , when the game does NOT crash after saving and going to the desktop i look at my steam list and at the satisfactory name it shows the cloud save symbol , the game icon , the name satisfactory and 100% at the side of it , eventually the 100% disappears and it says satisfactory experimental as it should.
When i exit the game i know if it is going to crash ...... in my steam listing it will say satisfactory running , and the text is in green not blue ?????
One thing puzzling me is the second sentence ...... it refers to UE4 Engine .......... the game uses UE5 ...... other players have been reporting this type of crash for many months but it has only started happening to me over the last few days and i have not changed anything.
FOOTNOTE ...... as i posted this those smiley faces appeared , i did not put them their.
Version: 406341, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No
Assertion failed: PreloadEntry->NumRefs == 0 [File😀:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 1837] Group 5383 has still 3 references on deletion. Group extended debug info: Not compiled in (set UE_SCA_DEBUG_PRELOADING to 1 in ShaderCodeArchive.h and recompile the game binary)
FactoryGameSteam_RenderCore_Win64_Shipping!FShaderLibraryInstance::~FShaderLibraryInstance() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:921]
FactoryGameSteam_RenderCore_Win64_Shipping!TArray<TUniquePtr<FShaderLibraryInstance,TDefaultDelete<FShaderLibraryInstance> >,TSizedDefaultAllocator<32> >::~TArray<TUniquePtr<FShaderLibraryInstance,TDefaultDelete<FShaderLibraryInstance> >,TSizedDefaultAllocat() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Core\Public\Containers\Array.h:692]
FactoryGameSteam_RenderCore_Win64_Shipping!UE::ShaderLibrary:😛rivate::FNamedShaderLibrary::`scalar deleting destructor'()
FactoryGameSteam_RenderCore_Win64_Shipping!TSparseArray<TSetElement<TTuple<FString,TUniquePtr<UE::ShaderLibrary:😛rivate::FNamedShaderLibrary,TDefaultDelete<UE::ShaderLibrary:😛rivate::FNamedShaderLibrary> > > >,TSparseArrayAllocator<TSizedDefaultAllocator<3() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:384]
FactoryGameSteam_RenderCore_Win64_Shipping!FShaderCodeLibrary::Shutdown() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:3459]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Exit() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5145]
FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
When i exit the game i know if it is going to crash ...... in my steam listing it will say satisfactory running , and the text is in green not blue ?????
One thing puzzling me is the second sentence ...... it refers to UE4 Engine .......... the game uses UE5 ...... other players have been reporting this type of crash for many months but it has only started happening to me over the last few days and i have not changed anything.
FOOTNOTE ...... as i posted this those smiley faces appeared , i did not put them their.
Version: 406341, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No
Assertion failed: PreloadEntry->NumRefs == 0 [File😀:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 1837] Group 5383 has still 3 references on deletion. Group extended debug info: Not compiled in (set UE_SCA_DEBUG_PRELOADING to 1 in ShaderCodeArchive.h and recompile the game binary)
FactoryGameSteam_RenderCore_Win64_Shipping!FShaderLibraryInstance::~FShaderLibraryInstance() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:921]
FactoryGameSteam_RenderCore_Win64_Shipping!TArray<TUniquePtr<FShaderLibraryInstance,TDefaultDelete<FShaderLibraryInstance> >,TSizedDefaultAllocator<32> >::~TArray<TUniquePtr<FShaderLibraryInstance,TDefaultDelete<FShaderLibraryInstance> >,TSizedDefaultAllocat() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Core\Public\Containers\Array.h:692]
FactoryGameSteam_RenderCore_Win64_Shipping!UE::ShaderLibrary:😛rivate::FNamedShaderLibrary::`scalar deleting destructor'()
FactoryGameSteam_RenderCore_Win64_Shipping!TSparseArray<TSetElement<TTuple<FString,TUniquePtr<UE::ShaderLibrary:😛rivate::FNamedShaderLibrary,TDefaultDelete<UE::ShaderLibrary:😛rivate::FNamedShaderLibrary> > > >,TSparseArrayAllocator<TSizedDefaultAllocator<3() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:384]
FactoryGameSteam_RenderCore_Win64_Shipping!FShaderCodeLibrary::Shutdown() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:3459]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Exit() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5145]
FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32