Question Can anyone explain this crash report please

It is from a game called satisfactory , when the game does NOT crash after saving and going to the desktop i look at my steam list and at the satisfactory name it shows the cloud save symbol , the game icon , the name satisfactory and 100% at the side of it , eventually the 100% disappears and it says satisfactory experimental as it should.

When i exit the game i know if it is going to crash ...... in my steam listing it will say satisfactory running , and the text is in green not blue ?????

One thing puzzling me is the second sentence ...... it refers to UE4 Engine .......... the game uses UE5 ...... other players have been reporting this type of crash for many months but it has only started happening to me over the last few days and i have not changed anything.

FOOTNOTE ...... as i posted this those smiley faces appeared , i did not put them their.



Version: 406341, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No



Assertion failed: PreloadEntry->NumRefs == 0 [File😀:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 1837] Group 5383 has still 3 references on deletion. Group extended debug info: Not compiled in (set UE_SCA_DEBUG_PRELOADING to 1 in ShaderCodeArchive.h and recompile the game binary)



FactoryGameSteam_RenderCore_Win64_Shipping!FShaderLibraryInstance::~FShaderLibraryInstance() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:921]

FactoryGameSteam_RenderCore_Win64_Shipping!TArray<TUniquePtr<FShaderLibraryInstance,TDefaultDelete<FShaderLibraryInstance> >,TSizedDefaultAllocator<32> >::~TArray<TUniquePtr<FShaderLibraryInstance,TDefaultDelete<FShaderLibraryInstance> >,TSizedDefaultAllocat() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Core\Public\Containers\Array.h:692]

FactoryGameSteam_RenderCore_Win64_Shipping!UE::ShaderLibrary:😛rivate::FNamedShaderLibrary::`scalar deleting destructor'()

FactoryGameSteam_RenderCore_Win64_Shipping!TSparseArray<TSetElement<TTuple<FString,TUniquePtr<UE::ShaderLibrary:😛rivate::FNamedShaderLibrary,TDefaultDelete<UE::ShaderLibrary:😛rivate::FNamedShaderLibrary> > > >,TSparseArrayAllocator<TSizedDefaultAllocator<3() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:384]

FactoryGameSteam_RenderCore_Win64_Shipping!FShaderCodeLibrary::Shutdown() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:3459]

FactoryGameSteam_Win64_Shipping!FEngineLoop::Exit() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5145]

FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]

FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]

FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]

FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]

FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32
 
but it has only started happening to me over the last few days and i have not changed anything.
There was update to the beta experimental branch few weeks ago.

Patch notes: https://store.steampowered.com/news/app/526870/view/520837042930712785

satisfactory experimental
Since you're playing beta and rather full/stable build, bugs/issues/crashes are given. If you do not want those issues, do not play the beta (experimental) version of Satisfactory.

in my steam listing it will say satisfactory running , and the text is in green not blue ?????
In Steam:
Green game name = game is running
Blue game name = game is closed and is syncing to Steam or is waiting for update ("Update Queued") or downloading update
White game name = game is installed and ready to play
Gray game name = game is in your library but not installed
 
There was update to the beta experimental branch few weeks ago.

Patch notes: https://store.steampowered.com/news/app/526870/view/520837042930712785


Since you're playing beta and rather full/stable build, bugs/issues/crashes are given. If you do not want those issues, do not play the beta (experimental) version of Satisfactory.


In Steam:
Green game name = game is running
Blue game name = game is closed and is syncing to Steam or is waiting for update ("Update Queued") or downloading update
White game name = game is installed and ready to play
Gray game name = game is in your library but not installed
hi their .... i have been on experimental for a very long time and use it every day so i am aware of all the patches and thats why i am curious why this has only just started happening.