Question Can anyone explain this crash report please

It is from a game called satisfactory , when the game does NOT crash after saving and going to the desktop i look at my steam list and at the satisfactory name it shows the cloud save symbol , the game icon , the name satisfactory and 100% at the side of it , eventually the 100% disappears and it says satisfactory experimental as it should.

When i exit the game i know if it is going to crash ...... in my steam listing it will say satisfactory running , and the text is in green not blue ?????

One thing puzzling me is the second sentence ...... it refers to UE4 Engine .......... the game uses UE5 ...... other players have been reporting this type of crash for many months but it has only started happening to me over the last few days and i have not changed anything.

FOOTNOTE ...... as i posted this those smiley faces appeared , i did not put them their.



Version: 406341, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No



Assertion failed: PreloadEntry->NumRefs == 0 [File😀:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 1837] Group 5383 has still 3 references on deletion. Group extended debug info: Not compiled in (set UE_SCA_DEBUG_PRELOADING to 1 in ShaderCodeArchive.h and recompile the game binary)



FactoryGameSteam_RenderCore_Win64_Shipping!FShaderLibraryInstance::~FShaderLibraryInstance() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:921]

FactoryGameSteam_RenderCore_Win64_Shipping!TArray<TUniquePtr<FShaderLibraryInstance,TDefaultDelete<FShaderLibraryInstance> >,TSizedDefaultAllocator<32> >::~TArray<TUniquePtr<FShaderLibraryInstance,TDefaultDelete<FShaderLibraryInstance> >,TSizedDefaultAllocat() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Core\Public\Containers\Array.h:692]

FactoryGameSteam_RenderCore_Win64_Shipping!UE::ShaderLibrary:😛rivate::FNamedShaderLibrary::`scalar deleting destructor'()

FactoryGameSteam_RenderCore_Win64_Shipping!TSparseArray<TSetElement<TTuple<FString,TUniquePtr<UE::ShaderLibrary:😛rivate::FNamedShaderLibrary,TDefaultDelete<UE::ShaderLibrary:😛rivate::FNamedShaderLibrary> > > >,TSparseArrayAllocator<TSizedDefaultAllocator<3() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:384]

FactoryGameSteam_RenderCore_Win64_Shipping!FShaderCodeLibrary::Shutdown() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:3459]

FactoryGameSteam_Win64_Shipping!FEngineLoop::Exit() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5145]

FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]

FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]

FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]

FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\1\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]

FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32
 
but it has only started happening to me over the last few days and i have not changed anything.
There was update to the beta experimental branch few weeks ago.

Patch notes: https://store.steampowered.com/news/app/526870/view/520837042930712785

satisfactory experimental
Since you're playing beta and rather full/stable build, bugs/issues/crashes are given. If you do not want those issues, do not play the beta (experimental) version of Satisfactory.

in my steam listing it will say satisfactory running , and the text is in green not blue ?????
In Steam:
Green game name = game is running
Blue game name = game is closed and is syncing to Steam or is waiting for update ("Update Queued") or downloading update
White game name = game is installed and ready to play
Gray game name = game is in your library but not installed
 
There was update to the beta experimental branch few weeks ago.

Patch notes: https://store.steampowered.com/news/app/526870/view/520837042930712785


Since you're playing beta and rather full/stable build, bugs/issues/crashes are given. If you do not want those issues, do not play the beta (experimental) version of Satisfactory.


In Steam:
Green game name = game is running
Blue game name = game is closed and is syncing to Steam or is waiting for update ("Update Queued") or downloading update
White game name = game is installed and ready to play
Gray game name = game is in your library but not installed
hi their .... i have been on experimental for a very long time and use it every day so i am aware of all the patches , i think you missed part of what i am puzzling over , the green meaning game running normally changes to blue within seconds of going back to desktop but the last few days it has stayed green running until i get the crash report
 
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I already did that but not had a reply
Depending on devs, they may or may not reply.

For the most part, devs do receive your bug report but when game is famous with tens of thousands of players, devs may get thousands of bug reports and they possibly can't reply to all of them. When the game is small (e.g indie), then dev may reply to your bug report.

Over the years, i've also reported countless of bugs within many games i've played. For me, it has been very rare to get a response back.

But if you absolutely need a reply back (even if you want validation that your bug report made it to the devs), then you could post it on Satisfactory community. E.g on their Discord or Reddit channel,
contacts: https://www.satisfactorygame.com/#community

so thats why i posted here
Folks here aren't affiliated with the Satisfactory game and due to that, we can't help you with your issue.

Now, if issue would be software (OS) or hardware, then there are troubleshooting steps. But since your issue is with specific game and that with it's beta version, best ask from the game's community.
 

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