[citation][nom]Turdyman[/nom]Dudes, I think you are all skipping one little, tiny fact. ID software JOINED Bethesda. And, let's be honest, Bethesda sucks at making shooters. They made ID to fall in this typical steampunk-western-post-apocalyptic crap including some "RPG" shit that will never actually work in a fast-paced, full of action FPS. Nevertheless, RAGE was pretty neat. The first time I saw it, I was like wow! great graphics, though I agree I could have been better with a more exciting ending and a greater range of enemies. But, I insist, we should give them a chance. Doom is THE ID franchise and we all knew they were only trying new things with RAGE.[/citation]
from what i understand, its one of the few fps games where moving the difficulty slider to a harder setting doesn't make bullets do less damage, or enemies take more, but makes them smarter.
the engine, while hard to use, can do more with little than other engines can, it just came out buggy.
and that said, rage was a long time in the making if i believe, does it predate brethesda purchase?
and that being said. ID comes from the old days, where making the game engine was also part of game design, i don't thing they ever had a design team, and thats why games like quake 4 and doom 3 were underwhelming, they still make a great engine, but they don't make a great game because they never had great game makers.
if anything, their acquisition will give brethesda a decent engine team, and they can contribute a decent design team. depending on if doom 4 was in the making (story and level wise) before the acquisition, they may make another dud, or if they get some real designers could make a fairly good doom.