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More info?)
Thanks, I too have read the threads on cheating, and they primarily
center around aim bots. I was trying to determine whether there were
more versions of cheats. Your explanations seem plausible, and I had
considered these scenarios. However, when I run into these types of
things they seem to be on one server and occur in bunches. Your
reasoning seems best...play on stats servers with AntiTCC or resign
myself to guessing what the other guy is doing.
On Mon, 13 Dec 2004 10:14:30 -0500, Kris Vorwerk
<nothanks@noonehere.org> wrote:
>Hi,
>
>Long time reader -- first time poster. I thought that this was an
>interesting thread, so I decided to contribute a few thoughts in this
>regard.
>
>As a relatively good (but by no means excellent) player, I've been
>unfairly accused of cheating on two occasions. (Both times playing on
>servers with AntiTCC
... I have never used an aimbot and feel that
>anyone who is caught cheating should have their accounts revoked. At
>the same time, I think that some people don't want to accept that there
>are better players than themselves, and tend to be all-too-quick to
>accuse them of cheating.
>
>Admittedly, I've only run across one person that I (along with everyone
>else) was _sure_ was using an aimbot -- and the player admitted to it.
>This was on a non-stats server without AntiTCC. So, I've simply stopped
>playing on servers that don't have AntiTCC (or a similar anti-cheat
>mechanism) enabled. I feel that this has greatly reduced my exposure to
>cheaters.
>
>Now, with respect to some of your points ...
>
>
>> 1. Literally pushed a player 6 player lengths with a manta and didn't
>> kill them. Had to jump up and pancake him. The player wasn't immune
>> either as he had shot at me already.
>
>I have seen this. I suspect it has to do with lag -- not with any form
>of cheating.
>
>
>> 3. Had a player jump out of a raptor, hit the ground, and I proceeded
>> to hit him with 4 plasma balls and 3 shock rifle primary hits and
>> numerous alt fire with the gun before the player killed me. I had
>> full health. Is there a cheat to decrease opponent weapon damage?
>
>Perhaps he had 199 health and full armor? Perhaps he picked up some
>health after he fell out of the raptor? It's pretty hard to suspect
>cheating based on something like this.
>
>
>> 4. Sometiems seems to be inconsistencies with how quickly players can
>> kill me. Like some have more weapon "power". Is there a cheat to
>> increase weapon damage?
>
>Hmm. Again, it's difficult to suspect cheating based on this point
>because the player(s) could easily have acquired a "double damage".
>
>
>> 5. Top Gunned an opponent in a Raptor. In less than 10 seconds, he
>> was back in the air and hit me with a missile. This happened a couple
>> times. This player was consistently in the Raptor the entire game.
>
>I've done this to people. It works like this: You die, you respawn at
>a node with a raptor. Conveniently, due to the 27s respawn rate (or
>whatever it is), there's a raptor waiting for you. You get in, and make
>it your mission in life to get the guy who just got you
>
>This is by no means cheating -- the player simply rushed back to finish
>you off. I've seen this happen _all the time_. Usually, if it occurs
>on-ground, I lay down mines in anticipation of the person's return, and
>usually retreat to a manta.
>
>
>> 6. The tank. Seems that I have to be right on when attacking with
>> the tank in close quarters, whereas if I'm close, someone can just be
>> remotely close (maybe 1/4 of a turret turn) and frag me.
>
>Hmm. Well, I'm not a great tank-aimer myself, so I can see where you're
>coming from. But again, I think it's a matter of perception. I simply
>think that there are players who, without cheating, are: better aimers,
>better able to take advantage of splash damage (to whittle down your
>health), and who make it a purpose of getting 199 health + full armor
>before going out "to do battle".
>
>
>> 7. If I play chicken with a manta, a double jump right/left gets me
>> out of the way safely...however, against some players I still get
>> killed. Like their Manta has more killing width or something.
>
>Hmm. Perhaps the manta driver accurately predicted the direction that
>you were going to double-jump? This happens. Or, perhaps you're
>double-jumping too soon or too late? Personally, I find that I almost
>never get run over now...
>
>
>
>I think that most of your points are a bit too subjective to make a
>compelling case. However, as I have seen a player with an aimbot on a
>demo server in the past, I can understand your frustration. My solution
>to this problem has been to stick to stats-only servers that employ
>anti-cheat mechanisms, and from my own experience, this seems to reduce
>the incidence of cheating. (I also won't play on servers with mutators
>that increase firing rate, damage, etc. I like my games to be
>"pure".
>
>
>regards,
>Kris