Cheats in UT2004

G

Guest

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Archived from groups: alt.games.unreal.tournament,alt.games.unreal.tournament2003 (More info?)

Just wondering how much known cheating is going on out there? I heard some
guy talking about his 'manta bot' the other day after running over a bunch
of people. Wasn't sure if he was just kidding or what. I've never really
seen anything conclusive, but was just wondering. I hope UT2k4 doesn't end
up like counter strike or halo with all the cheating.
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament,alt.games.unreal.tournament2003 (More info?)

i won't buy ut2k4 after i have read and heard so many stories of cheating on
ut2k3. i find it extremely diffucult to play against cheaters (obviously)
and it has taken away my enjoyment of the game.

i read some too the all the 2003 cheats work on 2004.

jay cee


"eiurgoleiop" <woetpp@sodfgo.org> wrote in message
news:%Ck1d.1306224$y4.229403@news.easynews.com...
> Just wondering how much known cheating is going on out there? I heard
some
> guy talking about his 'manta bot' the other day after running over a bunch
> of people. Wasn't sure if he was just kidding or what. I've never really
> seen anything conclusive, but was just wondering. I hope UT2k4 doesn't
end
> up like counter strike or halo with all the cheating.
>
>
 

Schism

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I'd say I met about 8 AIM botter cheaters since I'be been playing online
(have been since the UT2004 demo came out)

As long as the server runs some kinda of anti-cheat things like AntiTCC I
haven't had much problems with them.


"eiurgoleiop" <woetpp@sodfgo.org> wrote in message
news:%Ck1d.1306224$y4.229403@news.easynews.com...
> Just wondering how much known cheating is going on out there? I heard
> some
> guy talking about his 'manta bot' the other day after running over a bunch
> of people. Wasn't sure if he was just kidding or what. I've never really
> seen anything conclusive, but was just wondering. I hope UT2k4 doesn't
> end
> up like counter strike or halo with all the cheating.
>
>
 
G

Guest

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Archived from groups: alt.games.unreal.tournament (More info?)

On Mon, 13 Sep 2004 15:26:11 -0230, "Jay Cee" <no@spam.please> wrote:

>i won't buy ut2k4 after i have read and heard so many stories of cheating on
>ut2k3. i find it extremely diffucult to play against cheaters (obviously)
>and it has taken away my enjoyment of the game.
I've played quite a bit, and i've seen little of what I would say is
definately a cheat. I think there's less of it happening than is
generally thought. Heck, I have been accused of cheating, and I'm not
nearly as good as most. Actually I can be pretty good, but only for
20-30 minutes, then the eyes get tired, ect. My kid plays and gets
accused of cheating quite regularly, but he's just better than many
others, and, being young, has the reflex advantage over most people.
I just think that UT, being basically a frag-fest, as opposed to
requiring any tactics or teamwork (when youre playing DM), makes it
easy for people to cry cheat. After all, if there's 20 people playing,
every person has 19 enemies. If one person starts crying cheat, then
it's easy for others to jump on the bandwagon. I laugh when he wins by
1 or 2 and people cry cheat, it just sounds so stupid.
One thing that often gets the biggest gripes, is that when he has the
rocket launcher, he always fires a shot down the hallway he's running.
This way, when he turns a corner, only to be face-to-face with another
player, he's not killing himself because the range is too close. Many
people scream "wallhack", but if you watch him, he does it EVERY time
he runs down a hall, and most of the time nobody is there so it is a
waste of ammo. Same with the shock combo. Some people call this
spamming, I call it suppresive fire.
>
>i read some too the all the 2003 cheats work on 2004.
>
>jay cee
>

----------------------------------------------------------------------

You should start drinking prune juice and KY jelly cocktails right now,
that will make things a lot smoother.
-Felatio Love
 

Meltdown

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["Followup-To:" header set to alt.games.unreal.tournament.]
Jay Cee enlightened us with:
> i won't buy ut2k4 after i have read and heard so many stories of
> cheating on ut2k3. i find it extremely diffucult to play against
> cheaters (obviously) and it has taken away my enjoyment of the game.

Personally, I never met any cheaters online. I think it depends on
your geographical location.

MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament (More info?)

Hi,
about which version u are talking about? I believe UTclassic? In 2k4 I yet
found no cheats except that some ppl use key-macros, input-hardware that is
programmable, but thats like saying "u have a ping of 30 and I have a ping
of 200, so you cheat".
Of course, someone like me who spents a bit more money to get dsl-fastpath
has an advantage than somebody who only has a modem, but I wont call this
cheating.

cya
 
G

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MeltDown wrote:
> Personally, I never met any cheaters online. I think it depends on
> your geographical location.

Interesting opinion. So in what particular area there is lots of
cheaters? Some country perhaps? That could be banned easily.

I think it depends on age more than location.
 

Meltdown

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Peelo enlightened us with:
> Interesting opinion. So in what particular area there is lots of
> cheaters? Some country perhaps? That could be banned easily.

I can only say that in The Netherlands, I have never seen anyone
cheat. Perhaps it's me being naive, but I think there aren't many
cheaters here.

MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.
 
G

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Archived from groups: alt.games.unreal.tournament2003 (More info?)

> I can only say that in The Netherlands, I have never seen anyone
> cheat. Perhaps it's me being naive, but I think there aren't many
> cheaters here.

It probably also helps if you stick to a certain 'niche'. I mostly play
iBR and nwBR and these (at least in europe) seem to be cheater-free. I
saw the model-spawn / invisiblilty thing once when playing 2k3, but
nothing so far in 2k4.

Guys, don't forget to drop by #agut on irc.quakenet.org!

--
IWIK
 
G

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Archived from groups: alt.games.unreal.tournament,alt.games.unreal.tournament2003 (More info?)

On Mon, 13 Sep 2004 17:17:47 GMT, "eiurgoleiop" <woetpp@sodfgo.org>
wrote:

>Just wondering how much known cheating is going on out there? I heard some
>guy talking about his 'manta bot' the other day after running over a bunch
>of people. Wasn't sure if he was just kidding or what. I've never really
>seen anything conclusive, but was just wondering. I hope UT2k4 doesn't end
>up like counter strike or halo with all the cheating.

I tend to think there is a lot of cheating going on, myself. It's
difficult to see behind you in a manta, but I ham constatnly having
others track me as I dodge while they're moving backward, which means
they pretty much have to be using a manta bot. You can also only move
at descrete forward directions in a manta using either just forward or
a combination of forward and strafe, so anyone who is managing to
curve into you without changing the orientation of the manta itself is
almost certainly botting. Half the time when I point out that soemone
is botting, they admit to it, so I think those constitute reliable
critera for detecting them.

I think about a third of the servers I play on online has someone
using a bot or hack of some sort in use, which seems like a very
percentage to me.

I have found that by jumping toward the manta but to one side as it
comes toward you that you can get it to fly by, but you still have to
kill it because the bot will bring the manta back toward you a lot
faster than a human could. I even had two bot users from the HK clan
orbiting me for some five revolutions because their bots wouldn't let
them go on and play the game.

I've considered writting a bot to detect manta bots or at least to act
as an aimbot specifically against those I know to be botting, but I
haven't had the time, and I haven't seen any references to how they're
written (I'm a programmer).

Onslaught is a great game and I really hope Battle-Zone style games
like it take off (I think it's the most played game of those provided
in 2K4), but Unreal definitely has a problem with bots and hacks.

Lars
 
G

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Archived from groups: alt.games.unreal.tournament,alt.games.unreal.tournament2003 (More info?)

On Fri, 10 Dec 2004 19:36:30 -0700, Lars Wilsen <spam@someone.else>
wrote:

>On Mon, 13 Sep 2004 17:17:47 GMT, "eiurgoleiop" <woetpp@sodfgo.org>
>wrote:
>
>>Just wondering how much known cheating is going on out there? I heard some
>>guy talking about his 'manta bot' the other day after running over a bunch
>>of people. Wasn't sure if he was just kidding or what. I've never really
>>seen anything conclusive, but was just wondering. I hope UT2k4 doesn't end
>>up like counter strike or halo with all the cheating.
>
>I tend to think there is a lot of cheating going on, myself.

I get flagged sometimes as having a speed hack detected but I most
certainly haven't. I wouldn't want to get labeled as a cheat.


--

Julian Richards
usenet "at" richardsuk.f9.co.uk

Usenet is how from the comfort of your own living room, you can converse
with people that you would never want in your house.
 
G

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Archived from groups: alt.games.unreal.tournament (More info?)

On Fri, 10 Dec 2004 19:36:30 -0700, Lars Wilsen <spam@someone.else>
wrote:

>On Mon, 13 Sep 2004 17:17:47 GMT, "eiurgoleiop" <woetpp@sodfgo.org>
>wrote:
>
>>Just wondering how much known cheating is going on out there? I heard some
>>guy talking about his 'manta bot' the other day after running over a bunch
>>of people. Wasn't sure if he was just kidding or what. I've never really
>>seen anything conclusive, but was just wondering. I hope UT2k4 doesn't end
>>up like counter strike or halo with all the cheating.
>
>I tend to think there is a lot of cheating going on, myself. It's
>difficult to see behind you in a manta, but I ham constatnly having
>others track me as I dodge while they're moving backward, which means
>they pretty much have to be using a manta bot. You can also only move
>at descrete forward directions in a manta using either just forward or
>a combination of forward and strafe, so anyone who is managing to
>curve into you without changing the orientation of the manta itself is
>almost certainly botting. Half the time when I point out that soemone
>is botting, they admit to it, so I think those constitute reliable
>critera for detecting them.
>
>I think about a third of the servers I play on online has someone
>using a bot or hack of some sort in use, which seems like a very
>percentage to me.
>
>I have found that by jumping toward the manta but to one side as it
>comes toward you that you can get it to fly by, but you still have to
>kill it because the bot will bring the manta back toward you a lot
>faster than a human could. I even had two bot users from the HK clan
>orbiting me for some five revolutions because their bots wouldn't let
>them go on and play the game.
>
>I've considered writting a bot to detect manta bots or at least to act
>as an aimbot specifically against those I know to be botting, but I
>haven't had the time, and I haven't seen any references to how they're
>written (I'm a programmer).
>
>Onslaught is a great game and I really hope Battle-Zone style games
>like it take off (I think it's the most played game of those provided
>in 2K4), but Unreal definitely has a problem with bots and hacks.
>
>Lars

I don't know if this constitutes cheats, but I do notice there is a
disparity amongst how many hits it takes to kill some people and the
effectiveness of their weapons on others. I reallly seem to notice
this on demo servers (I tend to jump on demo - torlan servers when I
just want to play one game). I've also noticed that sometimes my
manta feels "pushed" or my crosshairs feel "pushed" thus reducing my
kill ratio. I'm not an excellent player, but I'm definately above
average (80% of the time lead the team in ONS). I can't help but
think when I get on a server and I can't kill anything there is
something amok.
 
G

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Guest
Archived from groups: alt.games.unreal.tournament,alt.games.unreal.tournament2003 (More info?)

On Fri, 10 Dec 2004 19:36:30 -0700, Lars Wilsen <spam@someone.else>
wrote:

>On Mon, 13 Sep 2004 17:17:47 GMT, "eiurgoleiop" <woetpp@sodfgo.org>
>wrote:

>I think about a third of the servers I play on online has someone
>using a bot or hack of some sort in use, which seems like a very
>percentage to me.

Sorry, but this sounds like someone who accuses anyone who is better
of being a bot. Yes, bots do exist but not on 33% of the servers.
And although I don't have a clue, I would doubt seriously that there
is any sort of "manta bot", as you say. An aimbot can allow you to
have perfect aim, but I doubt there is a bot that can assist in flying
a manta. I'm not saying it's impossible, I'm just saying that I doubt
it.

I play ONS virtually every night on a hefty assortment of different
servers, and I've been playing since the release of the demo. I
*know* I've seen two botters. I may have seen another, but I'm not
sure. I guess I might have missed one or two that were on my team
(and I couldn't observe them since they weren't shooting at me) but
usually an obvious bot will raise a hue and cry amongst the players,
and again, I've only seen that happen a couple of times.

No matter what your skill level, you will sometimes play against
people 10 times better than you. It's often easier to think that
person is a bot than to admit you're getting owned so badly.
 
G

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Guest
Archived from groups: alt.games.unreal.tournament,alt.games.unreal.tournament2003 (More info?)

"Folk" <Folk@folk.com> wrote in message
news:42uor0hi0umues8l4n6dgj4ajm4brge3of@4ax.com...
> On Fri, 10 Dec 2004 19:36:30 -0700, Lars Wilsen <spam@someone.else>
> wrote:
>
>>On Mon, 13 Sep 2004 17:17:47 GMT, "eiurgoleiop" <woetpp@sodfgo.org>
>>wrote:
>
>>I think about a third of the servers I play on online has someone
>>using a bot or hack of some sort in use, which seems like a very
>>percentage to me.
>
> Sorry, but this sounds like someone who accuses anyone who is better
> of being a bot. Yes, bots do exist but not on 33% of the servers.
> And although I don't have a clue, I would doubt seriously that there
> is any sort of "manta bot", as you say. An aimbot can allow you to
> have perfect aim, but I doubt there is a bot that can assist in flying
> a manta. I'm not saying it's impossible, I'm just saying that I doubt
> it.
>
> I play ONS virtually every night on a hefty assortment of different
> servers, and I've been playing since the release of the demo. I
> *know* I've seen two botters. I may have seen another, but I'm not
> sure. I guess I might have missed one or two that were on my team
> (and I couldn't observe them since they weren't shooting at me) but
> usually an obvious bot will raise a hue and cry amongst the players,
> and again, I've only seen that happen a couple of times.
>
> No matter what your skill level, you will sometimes play against
> people 10 times better than you. It's often easier to think that
> person is a bot than to admit you're getting owned so badly.
>

I'll agree with you Folk to a certain extent. It's been my experience on the
bot chat boards and online that there is a very quick learning curve on
using a bot. A person figures out very quickly to hotkey the bot off and on
in order to not "stand out" but fall into the top 15-20% of the people on a
server. Very rarely will a botter come in and just wipe the floor. More
often they will push up to the limits of the top players on a given server
to see what they can get away with. It's frustrating as hell to try and
catch them because they will only infrequently use the assistance and only
for a second or two to aid a tough shot. I'm not saying a double-jump off a
wall while getting a double headshot kill on moving targets isn't possible,
but you won't do that all day long no matter how good you are.
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament,alt.games.unreal.tournament2003 (More info?)

afaic, the game is built with the ability to cheat by the software
programmers. I bought and played unreal tournament, ut2k3, but have refused
to buy ut2k4 due to rampant cheating.

i have been shot and killed with the lightning gun from around a corner and
had the guy deny he was using aimbot. gimmee a break!

Clyde
"goPostal" <none@this.time> wrote in message
news:6C1vd.1531$cN2.1376@fe03.lga...
>
> "Folk" <Folk@folk.com> wrote in message
> news:42uor0hi0umues8l4n6dgj4ajm4brge3of@4ax.com...
> > On Fri, 10 Dec 2004 19:36:30 -0700, Lars Wilsen <spam@someone.else>
> > wrote:
> >
> >>On Mon, 13 Sep 2004 17:17:47 GMT, "eiurgoleiop" <woetpp@sodfgo.org>
> >>wrote:
> >
> >>I think about a third of the servers I play on online has someone
> >>using a bot or hack of some sort in use, which seems like a very
> >>percentage to me.
> >
> > Sorry, but this sounds like someone who accuses anyone who is better
> > of being a bot. Yes, bots do exist but not on 33% of the servers.
> > And although I don't have a clue, I would doubt seriously that there
> > is any sort of "manta bot", as you say. An aimbot can allow you to
> > have perfect aim, but I doubt there is a bot that can assist in flying
> > a manta. I'm not saying it's impossible, I'm just saying that I doubt
> > it.
> >
> > I play ONS virtually every night on a hefty assortment of different
> > servers, and I've been playing since the release of the demo. I
> > *know* I've seen two botters. I may have seen another, but I'm not
> > sure. I guess I might have missed one or two that were on my team
> > (and I couldn't observe them since they weren't shooting at me) but
> > usually an obvious bot will raise a hue and cry amongst the players,
> > and again, I've only seen that happen a couple of times.
> >
> > No matter what your skill level, you will sometimes play against
> > people 10 times better than you. It's often easier to think that
> > person is a bot than to admit you're getting owned so badly.
> >
>
> I'll agree with you Folk to a certain extent. It's been my experience on
the
> bot chat boards and online that there is a very quick learning curve on
> using a bot. A person figures out very quickly to hotkey the bot off and
on
> in order to not "stand out" but fall into the top 15-20% of the people on
a
> server. Very rarely will a botter come in and just wipe the floor. More
> often they will push up to the limits of the top players on a given server
> to see what they can get away with. It's frustrating as hell to try and
> catch them because they will only infrequently use the assistance and only
> for a second or two to aid a tough shot. I'm not saying a double-jump off
a
> wall while getting a double headshot kill on moving targets isn't
possible,
> but you won't do that all day long no matter how good you are.
>
>
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament,alt.games.unreal.tournament2003 (More info?)

FWIW, Helios (one of the bot programmer punks) has the audacity to put
his bot on the net seeking Paypal payments for obtaining a copy
thereof. I don't understand why Atari or Epic does not legally pursue
the punk for destroying potential market as well as for copyright
reasons (altering a program so it works in a way the author did not
intend is a violation of international copyright law).

Unfortunately, cheating is more rampant every day, and although I have
seen overwhelming circumstantial evidence of cheating/botting at
times, it is also possible that people are good players and have a
very stable connection to the server. I'd give twice the price for my
broadband internet connection if it were stable, but the fact is, most
are not. Further, many server providers are trying to save a buck and
are using the lower tier internet backbone providers, which results in
fairly poor response from the servers (this is a US observation, it
may be worse/better in Europe or other locales). I also see
"throttling" with many servers, which is rapid increases/decreases in
data delivery rates. You may have a great ping, but the server plays
like poopoo b/c the data is not delivered smoothly with a consistent
time delay, and the UT engine has an awful time figuring out where to
place moving objects when it's prediction engine starts guessing
incorrectly.

--
Best regards,
Kyle
"Clyde Anderson" <nospam@please.com> wrote in message
news:cpi9ek$6g4$1@nntp-stjh-01-01.rogers.nf.net...
| afaic, the game is built with the ability to cheat by the software
| programmers. I bought and played unreal tournament, ut2k3, but have
refused
| to buy ut2k4 due to rampant cheating.
|
| i have been shot and killed with the lightning gun from around a
corner and
| had the guy deny he was using aimbot. gimmee a break!
|
| Clyde
| "goPostal" <none@this.time> wrote in message
| news:6C1vd.1531$cN2.1376@fe03.lga...
| >
| > "Folk" <Folk@folk.com> wrote in message
| > news:42uor0hi0umues8l4n6dgj4ajm4brge3of@4ax.com...
| > > On Fri, 10 Dec 2004 19:36:30 -0700, Lars Wilsen
<spam@someone.else>
| > > wrote:
| > >
| > >>On Mon, 13 Sep 2004 17:17:47 GMT, "eiurgoleiop"
<woetpp@sodfgo.org>
| > >>wrote:
| > >
| > >>I think about a third of the servers I play on online has
someone
| > >>using a bot or hack of some sort in use, which seems like a very
| > >>percentage to me.
| > >
| > > Sorry, but this sounds like someone who accuses anyone who is
better
| > > of being a bot. Yes, bots do exist but not on 33% of the
servers.
| > > And although I don't have a clue, I would doubt seriously that
there
| > > is any sort of "manta bot", as you say. An aimbot can allow you
to
| > > have perfect aim, but I doubt there is a bot that can assist in
flying
| > > a manta. I'm not saying it's impossible, I'm just saying that I
doubt
| > > it.
| > >
| > > I play ONS virtually every night on a hefty assortment of
different
| > > servers, and I've been playing since the release of the demo. I
| > > *know* I've seen two botters. I may have seen another, but I'm
not
| > > sure. I guess I might have missed one or two that were on my
team
| > > (and I couldn't observe them since they weren't shooting at me)
but
| > > usually an obvious bot will raise a hue and cry amongst the
players,
| > > and again, I've only seen that happen a couple of times.
| > >
| > > No matter what your skill level, you will sometimes play against
| > > people 10 times better than you. It's often easier to think
that
| > > person is a bot than to admit you're getting owned so badly.
| > >
| >
| > I'll agree with you Folk to a certain extent. It's been my
experience on
| the
| > bot chat boards and online that there is a very quick learning
curve on
| > using a bot. A person figures out very quickly to hotkey the bot
off and
| on
| > in order to not "stand out" but fall into the top 15-20% of the
people on
| a
| > server. Very rarely will a botter come in and just wipe the floor.
More
| > often they will push up to the limits of the top players on a
given server
| > to see what they can get away with. It's frustrating as hell to
try and
| > catch them because they will only infrequently use the assistance
and only
| > for a second or two to aid a tough shot. I'm not saying a
double-jump off
| a
| > wall while getting a double headshot kill on moving targets isn't
| possible,
| > but you won't do that all day long no matter how good you are.
| >
| >
|
|
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament (More info?)

Hi,

Long time reader -- first time poster. I thought that this was an
interesting thread, so I decided to contribute a few thoughts in this
regard.

As a relatively good (but by no means excellent) player, I've been
unfairly accused of cheating on two occasions. (Both times playing on
servers with AntiTCC ;) ... I have never used an aimbot and feel that
anyone who is caught cheating should have their accounts revoked. At
the same time, I think that some people don't want to accept that there
are better players than themselves, and tend to be all-too-quick to
accuse them of cheating.

Admittedly, I've only run across one person that I (along with everyone
else) was _sure_ was using an aimbot -- and the player admitted to it.
This was on a non-stats server without AntiTCC. So, I've simply stopped
playing on servers that don't have AntiTCC (or a similar anti-cheat
mechanism) enabled. I feel that this has greatly reduced my exposure to
cheaters.

Now, with respect to some of your points ...


> 1. Literally pushed a player 6 player lengths with a manta and didn't
> kill them. Had to jump up and pancake him. The player wasn't immune
> either as he had shot at me already.

I have seen this. I suspect it has to do with lag -- not with any form
of cheating.


> 3. Had a player jump out of a raptor, hit the ground, and I proceeded
> to hit him with 4 plasma balls and 3 shock rifle primary hits and
> numerous alt fire with the gun before the player killed me. I had
> full health. Is there a cheat to decrease opponent weapon damage?

Perhaps he had 199 health and full armor? Perhaps he picked up some
health after he fell out of the raptor? It's pretty hard to suspect
cheating based on something like this.


> 4. Sometiems seems to be inconsistencies with how quickly players can
> kill me. Like some have more weapon "power". Is there a cheat to
> increase weapon damage?

Hmm. Again, it's difficult to suspect cheating based on this point
because the player(s) could easily have acquired a "double damage".


> 5. Top Gunned an opponent in a Raptor. In less than 10 seconds, he
> was back in the air and hit me with a missile. This happened a couple
> times. This player was consistently in the Raptor the entire game.

I've done this to people. It works like this: You die, you respawn at
a node with a raptor. Conveniently, due to the 27s respawn rate (or
whatever it is), there's a raptor waiting for you. You get in, and make
it your mission in life to get the guy who just got you ;)

This is by no means cheating -- the player simply rushed back to finish
you off. I've seen this happen _all the time_. Usually, if it occurs
on-ground, I lay down mines in anticipation of the person's return, and
usually retreat to a manta.


> 6. The tank. Seems that I have to be right on when attacking with
> the tank in close quarters, whereas if I'm close, someone can just be
> remotely close (maybe 1/4 of a turret turn) and frag me.

Hmm. Well, I'm not a great tank-aimer myself, so I can see where you're
coming from. But again, I think it's a matter of perception. I simply
think that there are players who, without cheating, are: better aimers,
better able to take advantage of splash damage (to whittle down your
health), and who make it a purpose of getting 199 health + full armor
before going out "to do battle".


> 7. If I play chicken with a manta, a double jump right/left gets me
> out of the way safely...however, against some players I still get
> killed. Like their Manta has more killing width or something.

Hmm. Perhaps the manta driver accurately predicted the direction that
you were going to double-jump? This happens. Or, perhaps you're
double-jumping too soon or too late? Personally, I find that I almost
never get run over now...



I think that most of your points are a bit too subjective to make a
compelling case. However, as I have seen a player with an aimbot on a
demo server in the past, I can understand your frustration. My solution
to this problem has been to stick to stats-only servers that employ
anti-cheat mechanisms, and from my own experience, this seems to reduce
the incidence of cheating. (I also won't play on servers with mutators
that increase firing rate, damage, etc. I like my games to be
"pure". :)


regards,
Kris
 
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Interesting point. I don't know if these are possible cheats, but
I've noticed some definate inconsistencies...more like what seem to be
defensive cheats....which could be lag, cheats, or otherwise...

1. Literally pushed a player 6 player lengths with a manta and didn't
kill them. Had to jump up and pancake him. The player wasn't immune
either as he had shot at me already.

2. Seemed to feel like the manta was "pushed" off targets and my
crosshairs would jump off targets. Went from top player to mid level
as I couldn't hit squat.

3. Had a player jump out of a raptor, hit the ground, and I proceeded
to hit him with 4 plasma balls and 3 shock rifle primary hits and
numerous alt fire with the gun before the player killed me. I had
full health. Is there a cheat to decrease opponent weapon damage?

4. Sometiems seems to be inconsistencies with how quickly players can
kill me. Like some have more weapon "power". Is there a cheat to
increase weapon damage?

5. Top Gunned an opponent in a Raptor. In less than 10 seconds, he
was back in the air and hit me with a missile. This happened a couple
times. This player was consistently in the Raptor the entire game.
Wasn't that great of a pilot either. This was on Torlan, on a full
server. With the amount of Avrils and players, it is hard to keep a
Raptor consistently. Would there be a spawn cheat where you'd respawn
by an empty vehicle of choice?

6. The tank. Seems that I have to be right on when attacking with
the tank in close quarters, whereas if I'm close, someone can just be
remotely close (maybe 1/4 of a turret turn) and frag me.

7. If I play chicken with a manta, a double jump right/left gets me
out of the way safely...however, against some players I still get
killed. Like their Manta has more killing width or something.

Also, as I stated earlier, I play the demo servers when I want a
"quickie". I seem to notice these "inconsistencies" more on the demo
servers. Would they tend to be infected more? These are all subtle
and could be attributed to glitches in the game I guess. When I first
started playing I'd chalk them up to experience. I take note of who
kills me in ONS. I'm good enough now to know that a double jump left
saves me from Player X's manta, while a double jump can never save me
from Player Y's manta.


On Mon, 13 Dec 2004 02:57:04 -0500, "Kylesb" <me@privacy.net> wrote:

>FWIW, Helios (one of the bot programmer punks) has the audacity to put
>his bot on the net seeking Paypal payments for obtaining a copy
>thereof. I don't understand why Atari or Epic does not legally pursue
>the punk for destroying potential market as well as for copyright
>reasons (altering a program so it works in a way the author did not
>intend is a violation of international copyright law).
>
>Unfortunately, cheating is more rampant every day, and although I have
>seen overwhelming circumstantial evidence of cheating/botting at
>times, it is also possible that people are good players and have a
>very stable connection to the server. I'd give twice the price for my
>broadband internet connection if it were stable, but the fact is, most
>are not. Further, many server providers are trying to save a buck and
>are using the lower tier internet backbone providers, which results in
>fairly poor response from the servers (this is a US observation, it
>may be worse/better in Europe or other locales). I also see
>"throttling" with many servers, which is rapid increases/decreases in
>data delivery rates. You may have a great ping, but the server plays
>like poopoo b/c the data is not delivered smoothly with a consistent
>time delay, and the UT engine has an awful time figuring out where to
>place moving objects when it's prediction engine starts guessing
>incorrectly.
 
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"Christoofar" <nospam@hotmail.com> wrote in message
news:iq3rr0dr0qr205n312b2boeovraj241mj7@4ax.com...
| Interesting point. I don't know if these are possible cheats, but
| I've noticed some definate inconsistencies...more like what seem to
be
| defensive cheats....which could be lag, cheats, or otherwise...


<snip>

One "lag" item I see all the time in UT occurs like this: A hallway
or corridor or doorway is not wide enough for two players to cross
paths at that location. Sometimes, a good defensive ploy is simply to
"body-block" the opponent. Yet, so many times, it seems as if the
opposing player runs right thru my player w/o "bumping" or colliding.
This, in my opinion, is lag at work and the game fails to detect the
collision of the players.
--
Best regards,
Kyle
 
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Thanks, I too have read the threads on cheating, and they primarily
center around aim bots. I was trying to determine whether there were
more versions of cheats. Your explanations seem plausible, and I had
considered these scenarios. However, when I run into these types of
things they seem to be on one server and occur in bunches. Your
reasoning seems best...play on stats servers with AntiTCC or resign
myself to guessing what the other guy is doing.

On Mon, 13 Dec 2004 10:14:30 -0500, Kris Vorwerk
<nothanks@noonehere.org> wrote:

>Hi,
>
>Long time reader -- first time poster. I thought that this was an
>interesting thread, so I decided to contribute a few thoughts in this
>regard.
>
>As a relatively good (but by no means excellent) player, I've been
>unfairly accused of cheating on two occasions. (Both times playing on
>servers with AntiTCC ;) ... I have never used an aimbot and feel that
>anyone who is caught cheating should have their accounts revoked. At
>the same time, I think that some people don't want to accept that there
>are better players than themselves, and tend to be all-too-quick to
>accuse them of cheating.
>
>Admittedly, I've only run across one person that I (along with everyone
>else) was _sure_ was using an aimbot -- and the player admitted to it.
>This was on a non-stats server without AntiTCC. So, I've simply stopped
>playing on servers that don't have AntiTCC (or a similar anti-cheat
>mechanism) enabled. I feel that this has greatly reduced my exposure to
>cheaters.
>
>Now, with respect to some of your points ...
>
>
>> 1. Literally pushed a player 6 player lengths with a manta and didn't
>> kill them. Had to jump up and pancake him. The player wasn't immune
>> either as he had shot at me already.
>
>I have seen this. I suspect it has to do with lag -- not with any form
>of cheating.
>
>
>> 3. Had a player jump out of a raptor, hit the ground, and I proceeded
>> to hit him with 4 plasma balls and 3 shock rifle primary hits and
>> numerous alt fire with the gun before the player killed me. I had
>> full health. Is there a cheat to decrease opponent weapon damage?
>
>Perhaps he had 199 health and full armor? Perhaps he picked up some
>health after he fell out of the raptor? It's pretty hard to suspect
>cheating based on something like this.
>
>
>> 4. Sometiems seems to be inconsistencies with how quickly players can
>> kill me. Like some have more weapon "power". Is there a cheat to
>> increase weapon damage?
>
>Hmm. Again, it's difficult to suspect cheating based on this point
>because the player(s) could easily have acquired a "double damage".
>
>
>> 5. Top Gunned an opponent in a Raptor. In less than 10 seconds, he
>> was back in the air and hit me with a missile. This happened a couple
>> times. This player was consistently in the Raptor the entire game.
>
>I've done this to people. It works like this: You die, you respawn at
>a node with a raptor. Conveniently, due to the 27s respawn rate (or
>whatever it is), there's a raptor waiting for you. You get in, and make
>it your mission in life to get the guy who just got you ;)
>
>This is by no means cheating -- the player simply rushed back to finish
>you off. I've seen this happen _all the time_. Usually, if it occurs
>on-ground, I lay down mines in anticipation of the person's return, and
>usually retreat to a manta.
>
>
>> 6. The tank. Seems that I have to be right on when attacking with
>> the tank in close quarters, whereas if I'm close, someone can just be
>> remotely close (maybe 1/4 of a turret turn) and frag me.
>
>Hmm. Well, I'm not a great tank-aimer myself, so I can see where you're
>coming from. But again, I think it's a matter of perception. I simply
>think that there are players who, without cheating, are: better aimers,
>better able to take advantage of splash damage (to whittle down your
>health), and who make it a purpose of getting 199 health + full armor
>before going out "to do battle".
>
>
>> 7. If I play chicken with a manta, a double jump right/left gets me
>> out of the way safely...however, against some players I still get
>> killed. Like their Manta has more killing width or something.
>
>Hmm. Perhaps the manta driver accurately predicted the direction that
>you were going to double-jump? This happens. Or, perhaps you're
>double-jumping too soon or too late? Personally, I find that I almost
>never get run over now...
>
>
>
>I think that most of your points are a bit too subjective to make a
>compelling case. However, as I have seen a player with an aimbot on a
>demo server in the past, I can understand your frustration. My solution
>to this problem has been to stick to stats-only servers that employ
>anti-cheat mechanisms, and from my own experience, this seems to reduce
>the incidence of cheating. (I also won't play on servers with mutators
>that increase firing rate, damage, etc. I like my games to be
>"pure". :)
>
>
>regards,
>Kris
 
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"Christoofar" <nospam@hotmail.com> wrote in message
news:ff2sr01acudj0ua2g0leqalabuobuabkhp@4ax.com...
> Thanks, I too have read the threads on cheating, and they primarily
> center around aim bots. I was trying to determine whether there were
> more versions of cheats. Your explanations seem plausible, and I had
> considered these scenarios. However, when I run into these types of
> things they seem to be on one server and occur in bunches. Your
> reasoning seems best...play on stats servers with AntiTCC or resign
> myself to guessing what the other guy is doing.
>

One other thing you guys are not addressing is the fact that the cheater
boards/sites are actually very busy places. All these people are not there
to chat and tell stories. Cheating is rampant. It's just the cheaters are
becoming very good at hiding the extra help. This is by no means me "crying
wolf" or expressing sour grapes. I don't play hardly at all anymore but I
keep up with the cheater community out of interest.
 
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On Sun, 12 Dec 2004 12:14:19 -0500, Folk <Folk@folk.com> wrote:

>On Fri, 10 Dec 2004 19:36:30 -0700, Lars Wilsen <spam@someone.else>
>wrote:
>
>>On Mon, 13 Sep 2004 17:17:47 GMT, "eiurgoleiop" <woetpp@sodfgo.org>
>>wrote:
>
>>I think about a third of the servers I play on online has someone
>>using a bot or hack of some sort in use, which seems like a very
>>percentage to me.
>
>Sorry, but this sounds like someone who accuses anyone who is better
>of being a bot.

I'm OK on onslaught servers, but mediocre at DM, generally I'm better
at devising tactics than at mouse aiming. Like I wrote last time, I
only can be certain of manta bots by watching tell tale actions. The
bots tend to allow the player to stop the manta a lot faster than I've
ever managed, to track you down and back over you without ever having
to change the direction it's pointed in, etc. I've also spectated
players who could drive mantas up steep inclines, whereas the manta
will only go nose into the mountain side and stop when I try,
regardless of what angle of approach I use. I see that sort of thing,
like I say, on about a third of the games.

Unless you're so good that you can back over people behind you while
shooting the node, I'll have to disregard your opinion.

>Yes, bots do exist but not on 33% of the servers.

You understood that to be that one in three servers I play on I seem
to notice the actions characteristic of a bot, not that I figure one
in three people is using a bot, right?

>And although I don't have a clue, I would doubt seriously that there
>is any sort of "manta bot", as you say. An aimbot can allow you to
>have perfect aim, but I doubt there is a bot that can assist in flying
>a manta. I'm not saying it's impossible, I'm just saying that I doubt
>it.

I've played with people who claim to be using manta bots, and given
their amazing abilities I didn't doubt them. I wrote an auto-aim
routing into the old Q2 code when they released it to play around with
the vector math. They're easy to code and I would expect a manta bot
to be still easier to produce.

I've also played against players who would to the flying levi trick
all of the time, and since they fixed that, some who can get the
hellbender to fly (the "flying hb hack"). Cheating is definitely
possible.

>I play ONS virtually every night on a hefty assortment of different
>servers, and I've been playing since the release of the demo. I
>*know* I've seen two botters. I may have seen another, but I'm not
>sure. I guess I might have missed one or two that were on my team
>(and I couldn't observe them since they weren't shooting at me) but
>usually an obvious bot will raise a hue and cry amongst the players,
>and again, I've only seen that happen a couple of times.
>
>No matter what your skill level, you will sometimes play against
>people 10 times better than you. It's often easier to think that
>person is a bot than to admit you're getting owned so badly.

I play most nights as well (Darwin_Saves!), and I still seem to be
able to detect manta bots. Again, watch for the tell-tale backing
over you ploy. I've backed over a few people accidentially, but never
tracked someone up a hill behind me and run them over while shooting
the node. If someone does that to you, especially a couple of times
in a row, you can feel assured you've spotted a manta bot there.
 
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On Mon, 13 Dec 2004 17:07:42 -0800, "goPostal" <none@this.time> wrote:

> I don't play hardly at all anymore but I keep up with the cheater community out of interest.

That just seems..... bizarre.
 
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On Tue, 14 Dec 2004 02:36:35 -0700, Lars Wilsen <spam@someone.else>
wrote:


>Unless you're so good that you can back over people behind you while
>shooting the node, I'll have to disregard your opinion.

Do you drive your Manta in first person or third person view? If you
use third person, it's trivial to back over people while shooting,
since you now have a 360 view of things.

>>Yes, bots do exist but not on 33% of the servers.
>
>You understood that to be that one in three servers I play on I seem
>to notice the actions characteristic of a bot, not that I figure one
>in three people is using a bot, right?

That's why I said "33% of the servers" rather than "33% of the
players".

>>And although I don't have a clue, I would doubt seriously that there
>>is any sort of "manta bot", as you say. An aimbot can allow you to
>>have perfect aim, but I doubt there is a bot that can assist in flying
>>a manta. I'm not saying it's impossible, I'm just saying that I doubt
>>it.
>
>I've played with people who claim to be using manta bots, and given
>their amazing abilities I didn't doubt them. I wrote an auto-aim
>routing into the old Q2 code when they released it to play around with
>the vector math. They're easy to code and I would expect a manta bot
>to be still easier to produce.

Although people tried to write aimbot code for alt-flak, it was never
really successful due to the fact that the projectile follows an arc.
It was just too difficult to do, so by and large, aimbots are for
hitscan weapons. So how could one write a cheat for a vehicle which
doesn't follow a pre-determined path?

>I've also played against players who would to the flying levi trick
>all of the time, and since they fixed that, some who can get the
>hellbender to fly (the "flying hb hack"). Cheating is definitely
>possible.

You're confusing exploits with cheats. The flying levi was fixed in
the first patch.

>>I play ONS virtually every night on a hefty assortment of different
>>servers, and I've been playing since the release of the demo. I
>>*know* I've seen two botters. I may have seen another, but I'm not
>>sure. I guess I might have missed one or two that were on my team
>>(and I couldn't observe them since they weren't shooting at me) but
>>usually an obvious bot will raise a hue and cry amongst the players,
>>and again, I've only seen that happen a couple of times.
>>
>>No matter what your skill level, you will sometimes play against
>>people 10 times better than you. It's often easier to think that
>>person is a bot than to admit you're getting owned so badly.
>
>I play most nights as well (Darwin_Saves!), and I still seem to be
>able to detect manta bots. Again, watch for the tell-tale backing
>over you ploy. I've backed over a few people accidentially, but never
>tracked someone up a hill behind me and run them over while shooting
>the node. If someone does that to you, especially a couple of times
>in a row, you can feel assured you've spotted a manta bot there.

Put your perspective into third-person view and see how trivially easy
it is to do what you're describing.