lets take this step by step.
0:00 - 0:15 unimpressive, you have grass trees and a person with background objects too...
0:15 - 0:25 this is nice, in a mod sense. also for easier development.
0:25 - 0:39 cant comment, im not in the industry so i don't see what is impressive here.
0:40 - 0:49 nothing impressive here, they are showing trees, shadows, dof, and a person you never see close up. you want me excited about trees, show me the wire frame and how much of them are flat images to give an illusion.
0:50 - 1:30 FIRST MILDLY IMPRESSIVE THING. take out the car, and the building, this is showing off reflections and lighting. current gen CONSOLE hardware can make a real looking car, and a real looking building, but this lighting? i wish they would have had it in a less... canned way of showing it off.
1:31 - 1:46 i believe they are showing off 40+ balls not 40+ people. as i have no idea what a current mocap requires i cant comment,
1:47 - 1:56 i cant comment because i dont see whats special about what they are showing off.
1:57 - 2:45 i see nothing impressive, they are attempting to show off a graphics engine by showing off a car, which makes no sense, and even less sense in a closed room. the lighting that was shown earlier was more impressive than the end.
the unreal 3 recent engine demo was FAR more impressive than this given that it showed off a person, something FAR harder to do than a car, and gave it a non canned feel. that tech demo looked like a trailer for a game, not just something there to show off the engine.