I have a newb question. This is "real time" rendering, but does that mean that gameplay can be expected to look as good? I assume you could overrepresent capabilities by rendering a predetermined scene in realtime, whereas when it comes to actual gameplay, you'd be bogged down a bit by other variables (a.i. and the like) as well as the amount of time that can be feasible spent on textures/modeling for a full game. Same question goes for unreal engine.