Child of Eden Wowed the Crowd at PAX

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I like Chime more, but it's a good experiment / try out for the tech itself.

If they can manage to polish the control for it and allow more gestures (he was only waving and nothing else, kinda boring) this could be very awesome. Plus, they gotta drop the non-for-epileptic-people theme, lol.

Cheers!
 
It's about time someone mentioned REZ. This game appears to be just a kinect port of REZ, and about 5 different PC games I have that look almost the same.
 
I got bored after watching it for 1:30, but anybody saying that this is like a winamp plugin isn't too far off.

But you can't interact with any visualizations in winamp.
 
good news and bad news everyone! good news is this is the best kinect game yet! the bad news is this is the best kinect game yet!...
 
Only reason crowds were wowed was the size of the screen it was being played on, what an utterly boring looking game!
 
Am I the only one to notice a massive lag in responsiveness from his movements to the "cursor thing" actually moving? Also a very imprecise reading of the movements in the first place?

It looks like an interface that's similar to making your bed with your elbows.
 
Yeah aiming is about as responsive as most Kinect games. Hopefully they've tightened it up a LOT before release.
I also felt that there were a lot of times where he actually sighted a target and it never got shot.
There also seems to be no healthgauge or possibility to fail the "level."
It's possible I'm missing the point of this game but all those problems make this resemble a screen saver that could be taking input from the user and could not, who knows?
 
[citation][nom]moricon[/nom]Only reason crowds were wowed was the size of the screen it was being played on, what an utterly boring looking game![/citation]


i completely agree , even on my 42 inch LCD (which is large for a bed room tv) this would look a million times duller.
 
I actually was at PAX East and got to play the demo for Child of Eden. There was no discernable lag that people are complaining about here. It was very playable. It was also relatively simple an intuitive to understand. It was an on-rails shooter, definitely, but instead of using a gun peripheral (a la Time Crisis), you use your hands. It was commented on by one of the people at the booth, and I agree, that it gives you the feel of having "superpowers". The only thing that was difficult for some to get the hang of is a proper motion for firing the lock-on shots, as moving your hand can move the reticle, and sometimes it might not register. However, it can be done. One of the demoers that I watched had it to a science, and I wasn't too bad at it either. I guess, as with any active game, it comes down to how coordinated you are in your movements.
 
It looked too simple to me and too tiring.

I thought it might be a good idea with a more traditional 3D on-rails shooter ala Panzer Dragoon Zwei though. Maybe the left hand controls the movement of the character and a hand signal from the right hand pointed at an enemy shoots out a weapon. Maybe an onscreen HUD to select weapons and change ship functions with the aid of voice commands.

If done like that or similarily this would be interesting. As it is, this is a boring tech demo at best.

Gaming is dying a slow death if people are impressed by this. Not too surprising when there are so many people who think of touchscreen cell phones are more legitimate gaming devices that dedicated systems like the PSP or the Nintendo DS.

What is this world coming to?
 
[citation][nom]rhino13[/nom]Yeah aiming is about as responsive as most Kinect games. Hopefully they've tightened it up a LOT before release.I also felt that there were a lot of times where he actually sighted a target and it never got shot.There also seems to be no healthgauge or possibility to fail the "level."It's possible I'm missing the point of this game but all those problems make this resemble a screen saver that could be taking input from the user and could not, who knows?[/citation]

Seems like a specially built level segment made to be invincible with no UI for demonstration purposes. I can almost guarantee that, in fact.

However, Rez was never much about the difficulty as much as the experience and going for scores.
 
[citation][nom]Haserath[/nom]That just looked like Starfox with lots of colors and very little aiming. Sorry, didn't impress me at all.[/citation]
[citation][nom]mt2e[/nom]Did not impress me one single bit...looks like a winamp plugin[/citation]

^ Smart people.
 
I too am gonna chime in as "looks like Rez" which came out for the PS2 many years ago.

While fun, I hope Child of Eden has an embedded story like Rez did, plus hopefully good music too.

Dunno, the demo left me with 'bleh' but there could be potential in the final product and might actually have a legacy like Rez did.
 
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