News Chime Time: Steam Deck Gets Windows Audio Drivers At Last

ezst036

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Oct 5, 2018
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It simply feels more like a fully-baked console experience.................

And it's not like Windows has performed incredibly on other handhelds. Windows was also clunky when we ran our review of the Aya Neo Next Pro.

When Valve officially releases a SteamOS 3.0 ISO, I would really like to see an Aya device, GPD, ONEXPLAYER, and other handhelds get Windows wiped out and SteamOS installed by some reviewers at Tom's Hardware.

I suspect that the thumb controllers might be an issue(non functional) in SteamOS as the controller has been on the Windows side, but assuming that everything works, I bet these handhelds have a more seamless experience with SteamOS on them.

I doubt that turns out to be a Steam Deck exclusive situation. Let's face it, Windows is better for gaming because Windows has been around for so long and everybody supports Windows because Windows is the biggest. But ultimately, Windows is a business workstation OS that's been masquerading around as a gaming OS like a tourist visiting New Orleans for Mardi Gras.

Son, you ain't a Creole. We can tell.
 
But ultimately, Windows is a business workstation OS that's been masquerading around as a gaming OS like a tourist visiting New Orleans for Mardi Gras.
And ultimately, SteamOS is a server OS with some features tacked on to allow it to run Windows games with varying degrees of success. The only thing SteamOS really does better is that its interface is designed specifically for the hardware, making navigation easier on such a device. Though that easier navigation is still largely limited to accessing content on the Steam ecosystem.
 
And ultimately, SteamOS is a server OS with some features tacked on to allow it to run Windows games with varying degrees of success. The only thing SteamOS really does better is that its interface is designed specifically for the hardware, making navigation easier on such a device. Though that easier navigation is still largely limited to accessing content on the Steam ecosystem.
Not true, Linux was originally made so that Linus Torvald could add support for pseudoterminals on a MINIX-based OS running on a 386 - so it's a end user PC OS, like NT is. However while Valve created a GUI that can run on Linux, Microsoft won't allow a shell replacement anymore.
 
Not true, Linux was originally made so that Linus Torvald could add support for pseudoterminals on a MINIX-based OS running on a 386 - so it's a end user PC OS, like NT is. However while Valve created a GUI that can run on Linux, Microsoft won't allow a shell replacement anymore.
But behind the scenes it's still not really any more of a "gaming OS" than Windows is, and if anything, support for gaming on it is more limited at this time. And a complete shell replacement for Windows isn't really necessary when similar results can be achieved through a launcher, like Steam's existing Big Picture mode, that is soon to be updated to the same interface as SteamOS.
 
But behind the scenes it's still not really any more of a "gaming OS" than Windows is, and if anything, support for gaming on it is more limited at this time. And a complete shell replacement for Windows isn't really necessary when similar results can be achieved through a launcher, like Steam's existing Big Picture mode, that is soon to be updated to the same interface as SteamOS.
Not true - the Windows shell takes up a lot of resource and has priority on rendering, which can break some games (that's the main reason why some games provide both full-screen and "borderless windowed" modes) - whereas on Linux you can completely shut down the shell and give full resources to the app running. That alone makes Linux a better gaming OS than Windows.