Archived from groups: rec.games.roguelike.angband (
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On 19 Apr 2005 06:10:30 -0700, "magnate" <chrisc@dbass.demon.co.uk>
wrote:
>I used to do it that way (well, without the enchanting), but then I
>learned about the +5 to-hit with the sling. So now I buy a sling, a
>?WoR and 42 lead shots.
>
>Just starting my ~23rd Kelumen (sadly the hall of fame only tracks
>15!). Only three of my ~22 dead Kelumens got beyond clev 8/600' (one to
>16 @ 1200', one to 21 @ 1150' and one to 29 @ 2300'). I am truly
>hopeless at power diving.
>
>CC
I've gone through about 20 kelumen's. I now buy a sling, let it
enchant to +1, then 1 cure light wounds, and spend the rest on
ammo. I would have bought some phase doors if there were any.
The first trip down I don't take recall and go only to 150'.
With enough ammo you can it's easy enough to go deeper on
the first trip, but the problem is, that you get too much
junk that you can't identify.
The first trip I walk around until my inventory is full,
then sell everything, and then buy some equipment to go
quickly to around 500' on the second trip.
my present char is about to recall to 550' for the third trip,
I'm level 14, I've got a 2d4 dagger (blessed with ESP),
A lantern of intelligence(+1) and a (+5,+19) light crossbow
of power
![Smile :) :)](/data/assets/smilies/smile.gif)
. This took 96000 turns.
my best character so far was a bizarre nexus mutilated
rogue with 14 STR and 18/190 CON. (only good ring I found was
+5 CON) That one got stuck at around 2000' mainly because of
lack of killing power (still a boring sling and 1 melee attack)
I was relying heavily on traps and some attack rods, and got
killed by a double fire breat from Itanghast because I was
only (+9) hasted.
--
Wim Benthem